Józef Kucia
9eee65c3ab
libs/vkd3d: Validate root signature size.
2017-09-05 11:53:55 +02:00
Henri Verbeet
0c08d5630c
include: Get rid of some superfluous semicolons.
2017-09-04 16:46:55 +02:00
Józef Kucia
5bdc928908
libs/vkd3d-shader: Export shader scan function.
...
For UAV counters support in libvkd3d.
2017-09-01 11:27:58 +02:00
Henri Verbeet
3019a3e8f1
libs/vkd3d: Support both native and Win32 wchar_t.
2017-08-29 16:36:05 +02:00
Henri Verbeet
eedac9bdc7
include: Rename DXGI_FORMAT_FORCE_DWORD to DXGI_FORMAT_FORCE_UINT.
2017-08-28 20:36:32 +02:00
Sven Hesse
0379783c29
include: Add struct D3D12_QUERY_DATA_PIPELINE_STATISTICS.
2017-08-28 15:11:30 +02:00
Józef Kucia
f5515c46df
libs/vkd3d: Create default sampler for each root signature.
...
We need a sampler for SpvOpImageFetch aka texelFetch().
2017-08-16 13:11:52 +02:00
Józef Kucia
e3d6bac31b
libs/vkd3d-shader: Introduce vkd3d_shader_interface structure.
2017-08-16 13:11:52 +02:00
Józef Kucia
6c237a91f6
include: Add IDXGIFactory4.
2017-08-15 12:24:44 +02:00
Sven Hesse
c1c7163216
include: Add D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT.
2017-08-09 14:48:14 +02:00
Józef Kucia
2665cbe522
libs/vkd3d: Duplicate Vulkan descriptors for SRVs and UAVs.
...
Vulkan has different descriptor types for buffers and textures.
Therefore, we do not know the exact Vulkan descriptor type for D3D12 SRV
and UAV descriptors up front. This information can be extracted from
shaders when creating PSOs but creating incompatible Vulkan descriptor
set layouts for PSOs with the same root signature would introduce a lot
of complexity.
In order to preserve compatibility between resource bindings for PSOs
with the same root signature we duplicate Vulkan descriptors for SRVs
and UAVs (a buffer view and an image view descriptor). This strategy may
be reasonable for small root signatures.
2017-08-08 17:09:35 +02:00
Józef Kucia
0859b94833
libs/vkd3d: Implement d3d12_device_CreateConstantBufferView().
2017-08-04 17:06:33 +02:00
Józef Kucia
d75966ab9e
libs/vkd3d: Assign non-overlapping push constant ranges for root constants.
2017-08-01 10:51:45 +02:00
Józef Kucia
92fcb9ffa2
libs/vkd3d-shader: Add support for push constants.
2017-07-27 15:24:38 +02:00
Józef Kucia
edd1e9602d
libs/vkd3d-shader: Implement arbitrary mappings from D3D shader register to Vulkan descriptors.
...
An arbitrary mapping can be passed to vkd3d_shader_compile_dxbc().
2017-07-26 13:45:25 +02:00
Henri Verbeet
e9fe4da01e
include: Respect NOMINMAX.
2017-07-18 19:15:00 +02:00
Józef Kucia
f4f803c7bb
libs/vkd3d: Add initial implementation for d3d12_device_GetCopyableFootprints().
2017-07-13 11:56:30 +02:00
Józef Kucia
8a455b6043
include: Add texture filtering macros.
2017-07-12 13:10:44 +02:00
Józef Kucia
2bbba87ea0
include: Avoid redefining DXGI_ERROR constants.
...
Fixes build for crosstests.
MinGW-w64 defines DXGI_ERRORs in winerror.h.
2017-07-11 17:23:02 +02:00
Henri Verbeet
893d2e8444
include: Add D3D12_FEATURE_DATA_FORMAT_SUPPORT.
2017-07-11 13:52:54 +02:00
Henri Verbeet
fdd2b456fb
include: Add D3D12_FEATURE_DATA_D3D12_OPTIONS.
2017-07-11 13:51:13 +02:00
Henri Verbeet
728f4e6686
include: Add missing D3D12_FILTER enum elements.
2017-07-11 13:50:59 +02:00
Henri Verbeet
45b0fa3346
include: Add the ID3D12QueryHeap interface.
