Commit Graph

6946 Commits

Author SHA1 Message Date
046e9b5286 vkd3d-shader/msl: Implement VKD3DSIH_DP3. 2024-12-03 14:42:19 +01:00
74365417ac vkd3d-shader/hlsl: Output the candidates for ambiguous function calls. 2024-12-03 14:38:33 +01:00
4ca4dc0b2a vkd3d-shader/hlsl: Introduce hlsl_dump_ir_function_decl(). 2024-12-03 14:38:33 +01:00
0b726e4408 vkd3d-shader/hlsl: Introduce hlsl_dump_type(). 2024-12-03 14:38:33 +01:00
d0e4331640 vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
1c93d706d7 vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass. 2024-12-03 14:36:13 +01:00
4717775abb vkd3d-shader/ir: Remove I/O declarations before flattening hull shader phases. 2024-12-03 14:19:50 +01:00
4ef946287c vkd3d-shader/ir: Remove I/O declarations before normalising hull shader control point I/O. 2024-12-03 14:19:50 +01:00
66382f0d68 vkd3d-shader/ir: Remove I/O declarations before I/O normalisation. 2024-12-03 14:19:50 +01:00
18e422dfe4 vkd3d-shader/ir: Encode I/O declarations in vsir_program.
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
a92b602b33 vkd3d-shader/spirv: Merge emitting input and output registers.
The register storage class is now represented in
vkd3d_register_builtins, so the spirv_compiler_emit_io_register()
doesn't need to know it from the caller.
2024-12-03 13:48:39 +01:00
8bc9e15618 vkd3d-shader/hlsl: Translate invalid implicit-size arrays to an error type.
Instead of returning nonsense (such as, currently, a type with zero size).
In practice this improves error reporting for shaders such as the following:

void func(float x[])
{
    float y[] = {x};
}

Currently this outputs a nonsense

test.hlsl:1:19: E5002: Implicit size arrays not allowed in function parameters.
test.hlsl:3:7: E5002: Implicit size arrays need to be initialized.

With this patch the second warning is removed.
2024-12-03 12:39:27 +01:00
e060b47330 vkd3d-shader/hlsl: Return an error expression when a function is used as a variable. 2024-12-03 12:39:27 +01:00
c553c45f00 vkd3d-shader/hlsl: Move the numeric type check to add_constructor(). 2024-12-03 12:39:27 +01:00
97eac342d3 vkd3d-shader/hlsl: Do not abort parsing when invalid modifiers are used. 2024-12-03 12:39:27 +01:00
9c70348b39 vkd3d-shader/hlsl: Do not abort when modifying a const expression. 2024-12-03 12:39:27 +01:00
3264378fa0 tests: Print the file name instead of the test name in test logs.
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
73be28a252 tests: Use plain skip() when skipping a test in the shader runner.
The context already gives the location in the .shader_test file.
2024-12-03 12:38:26 +01:00
39cbef9e01 tests: Get rid of some redundant "glsl" todo's.
These are redundant either because we already have a broader tag like
"sm<6", or because the tests are never executed with the GLSL runner in
the first place.
2024-12-02 17:13:17 +01:00
d56601c8d0 vkd3d-shader/ir: Implement exponential fog. 2024-12-02 17:12:20 +01:00
1fbbc82f3a vkd3d-shader/ir: Allow controlling the fog source through a parameter. 2024-12-02 17:12:16 +01:00
fc98cb482f vkd3d-shader/ir: Add a couple of traces for signature remapping. 2024-12-02 17:12:13 +01:00
f86d1e72a4 vkd3d-shader/ir: Allow controlling fog through parameters.
Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00
a1de406de4 vkd3d-shader/spirv: Handle SSA registers in spirv_compiler_get_register_info().
Instead of in spirv_compiler_emit_load_reg(). This allows arbitrary swizzles to
work and reduces the amount of duplicated code.
2024-12-02 17:08:43 +01:00
7d2819249b vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register. 2024-11-30 14:25:10 +01:00