Commit Graph

246 Commits

Author SHA1 Message Date
3c1ad054f0 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_cmp2(). 2024-02-14 21:48:26 +01:00
cddb696499 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_cast(). 2024-02-14 21:48:25 +01:00
76455580e2 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_texture_load(). 2024-02-14 21:48:24 +01:00
d04a8ea893 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_split_double(). 2024-02-14 21:48:23 +01:00
8c3512bd10 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_sincos(). 2024-02-14 21:48:22 +01:00
cc5293bb4f vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_buffer_load(). 2024-02-14 21:48:21 +01:00
6e3e200e96 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_load_input(). 2024-02-14 21:48:20 +01:00
eb1bfaa821 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_tertiary(). 2024-02-14 21:48:19 +01:00
1a2de25273 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_cbuffer_load(). 2024-02-14 21:48:18 +01:00
0a23c81196 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_binary(). 2024-02-14 21:48:17 +01:00
83e6ee4b3d vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_unary(). 2024-02-14 21:48:14 +01:00
217eb06f37 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_binop(). 2024-02-14 21:48:13 +01:00
5a76cedf87 vkd3d-shader/dxil: Implement DX intrinsic SampleGrad. 2024-02-14 21:48:08 +01:00
5178fb7364 vkd3d-shader/dxil: Implement DX intrinsic Sample. 2024-02-14 21:48:06 +01:00
0a3eb61170 vkd3d-shader/dxil: Load sampler descriptors. 2024-02-14 21:48:03 +01:00
625e289574 vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-07 22:59:23 +01:00
c35ec4f820 vkd3d-shader/dxil: Implement DX intrinsic TextureStore. 2024-02-07 22:59:18 +01:00
efddcc9a99 vkd3d-shader/dxil: Support forward-referenced value ids. 2024-02-07 22:59:10 +01:00
19d23fa696 vkd3d-shader/dxil: Handle inverse trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-06 23:09:53 +01:00
674f86042d vkd3d-shader/dxil: Set the register before calling src_param_init_scalar().
Which uses the register to compute the appropriate swizzle.

Fixes: 1f536238a8
2024-02-06 23:06:49 +01:00
ebec0aa434 vkd3d-shader/dxil: Implement DX intrinsic TextureLoad. 2024-02-01 22:25:02 +01:00
e6d52861e9 vkd3d-shader/dxil: Implement DX intrinsic SplitDouble. 2024-02-01 22:24:58 +01:00
d38221bd68 vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
47ec24ebad vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params(). 2024-02-01 00:08:22 +01:00
1f536238a8 vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.

64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00