Conor McCarthy
9b070edf01
vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f
vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
2024-06-11 15:48:21 +02:00
Francisco Casas
f5bfa728eb
vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
...
Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.
While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).
So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.
For reference, compiling this shader:
row_major int2x3 m = {1, 2, 3, 4, 5, 6};
float4 main() : sv_target
{
return float4(m[0][0], 99, 99, 99);
}
gives the following buffer definition:
// cbuffer $Globals
// {
//
// row_major int2x3 m; // Offset: 0 Size: 28
// = 0x00000001 0x00000003 0x00000005 0x00000000
// 0x00000002 0x00000004 0x00000006
//
// }
Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.
SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
ade3daa311
tests: Test matrix default value initializers.
2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155
vkd3d-shader/tpf: Write default values for SM4.
2024-06-11 15:46:40 +02:00
Francisco Casas
b44a25ce19
tests: Test default values using reflection.
2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2
vkd3d-shader/hlsl: Initialize default values with braceless initializers.
...
It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
2024-06-11 15:46:40 +02:00
Nikolay Sivov
727aacca18
tests: Add a few tests for the NULL value.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:44 +02:00
Nikolay Sivov
163aaf9729
tests: Add some basic tests for ConstantBuffer type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:39 +02:00
Nikolay Sivov
ea177a7750
vkd3d-shader/hlsl: Handle "unsigned int" type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Henri Verbeet
36c123c005
Release 1.12.
2024-05-29 22:05:28 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
...
For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00
Giovanni Mascellani
9a3fa67c1f
tests: Skip a test that freezes the GPU on NVIDIA.
2024-05-27 21:07:43 +02:00
Victor Chiletto
105ef28273
vkd3d-shader/preproc: Treat CR as whitespace.
2024-05-23 23:11:58 +02:00
Giovanni Mascellani
a64426edf9
tests: Check device support for all the 16 bit image formats.
...
Otherwise the test crash on llvmpipe.
2024-05-22 22:15:32 +02:00
Victor Chiletto
fa5708d3b5
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132
tests/hlsl: Add a test for the XOR assign operator.
2024-05-22 22:15:19 +02:00
Conor McCarthy
7d3c286e9b
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
2024-05-22 22:15:09 +02:00
Conor McCarthy
0daba96025
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
2024-05-22 22:15:07 +02:00
Conor McCarthy
f6db3330c8
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
2024-05-22 22:15:05 +02:00
Conor McCarthy
23881bad7a
tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
2024-05-22 22:15:04 +02:00
Conor McCarthy
dcc715b4d1
tests/d3d12: Do not clear UAVs via a structured view.
2024-05-22 22:15:02 +02:00
Conor McCarthy
42eee382ec
tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
2024-05-22 22:15:00 +02:00
Conor McCarthy
bb2a79a8fb
tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
...
A shader typed UAV declaration must not map to a root descriptor UAV. We
now have shader runner tests for typed UAV atomics, so there is no need
to modify this test to use a descriptor heap.
2024-05-22 22:14:58 +02:00
Francisco Casas
061dc39036
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
2024-05-15 21:17:51 +02:00
Francisco Casas
dff2f746bc
tests: Test complex array size expression.
2024-05-15 21:17:51 +02:00
Francisco Casas
58a6db5589
tests: Test default values for constant buffer variables.
2024-05-15 21:17:49 +02:00
Francisco Casas
499b44a193
tests: Test default values for uniform variables.
2024-05-15 21:17:47 +02:00
Conor McCarthy
9e57039fce
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
2024-05-14 20:44:22 +02:00
Conor McCarthy
01af0f94bb
tests/hlsl: Add a test for SV_ClipDistance.
2024-05-14 20:44:20 +02:00
Conor McCarthy
4f50af4c83
vkd3d-shader/dxil: Handle SV_Coverage out.
2024-05-14 20:44:18 +02:00
Conor McCarthy
e4724b4635
tests/hlsl: Add a test for SV_Coverage out.
2024-05-14 20:44:16 +02:00
Conor McCarthy
e1c774bfeb
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
2024-05-14 20:44:10 +02:00
Conor McCarthy
cb9b10bf4d
tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
2024-05-14 20:44:08 +02:00
Conor McCarthy
936d8e4f61
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
2024-05-14 20:44:04 +02:00
Conor McCarthy
5790056c44
tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
2024-05-14 20:44:00 +02:00
Conor McCarthy
ea5624e5e8
vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
...
DXIL reads/writes uint for these.
2024-05-13 22:27:13 +02:00
Francisco Casas
28d267b7c0
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
2024-05-13 22:26:21 +02:00
Francisco Casas
f548644222
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
...
