Commit Graph

9 Commits

Author SHA1 Message Date
Francisco Casas
9f515a9daa vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.

This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
Elizabeth Figura
d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Francisco Casas
28d267b7c0 vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count. 2024-05-13 22:26:21 +02:00
Francisco Casas
f548644222 vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
Francisco Casas
657e460d11 vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1. 2024-05-13 22:26:03 +02:00
Francisco Casas
7b3644d9f2 tests: Test SM1 const register allocation with relative addressing. 2024-05-13 22:26:03 +02:00
Francisco Casas
b56ae0f1c8 tests: Test SM1 constant register allocation with reservations. 2024-05-13 22:26:03 +02:00
Nikolay Sivov
9dcb74341f tests: Test SM1 constant register allocation with a row_major matrix.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2024-05-13 22:26:01 +02:00
Francisco Casas
7debe25a8b tests: Test SM1 constant register allocation. 2024-05-13 22:26:01 +02:00