Francisco Casas
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d8e6a1066d
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tests: Test semantics in uniform variables.
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2023-07-04 22:39:18 +02:00 |
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Francisco Casas
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e4d94d955c
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vkd3d-shader/hlsl: Support fine derivates.
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2023-07-04 22:39:12 +02:00 |
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Francisco Casas
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ff31284f8d
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vkd3d-shader/hlsl: Support coarse derivates.
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2023-07-04 22:39:10 +02:00 |
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Francisco Casas
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dc84afe73a
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tests: Quantize regular and coarse derivate test results.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
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2023-07-04 22:39:07 +02:00 |
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Francisco Casas
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f0584cad62
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tests: Make ddx() and ddy() test behave correctly for shader models < 4.
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2023-07-04 22:39:07 +02:00 |
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Francisco Casas
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62e9b86697
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tests: Test coarse and fine derivates.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
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2023-07-04 22:39:04 +02:00 |
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Alistair Leslie-Hughes
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d5a0b3afc4
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include: Avoid including unnecessary Windows headers.
We only require a few types and declarations.
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2023-06-28 21:41:14 +02:00 |
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Conor McCarthy
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08cece3a92
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vkd3d: Print the thread id in trace messages.
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2023-06-28 21:40:40 +02:00 |
|
Conor McCarthy
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de25e88901
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vkd3d-shader/dxil: Read and validate global abbreviated operands.
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2023-06-28 21:40:37 +02:00 |
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Conor McCarthy
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e9a8bfb2c4
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vkd3d-shader/dxil: Read and validate local abbreviated operands.
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2023-06-28 21:40:36 +02:00 |
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Conor McCarthy
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8c7704bb78
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vkd3d-compiler: Introduce a dxbc-dxil source type.
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2023-06-28 21:40:36 +02:00 |
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Conor McCarthy
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d3e6a3a78f
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include: Introduce a function to detect the DXBC source type.
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2023-06-28 21:40:36 +02:00 |
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Conor McCarthy
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6775f7ba66
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vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
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2023-06-28 21:40:34 +02:00 |
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Zebediah Figura
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0d2f2e1860
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tests: Move HLSL tests to a subdirectory.
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2023-06-28 21:40:32 +02:00 |
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Nikolay Sivov
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69f32796b0
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vkd3d-shader: Unify static string arrays initialization pattern.
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2023-06-28 21:40:21 +02:00 |
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Zebediah Figura
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9ccba35dde
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vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.
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2023-06-28 21:40:18 +02:00 |
|
Zebediah Figura
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8fa1750206
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vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer.
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2023-06-28 21:40:16 +02:00 |
|
Zebediah Figura
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7d521db3db
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vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement".
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2023-06-28 21:40:15 +02:00 |
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Zebediah Figura
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588784e4dc
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vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule.
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2023-06-28 21:40:14 +02:00 |
|
Zebediah Figura
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b4bf5af475
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vkd3d-shader/hlsl: Factor out add_binary_expr_merge().
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2023-06-28 21:40:12 +02:00 |
|
Nikolay Sivov
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3aee386e2f
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tests: Add another test for register reservation.
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2023-06-27 22:34:42 +02:00 |
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Zebediah Figura
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69ecfdfb0b
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tests: Use compare_uint() in compare_float().
Comparing the result of abs() is broken in the case that x - y == INT_MIN.
|
2023-06-27 22:34:37 +02:00 |
|
Giovanni Mascellani
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bdfec4886d
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vkd3d-shader/hlsl: Fold logical expressions.
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2023-06-27 22:34:33 +02:00 |
|
Giovanni Mascellani
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5a05fabe62
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vkd3d-shader/hlsl: Fold floating point minimum expressions.
|
2023-06-27 22:34:30 +02:00 |
|
Giovanni Mascellani
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2a2943c2cf
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vkd3d-shader/hlsl: Fold floating point maximum expressions.
