Conor McCarthy
3badab2086
vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
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The caller passes a byte size now.
2023-09-04 20:25:33 +02:00
Conor McCarthy
bad4c74002
vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
...
Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
2023-09-04 20:25:31 +02:00
Zebediah Figura
a597dc8755
vkd3d-shader/hlsl: Define lit() in HLSL.
2023-08-30 22:49:03 +02:00
Zebediah Figura
9ab77658f2
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
2023-08-30 22:49:01 +02:00
Zebediah Figura
d396c4ce27
vkd3d-shader/hlsl: Store the internal name counter in struct hlsl_ctx.
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This is minutely more efficient than using a global variable and atomic instructions.
2023-08-30 22:48:59 +02:00
Zebediah Figura
f22e52f358
vkd3d-shader/hlsl: Separate an add_user_call() helper.
2023-08-30 22:48:57 +02:00
Zebediah Figura
63e056512d
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
2023-08-30 22:48:55 +02:00
Conor McCarthy
d27b8eb2c0
vkd3d-shader/dxil: Implement DX instruction StoreOutput.
2023-08-30 22:48:52 +02:00
Conor McCarthy
bf49a1a95b
vkd3d-shader/dxil: Declare shader outputs.
2023-08-30 22:48:50 +02:00
Conor McCarthy
e54f770669
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
2023-08-30 22:48:48 +02:00
Conor McCarthy
720a087c28
vkd3d-shader/dxil: Replace the result type enum with a bool.
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Changes to failure handling make the enum unnecessary.
2023-08-30 22:48:47 +02:00
Conor McCarthy
58d6e44501
vkd3d-shader/dxil: Validate the function block count.
2023-08-30 22:48:45 +02:00
Conor McCarthy
61a550017f
vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
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Element masks can have a left shift in DXIL, but these must start at
bit 0 in the register info. The SPIR-V declaration will either be a
builtin or have SpvDecorationComponent.
2023-08-30 22:48:43 +02:00
Conor McCarthy
ebc461f795
vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
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In DXIL these masks can have a left shift.
2023-08-30 22:48:41 +02:00
Nikolay Sivov
c39c5b3907
vkd3d-shader/hlsl: Add texCUBE() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Zebediah Figura
9624e2f904
vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info.
2023-08-28 20:40:02 +02:00
Zebediah Figura
e8b3561252
vkd3d-shader/spirv: Declare constant buffers from the descriptor info.
2023-08-28 20:40:01 +02:00
Zebediah Figura
547768bcdd
vkd3d-shader/spirv: Declare samplers from the descriptor info.
2023-08-28 20:39:59 +02:00
Zebediah Figura
a1e10e5c90
vkd3d-shader/spirv: Split spirv_compiler_has_combined_sampler() into two functions.
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These functions do not really share any code in common.
2023-08-28 20:39:57 +02:00
Nikolay Sivov
18c1477464
vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Conor McCarthy
61841e9423
vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens.
2023-08-28 20:39:49 +02:00
Conor McCarthy
eddae47062
vkd3d-shader/tpf: Handle the dimension bitfield in dst param tokens.
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A zero mask is still emitted for some scalar registers. This has no
effect on current tests, but keeping the correction is probably a good
idea.
2023-08-28 20:39:48 +02:00
Conor McCarthy
92021b7a3c
vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask.
2023-08-28 20:39:46 +02:00
Conor McCarthy
7e5d9e3b6f
vkd3d-shader/tpf: Handle the dimension bitfield in src param tokens.
2023-08-28 20:39:45 +02:00
Conor McCarthy
5c706152fa
vkd3d-shader/tpf: Validate the src register of case conditions.
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Case values are constants in TPF.
2023-08-28 20:39:43 +02:00