2017-07-11 13:19:41 +02:00
Henri Verbeet
2ebba52bef
include: Provide enum flag operators for D3D12_DSV_FLAGS.
2017-07-11 13:13:59 +02:00
Henri Verbeet
f68c1b13be
include: Add texture dimension constants.
2017-07-11 12:24:25 +02:00
Henri Verbeet
c633a87dba
include: Add missing DXGI formats.
2017-07-11 12:24:25 +02:00
Henri Verbeet
e732713f10
include: Add D3D12_DISPATCH_ARGUMENTS.
2017-07-11 12:24:25 +02:00
Henri Verbeet
634a5aa19f
include: Add D3D12_DRAW_INDEXED_ARGUMENTS.
2017-07-11 12:24:21 +02:00
Henri Verbeet
12831d2125
include: Add D3D12_DRAW_ARGUMENTS.
2017-07-11 12:21:19 +02:00
Henri Verbeet
941eefb1c0
include: Provide enum flag operators for D3D12_CLEAR_FLAGS.
2017-07-11 12:21:19 +02:00
Henri Verbeet
d61b6a3545
include: Add the missing "values" parameter to ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat().
2017-07-11 12:21:15 +02:00
Henri Verbeet
99d2ba411e
include: Add the missing ClearUnorderedAccessViewUint() method to the ID3D12GraphicsCommandList interface.
2017-07-11 12:21:11 +02:00
Henri Verbeet
21d853ac3b
include: Add D3D12_SHADER_COMPONENT_MAPPING.
2017-07-10 16:57:10 +02:00
Henri Verbeet
dec9b864ef
include: Provide enum flag operators for D3D12_RESOURCE_STATES.
2017-07-10 16:57:10 +02:00
Henri Verbeet
7a203b0e5f
include: Provide enum flag operators for D3D12_RESOURCE_FLAGS.
2017-07-10 16:57:06 +02:00
Henri Verbeet
7bdc8c3b25
include: Introduce dxgiformat.idl.
2017-07-10 16:32:01 +02:00
Józef Kucia
8f6af1125d
libs/vkd3d-shader: Get rid of VKD3D_SHADER_FLIP_Y compiler option.
...
We use negative viewport height to flip Y.
2017-06-27 22:21:43 +02:00
Józef Kucia
0afe0032b0
libs/vkd3d-shader: Add VKD3D_SHADER_STRIP_DEBUG compiler option.
2017-06-27 22:21:43 +02:00
Józef Kucia
3f03cd1ec8
libs/vkd3d-shader: Implement root signature parsing.
2017-06-27 13:16:47 +02:00
Józef Kucia
d220ae4bfb
libs/vkd3d: Add ID3D12RootSignatureDeserializer interface stub.
2017-06-27 13:16:47 +02:00
Józef Kucia
4e5fcb5141
libs/vkd3d: Use negative viewport height to flip along y-axis.
...
Requires VK_KHR_maintenance1.
2017-06-21 22:00:19 +02:00
Józef Kucia
eff8428c71
libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d.
2017-06-19 18:05:53 +02:00
Józef Kucia
97c7bc0a18
libs/vkd3d-common: Provide access to current debug level.
2017-06-19 18:05:53 +02:00
Henri Verbeet
5808c280f7
libs/vkd3d: Add DXGI_FORMAT_D16_UNORM.
2017-06-19 14:44:48 +02:00
Henri Verbeet
fc67a3b7fa
libs/vkd3d: Add DXGI_FORMAT_R8G8B8A8_UNORM_SRGB.
2017-06-19 14:44:41 +02:00
Henri Verbeet
d029dc995c
libs/vkd3d: Add DXGI_FORMAT_R8_UINT.
2017-06-19 14:44:33 +02:00
Henri Verbeet
79d731de8a
libs/vkd3d: Add DXGI_FORMAT_R16_FLOAT.
2017-06-19 14:44:19 +02:00
Henri Verbeet
70dbeed14c
libs/vkd3d: Add DXGI_FORMAT_R8_UNORM.
2017-06-19 14:44:07 +02:00
Henri Verbeet
00f514cf1c
libs/vkd3d: Add DXGI_FORMAT_R16_UNORM.
2017-06-19 14:43:55 +02:00
Henri Verbeet
07f12c2947
libs/vkd3d: Add DXGI_FORMAT_R16G16B16A16_FLOAT.
2017-06-19 14:43:45 +02:00