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tests/hlsl: Get rid of a MSL todo in geometry.shader_test.
The Metal/MSL runner doesn't support geometry shaders, so the test is never executed on that runner.
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Notes:
Henri Verbeet
2025-05-27 21:08:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1513
@@ -60,7 +60,7 @@ float4 main(struct ps_data ps_input) : SV_Target
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}
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[test]
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todo(msl) draw point list 1
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draw point list 1
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probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
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probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
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todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
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