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include: Add D3D12_FEATURE_DATA_FORMAT_SUPPORT.
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@ -128,6 +128,56 @@ typedef enum D3D12_RESOURCE_HEAP_TIER
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D3D12_RESOURCE_HEAP_TIER_2 = 2,
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} D3D12_RESOURCE_HEAP_TIER;
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typedef enum D3D12_FORMAT_SUPPORT1
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{
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D3D12_FORMAT_SUPPORT1_NONE = 0x00000000,
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D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
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D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
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D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
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D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
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D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
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D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
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D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
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D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
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D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
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D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
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D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
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D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
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D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
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D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
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D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
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D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
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D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
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D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
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D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
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D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
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D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
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D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
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D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
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D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
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D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
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D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
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D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
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D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
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D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
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} D3D12_FORMAT_SUPPORT1;
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typedef enum D3D12_FORMAT_SUPPORT2
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{
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D3D12_FORMAT_SUPPORT2_NONE = 0x00000000,
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D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
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D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
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D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
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D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
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D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
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D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
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D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
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D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
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D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
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} D3D12_FORMAT_SUPPORT2;
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interface ID3D12Fence;
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interface ID3D12RootSignature;
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interface ID3D12Heap;
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@ -216,6 +266,13 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
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D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS;
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typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
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{
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DXGI_FORMAT Format;
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D3D12_FORMAT_SUPPORT1 Support1;
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D3D12_FORMAT_SUPPORT2 Support2;
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} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
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typedef enum D3D12_HEAP_TYPE
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{
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D3D12_HEAP_TYPE_DEFAULT = 1,
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