vkd3d/tests
Francisco Casas f15d8dc9e9 tests: Separate the valid stateblock function names test from the string arg test.
This test is important because it checks that all the valid names for
stateblock functions with the expected amount of arguments are tested,
but, after parsing state block function calls, the only reason it is
not passing is that we don't parse strings yet.
2024-07-09 20:34:17 +02:00
..
hlsl tests: Separate the valid stateblock function names test from the string arg test. 2024-07-09 20:34:17 +02:00
.gitignore tests: Add some C HLSL preprocessor tests. 2020-11-24 22:28:11 +01:00
d3d12_crosstest.h tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
d3d12_invalid_usage.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
d3d12_test_utils.h tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints(). 2024-05-22 22:15:07 +02:00
d3d12.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
driver.c ci: Delimit building each commit with a collapsible section. 2024-04-09 12:28:10 -05:00
dxcompiler.idl tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
hlsl_d3d12.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
preproc-if-expr.shader_test vkd3d-shader/preproc: Allow capital U and L after integer constants as well. 2022-02-02 21:06:21 +01:00
preproc-if.shader_test tests: Add some basic tests for #if and related preprocessor directives. 2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test tests: Add some tests for #ifdef and defined(). 2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test tests: Add some tests for shaders which fail to preprocess. 2020-11-24 22:27:59 +01:00
preproc-macro.shader_test vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc-misc.shader_test tests: Add some more miscellaneous preprocessor tests. 2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c tests/hlsl: Add an SV_InstanceId test. 2024-04-30 16:32:10 +02:00
shader_runner_d3d11.c tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
shader_runner_d3d12.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
shader_runner_gl.c tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
shader_runner_vulkan.c Release 1.12. 2024-05-29 22:05:28 +02:00
shader_runner.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
shader_runner.h tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
test-driver.sh tests/test-driver: Avoid "head" with negative line count. 2024-04-09 12:28:51 -05:00
utils.h tests: Include vkd3d_d3d12.h in utils.h. 2024-04-02 23:09:53 +02:00
vkd3d_api.c vkd3d-common: Get rid of InterlockedDecrement(). 2024-02-06 23:07:36 +01:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed. 2024-03-27 22:37:34 +01:00
vulkan_procs.h vkd3d-shader/spirv: Implement support for rasteriser-ordered views. 2024-03-08 23:36:35 +01:00