d34f5fbae2
tests/shader_runner: Allow selecting the compiler.
2025-03-10 15:12:45 +01:00
5a898254b0
tests/shader_runner: Allow selecting the executor.
2025-03-10 15:12:33 +01:00
f05386e006
tests/shader_runner: Allow controlling which shader models to run via command line.
...
Adds new flags --sm-min and --sm-max. They each take a shader model
identifier, with the same syntax as in the test harness. If either is
present, then it will only run tests within the (inclusive) range.
Omitting one allows anything as the min/max.
2025-03-10 15:12:25 +01:00
2f260a344e
build: Get rid of some redundant instances of "checking" in AC_MSG_CHECKING messages.
...
AC_MSG_CHECKING already prints "checking" itself.
2025-03-10 15:03:23 +01:00
f4042ba752
vkd3d-shader/hlsl: Add a hlsl_block_add_resource_store() helper.
2025-03-10 14:56:11 +01:00
e7ff5da5b1
vkd3d-shader/hlsl: Add a hlsl_block_add_index() helper.
2025-03-10 14:56:11 +01:00
e5cabeafe5
vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.
2025-03-10 14:56:11 +01:00
62196b2bf1
vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.
2025-03-10 14:56:11 +01:00
20aa37237d
vkd3d-shader/hlsl: Add a hlsl_block_add_jump() helper.
2025-03-10 14:56:11 +01:00
5d55a5894c
vkd3d-shader/spirv: Handle "BitEnum" operands.
2025-03-10 14:47:03 +01:00
00039ba629
vkd3d-shader/spirv: Handle "ValueEnum" operands.
2025-03-10 14:47:03 +01:00
321154d25a
vkd3d-shader/spirv: Handle "LiteralString" operands.
2025-03-10 14:47:03 +01:00
0e092aef70
vkd3d-shader/spirv: Handle "LiteralInteger" operands.
2025-03-10 14:47:03 +01:00
8afeb13035
vkd3d-shader/spirv: Handle "IdResultType" operands.
2025-03-10 14:47:03 +01:00
b9e78f2e2e
vkd3d-shader/spirv: Handle "IdResult" operands.
2025-03-10 14:47:03 +01:00
e83f4f40f9
vkd3d-shader/spirv: Handle "IdRef" operands.
2025-03-10 14:47:03 +01:00
bebc550f02
vkd3d-shader/spirv: Implement outputting opcode names.
2025-03-10 14:47:00 +01:00
997f3f8266
vkd3d-shader/spirv: Implement outputting instruction offsets.
2025-03-10 14:45:06 +01:00
8c785f1dc9
vkd3d-shader/spirv: Emit immediate words for unhandled instructions.
...
The assembler can parse these to reconstruct the original bytecode.
2025-03-10 14:45:06 +01:00
1417af2eab
vkd3d-shader/fx: Add support for parsing numeric states in fx_2_0 passes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-06 17:21:10 +01:00
fb76e5daa2
vkd3d-shader/fx: Add support for parsing fx_2_0 parameters.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-06 17:21:10 +01:00
36b8186021
vkd3d-shader/fx: Handle parser failures in fx_parse().
2025-03-06 17:19:28 +01:00
a6fda3e65d
vkd3d-shader/fx: Output error messages for invalid sizes.
2025-03-06 17:19:28 +01:00
18ca7affad
vkd3d-shader/hlsl: Make min16uint into a first-class type.
...
And properly implement translation into some binary enumerations.
2025-03-06 17:15:15 +01:00
16be9181a0
vkd3d-shader/hlsl: Pass the correct type to base_type_get_semantic_equivalent().
2025-03-06 17:15:15 +01:00