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
Francisco Casas
e0a801e796
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
...
track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
2024-05-13 22:26:05 +02:00
Francisco Casas
657e460d11
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
2024-05-13 22:26:03 +02:00
Francisco Casas
7b3644d9f2
tests: Test SM1 const register allocation with relative addressing.
2024-05-13 22:26:03 +02:00
Francisco Casas
b56ae0f1c8
tests: Test SM1 constant register allocation with reservations.
2024-05-13 22:26:03 +02:00
Nikolay Sivov
9dcb74341f
tests: Test SM1 constant register allocation with a row_major matrix.
...
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2024-05-13 22:26:01 +02:00
Francisco Casas
7debe25a8b
tests: Test SM1 constant register allocation.
2024-05-13 22:26:01 +02:00
Conor McCarthy
fb20639eb4
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
2024-05-13 11:50:33 +02:00
Conor McCarthy
d17956ced8
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
2024-05-13 11:50:32 +02:00
Conor McCarthy
677c23f1fe
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
2024-05-13 11:50:32 +02:00
Conor McCarthy
77259da1ad
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
2024-05-13 11:50:23 +02:00
Conor McCarthy
065ef0c5e4
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
2024-05-13 11:50:21 +02:00
Conor McCarthy
feef2577ef
vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
2024-05-13 11:50:19 +02:00
Conor McCarthy
962096f179
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
2024-05-08 21:08:16 +02:00
Conor McCarthy
00b0b8d65c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
Conor McCarthy
e6c802e713
tests/shader-runner: Free the hull and domain shader source code.
2024-05-08 21:08:11 +02:00
Zebediah Figura
cefd6f9de6
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
2024-05-06 22:12:50 +02:00
Zebediah Figura
694d39ffe6
tests: Test bounds checking in ID3D12ShaderReflection.
2024-05-06 22:12:50 +02:00
Zebediah Figura
7b3c47ba2e
vkd3d-shader/tpf: Write the field offset in bytes.
2024-05-06 22:12:48 +02:00
Conor McCarthy
cfcc789b42
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
2024-05-06 22:12:27 +02:00
Conor McCarthy
fef5760af0
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
2024-05-06 22:12:24 +02:00
Conor McCarthy
1c49b3a779
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
2024-05-06 22:12:21 +02:00
Henri Verbeet
62a512c4f8
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
...
We don't run shader model 6 GLSL tests.
2024-05-02 22:19:30 +02:00
Conor McCarthy
95489899be
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
2024-05-02 22:19:02 +02:00
Conor McCarthy
78f2d2936d
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
2024-05-02 22:18:57 +02:00
Conor McCarthy
c770efc530
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
2024-05-02 22:18:54 +02:00
Conor McCarthy
29786d7efb
tests/shader-runner: Add a 'require' directive for wave ops.
2024-05-02 22:18:53 +02:00
Conor McCarthy
9315bcb6a1
tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
2024-05-02 22:18:52 +02:00
Conor McCarthy
fd590c2593
vkd3d: Initialise wave ops feature options.
...
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Giovanni Mascellani
5e6bcc4f9d
tests: Test wave reconvergence after selections and loops.
...
Tangled instructions, like wave operations, are sensitive to how the
invocations in a wave reconverge after having diverged. Here we test
for some of those scenarios.
2024-04-30 22:59:44 +02:00
Conor McCarthy
127bcf90e4
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
2024-04-30 16:32:10 +02:00
Conor McCarthy
c2a787181f
tests/hlsl: Add SV_Coverage tests.
2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557
vkd3d-shader/dxil: Handle SV_PrimitiveId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e
vkd3d-shader/dxil: Handle SV_InstanceId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Conor McCarthy
2fc32c3d1d
tests/hlsl: Add a test for constexpr pointer cast.
2024-04-30 16:31:43 +02:00
Francisco Casas
c43c900a30
tests: Test x + 0 and x * 1 indentities.
2024-04-30 16:31:01 +02:00
Stefan Dösinger
13e1491941
tests/d3d12: Add tests for storing and retrieving cache values.
2024-04-24 23:49:23 +02:00
Henri Verbeet
2b6012df7d
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
74c998a2a4
tests: Add additional conditional tests for shader model 3.0.
2024-04-24 23:48:04 +02:00
Francisco Casas
dbb9cfd958
tests/shader-runner: Report whole-block errors on the block's starting line.
...
So, if there is an error or a trace on "[pixel shader]" or similar
blocks, they get reported in the line with the tag at the beginning of
the block and no on the line where the next block starts.
2024-04-24 23:47:55 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Nikolay Sivov
836fe05916
tests: Add some tests for string variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-23 22:37:19 +02:00
Giovanni Mascellani
6b841486d4
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
2024-04-23 22:36:17 +02:00
Conor McCarthy
eae1411cdc
tests/hlsl: Add tests for texture UAV signed atomics.
