|
0daba96025
|
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
|
2024-05-22 22:15:07 +02:00 |
|
|
f6db3330c8
|
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
|
2024-05-22 22:15:05 +02:00 |
|
|
b68a9ae3ec
|
tests/hlsl: Add tests for SV_Depth.
|
2024-04-19 22:23:40 +02:00 |
|
|
6205d96c3b
|
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
|
2024-04-17 22:51:56 +02:00 |
|
|
696fc12061
|
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
|
2024-04-17 22:51:30 +02:00 |
|
|
dff22c9ed7
|
tests: Clear the UAV before testing.
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
|
2024-03-11 22:10:15 +01:00 |
|
|
13ac795061
|
tests/shader-runner: Support testing for integer pixel data.
Modified by Conor McCarthy to use read_uint() and read_uint4().
|
2024-02-01 22:24:54 +01:00 |
|
|
72e2eeaf14
|
tests: Add a test for SV_ViewportArrayIndex.
|
2024-01-22 22:19:16 +01:00 |
|
|
bd84b96e9f
|
tests: Use test utils to create the pipeline state in test_ps_layer().
|
2024-01-22 22:19:16 +01:00 |
|
|
c691ad8869
|
tests: Immediately transition buffers after creation in the shader runner.
The resource could be destructed before the command list left open
is executed; instead, we immediately perform the transition.
|
2023-11-01 21:47:44 +01:00 |
|
|
46b7fccfd7
|
tests: Immediately transition textures after creation in the shader runner.
The resource could be destructed before the command list left open
is executed; instead, we immediately perform the transition.
|
2023-11-01 21:47:43 +01:00 |
|
|
ca7fa0c015
|
tests: Immediately transition resources after readback in the shader runner.
The resource could be destructed before the command list left open
is executed; instead, we immediately perform the transition.
|
2023-11-01 21:47:41 +01:00 |
|
|
d640b213b2
|
tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
|
2023-09-22 11:06:50 +02:00 |
|
|
f7354ff9e3
|
tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
|
2023-09-13 23:11:04 +02:00 |
|
|
69ecfdfb0b
|
tests: Use compare_uint() in compare_float().
Comparing the result of abs() is broken in the case that x - y == INT_MIN.
|
2023-06-27 22:34:37 +02:00 |
|
|
f470c00453
|
tests: Add support for UAV buffers to d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-05-22 22:03:36 +02:00 |
|
|
74c0ad0a7a
|
tests: Rename readback helper to be more generic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-05-22 22:03:28 +02:00 |
|
|
809a43f06b
|
tests: Add a test for compute thread IDs.
|
2023-01-25 22:10:30 +01:00 |
|
|
75494a4ae6
|
tests: Add a basic shader test for compute shaders.
|
2022-10-19 21:59:29 +02:00 |
|
|
e6ea409bbf
|
tests: Move check_readback_data_vec4() to utils.h.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-05-31 21:53:16 +02:00 |
|
|
ccdb702d53
|
tests/shader_runner: Use the common resource_readback structure in d3d9 and d3d11 readback structures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-05-31 21:53:08 +02:00 |
|
|
b5e773058c
|
tests: Separate generic and d3d12-specific readback fields.
Move the "resource" field to a new "d3d12_resource_readback" structure
encapsulating struct resource_readback.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-05-31 21:52:49 +02:00 |
|
|
367bd15ec5
|
tests: Simplify "probe" directive syntax and parsing a bit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-04-20 23:01:04 +02:00 |
|
|
22e6581ffc
|
tests: Add a D3D11 shader runner backend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-01-27 18:00:49 +01:00 |
|
|
09e3018b6d
|
tests: Move the drawing and readback implementation to the d3d12 shader runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-01-27 18:00:37 +01:00 |
|