6997 Commits

Author SHA1 Message Date
Elizabeth Figura
8b4f0f348a tests: Adjust arithmetic-float.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
5f55f5adc7 tests: Adjust angle-unit.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Giovanni Mascellani
5b2d62e59a vkd3d: Explicitly call the appropriate waiting function in the fence worker.
Avoid using an indirect call that makes the code less clear for no
real advantage.
2025-01-21 14:09:29 +01:00
Shaun Ren
f3f2880261 vkd3d-shader/d3d-asm: Print vocp registers with subscript. 2025-01-21 14:05:21 +01:00
Shaun Ren
f0070cd595 tests: Test invalid out const parameters. 2025-01-21 14:03:44 +01:00
Shaun Ren
a9d7c65eb8 vkd3d-shader/hlsl: Forbid declaring parameters as both out and const.
Note that inout const parameters are allowed.
2025-01-21 14:03:44 +01:00
Giovanni Mascellani
22d0841412 vkd3d: Support signalling a fence once all outstanding work is submitted to Vulkan.
When the client acquires the Vulkan queue it has to ensure that
it is not submitting work before other work it depends on already
submitted through the Direct3D 12 API but currently in the internal
vkd3d queue. Currently we suggest to enqueue signalling a fence and
than wait for it before acquiring the Vulkan queue, which is
correct but excessive: it will wait not just for the work currently
in the queue to be submitted, but for it to be executed too,
introducing useless dependencies.

By adding a way to enqueue signalling a fence on the CPU side we
allow the client to wait for the currently outstanding work to
be submitted to Vulkan, but nothing more.
2025-01-21 14:02:22 +01:00
Giovanni Mascellani
bdb8291f6c vkd3d: Release queued fences when stopping the fence worker. 2025-01-21 13:45:33 +01:00
Giovanni Mascellani
ed7a846e2e vkd3d: Only call d3d12_fence_garbage_collect_vk_semaphores_locked() when using binary semaphores.
The function is specific to binary semaphores, and will unconditionally
access the "u.binary" field of struct vkd3d_signaled_semaphore.
2025-01-21 13:45:27 +01:00
Shaun Ren
4fbfb44681 vkd3d-shader/spirv: Emit the tessellator domain for domain shaders.
Commit 1ed8d907b3998b847daa26154ca0261f55f0de23 inadvertently dropped
emitting the tessellator domain for domain shaders. Although Vulkan
environments allow us to write the tessellator domain from the hull
shader, the domain shader, or both, that's not generally true for OpenGL
environments.
2025-01-20 15:50:04 +01:00
Shaun Ren
802d7317cb vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic. 2025-01-20 15:42:45 +01:00
Shaun Ren
cbd504e888 vkd3d-shader/hlsl: Implement the InterlockedOr() intrinsic. 2025-01-20 15:42:45 +01:00
Shaun Ren
5b9634a7b7 vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic. 2025-01-20 15:42:43 +01:00
Shaun Ren
63fbe161f2 vkd3d-shader/hlsl: Implement the InterlockedMax() intrinsic. 2025-01-20 15:42:07 +01:00
Shaun Ren
b447fdce51 vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic. 2025-01-20 15:41:07 +01:00
Shaun Ren
3fb47373a1 vkd3d-shader/hlsl: Implement the InterlockedCompareStore() intrinsic. 2025-01-20 15:41:07 +01:00
Shaun Ren
22ab08f4d8 vkd3d-shader/hlsl: Implement the InterlockedCompareExchange() intrinsic. 2025-01-20 15:41:07 +01:00
Shaun Ren
3b19a4aaf3 vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic. 2025-01-20 15:41:07 +01:00
Shaun Ren
660a71ef22 vkd3d-shader/hlsl: Implement the InterlockedAdd() intrinsic. 2025-01-20 15:40:34 +01:00
Shaun Ren
5f943e9110 tests/hlsl: Add tests for valid destination types of atomic operations. 2025-01-20 15:30:54 +01:00
Shaun Ren
b3c13b443f tests/hlsl: Add tests to check the void return type of atomic ops. 2025-01-20 15:26:10 +01:00
Shaun Ren
728cf1dcfe tests/hlsl: Add tests to check the types of the value arguments of atomic ops. 2025-01-20 15:26:10 +01:00
Shaun Ren
c8b87f9bd9 tests/hlsl: Add a test for UAV InterlockedCompareExchange(). 2025-01-20 15:26:10 +01:00
Shaun Ren
24653b88f3 tests/shader_runner_gl: Bind buffer UAVs for compute shaders. 2025-01-20 15:25:56 +01:00
Shaun Ren
9fab6e4383 tests/shader_runner_gl: Add "opengl" tag. 2025-01-20 15:23:09 +01:00