2024-04-23 22:36:08 +02:00
Conor McCarthy
ee8ca0e9c2
tests/hlsl: Add tests for texture UAV atomics.
2024-04-23 22:36:06 +02:00
Conor McCarthy
1c73ac668f
tests/hlsl: Add a test for UAV InterlockedExchange().
2024-04-23 22:36:05 +02:00
Conor McCarthy
7e4fee658b
tests/hlsl: Add a test for a structured UAV scalar store.
2024-04-23 22:36:02 +02:00
Conor McCarthy
0f7095d2aa
tests/hlsl: Add tests for min() and integer max().
2024-04-23 22:35:51 +02:00
Henri Verbeet
037e8436c9
tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().
...
The first thing that's broken is that the "sType" field isn't
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, but we're also
passing invalid "module" handles.
2024-04-22 23:14:20 +02:00
Giovanni Mascellani
09630ada90
tests: Allow compiling shaders with DXC on crosstests.
...
This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
Giovanni Mascellani
53fd1a95fc
tests: Allow skipping DXC tests at runtime.
2024-04-22 23:13:48 +02:00
Conor McCarthy
d5c6e12dd3
tests/hlsl: Add wave op tests.
2024-04-22 23:13:20 +02:00
Zebediah Figura
6cf065e7fd
tests: Add tests for register space reservation syntax.
2024-04-22 23:13:16 +02:00
Zebediah Figura
f7a79517ae
tests: Add tests for profile syntax in register reservations.
2024-04-22 23:13:16 +02:00
Zebediah Figura
e3e93b76d2
tests: Do not run the d3d11 backend with shader model 5.1.
2024-04-22 23:13:16 +02:00
Conor McCarthy
3205e08fb1
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
2024-04-19 22:23:43 +02:00
Conor McCarthy
7eeca3fa39
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec
tests/hlsl: Add tests for SV_Depth.
2024-04-19 22:23:40 +02:00
Giovanni Mascellani
dbe3c00a77
tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available.
2024-04-19 22:23:35 +02:00
Giovanni Mascellani
7196484e59
tests: Check that derivatives are still computed after discarding.
2024-04-19 22:23:35 +02:00
Giovanni Mascellani
12c457b43f
tests: Avoid using a different UAV for SM<6 and SM>=6.
2024-04-19 22:23:35 +02:00
Conor McCarthy
742288127f
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
8879521679
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
6205d96c3b
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
2024-04-17 22:51:56 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
18986ddb50
tests: Test creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Conor McCarthy
425e0aa6c3
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
...
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Petrichor Park
1fb9e7526b
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
2024-04-15 21:32:56 +02:00
Giovanni Mascellani
e29706d366
tests: Check that side effects do not happen after discard.
2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff
vkd3d-shader/hlsl: Test refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00
Conor McCarthy
e46de1daa2
tests/d3d12: Test resource flags for multisampled resources.
2024-04-10 08:55:09 -05:00
Stefan Dösinger
a7860ae752
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00
Stefan Dösinger
26387e1d4b
tests: Add CreateShaderCacheSession pointer clearing tests.
...
Native's behavior is inconsistent. It sets the pointer to NULL when it
fails to open an existing cache due to a version mismatch, but leaves
the pointer untouched when the description fails validation.
2024-04-10 08:54:56 -05:00
Giovanni Mascellani
0be29f78c0
tests: Pop the test context when leaving its scope.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
59a5d8f852
tests: Add llvmpipe among the Mesa drivers.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
ecd38f3d1b
tests: Print the device name.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
7cfb02cfd3
tests: Skip some tests that crash on llvmpipe.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
0b2ce5c13a
tests: Mark some test failures as todo on llvmpipe.
2024-04-10 08:54:50 -05:00
Conor McCarthy
cb5411408a
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
2024-04-10 08:54:23 -05:00
Conor McCarthy
bdfa14d219
tests/hlsl: Add tests for CalculateLevelOfDetail().
...
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0
vkd3d-shader/hlsl: Store state block on pass variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc
tests: Add tests for "compile" and CompileShader() syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1
tests: Add tests for fxgroup syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc
tests: Test function call syntax for state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714
tests: Add more state block syntax tests.
2024-04-10 08:54:23 -05:00
Henri Verbeet
d1e16514d0
tests/test-driver: Avoid "head" with negative line count.
...
It's not supported on macOS, and not needed here.
2024-04-09 12:28:51 -05:00
Giovanni Mascellani
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
Zebediah Figura
269cdad7b9
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
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Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00
Zebediah Figura
bdbf5e7d74
tests: Add more tests for manual packing.
2024-04-09 12:27:53 -05:00
Zebediah Figura
ce50c3a186
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
...
Not all objects can be unbounded descriptors.
2024-04-09 12:27:51 -05:00