Depending on the casted operand, the generated values can be
ICB, IDXTEMP or GROUPSHAREDMEM.
The cast decoding code is entirely moved to the second pass, so
that we avoid abusing registers to temporarily store other data.
The stored value is never read, the caller will overwrite it with
the SSA register generated by the whole DXIL instruction.
Since the helper is always used for UINT instructions, change and
rename it accordingly, so we don't have the problem of finding out
which data type to use.
Currently structure type descriptions get interleaved with variable
length string data. The solution is to write all fixed length fields
first, then append strings.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
In theory commit 7b07d77396 already
did that, but in practice it ended up picking a commit from the
1.8.2405 branch, where a few of our tests fail. Since I hope to
soon enable DXC for macOS again, it's useful to fix that oversight.
They either use geometry shaders or cull distances, which MoltenVK
doesn't support. However d3d12 has no way to indicate they're
unsupported, so the problem doesn't surface as a failed draw,
but rather as a draw that doesn't do anything.
I haven't investigated what's happening in detail. However vkd3d
emits this message, which makes me think the problem is ours:
vkd3d:62178588:fixme:spirv_compiler_get_descriptor_binding Could not find descriptor binding for type 0, space 0, registers [0:2], shader type 0.