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2023-06-27 22:34:29 +02:00 |
|
Giovanni Mascellani
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358d656262
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vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.
|
2023-06-27 22:34:28 +02:00 |
|
Giovanni Mascellani
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bf452b5907
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vkd3d-shader/hlsl: Fold less-than comparisons.
|
2023-06-27 22:34:27 +02:00 |
|
Giovanni Mascellani
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488af14144
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vkd3d-shader/hlsl: Fold equality comparisons.
|
2023-06-27 22:34:25 +02:00 |
|
Giovanni Mascellani
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6c9f6d0fcf
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vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.
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2023-06-27 22:34:24 +02:00 |
|
Nikolay Sivov
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4ed60cda13
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vkd3d-shader: Remove extra newlines from compiler messages.
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2023-06-27 22:34:19 +02:00 |
|
Conor McCarthy
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c4a8e06abf
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configure: Pass the correct number of parameters for the __atomic_exchange_n() check.
|
2023-06-27 22:34:10 +02:00 |
|
Nikolay Sivov
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9ccf291971
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vkd3d-shader/hlsl: Use profile version testing helpers in more places.
|
2023-06-27 22:34:05 +02:00 |
|
Nikolay Sivov
|
5c02e12187
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vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-06-27 22:34:03 +02:00 |
|
Conor McCarthy
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3aa83e877d
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vkd3d: Append CopyTileMappings() commands to the command queue op array.
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2023-06-27 22:33:58 +02:00 |
|
Conor McCarthy
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3935e8647f
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vkd3d: Append UpdateTileMappings() commands to the command queue op array.
|
2023-06-27 22:33:58 +02:00 |
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Conor McCarthy
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e98e6c9b53
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vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters.
|
2023-06-27 22:33:58 +02:00 |
|
Conor McCarthy
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5ccadd07f1
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vkd3d: Validate plane count for tiled textures.
|
2023-06-27 22:33:58 +02:00 |
|
Conor McCarthy
|
0b67481496
|
vkd3d: Validate tiled resources tier for 3D textures.
|
2023-06-27 22:33:58 +02:00 |
|
Conor McCarthy
|
1a0d85b8d6
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vkd3d: Validate tiled resources support during reserved resource creation.
Check directly for Vulkan support because the D3D12 tiled resources
tier may in future be modified by a config option.
|
2023-06-27 22:33:57 +02:00 |
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Conor McCarthy
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e93f2e7746
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vkd3d: Always pass null heap properties to vkd3d_create_image() for sparse images.
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2023-06-27 22:33:57 +02:00 |
|
Conor McCarthy
|
9532ac5f84
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vkd3d: Check sparse image format is supported.
Based on code by Jan Sikorski.
|
2023-06-27 22:33:55 +02:00 |
|
Nikolay Sivov
|
861078d63a
|
vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-06-27 22:33:50 +02:00 |
|
Nikolay Sivov
|
8d84e206ab
|
vkd3d-shader/hlsl: Parse clip() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-06-27 22:33:48 +02:00 |
|
Nikolay Sivov
|
6ef0213135
|
tests: Add some tests for clip().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-06-27 22:33:48 +02:00 |
|
Nikolay Sivov
|
b40179da3a
|
vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.
|
2023-06-27 22:33:47 +02:00 |
|
Zebediah Figura
|
7e1fcdca89
|
vkd3d-shader: Synthesize signatures for d3dbc shaders.
|
2023-06-27 22:33:41 +02:00 |
|
Zebediah Figura
|
20190a1388
|
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
|
2023-06-27 22:33:41 +02:00 |
|
Zebediah Figura
|
7b9eb8d189
|
vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
|
2023-06-27 22:33:39 +02:00 |
|
Stefan Dösinger
|
5e88ab22aa
|
vkd3d-shader/hlsl: Make sure variants is initialized in declare_predefined_types().
MSVC is too stupid to see it is unused when n_variants=0.
|
2023-06-27 22:33:31 +02:00 |
|
Henri Verbeet
|
771e442af1
|
Release 1.8.
|
2023-06-22 22:00:20 +02:00 |
|