tests/hlsl: Add a test for copy-propagation of uniform texture object writes.

This commit is contained in:
Shaun Ren 2025-03-18 16:59:04 -04:00 committed by Henri Verbeet
parent 7aebed0eea
commit 3e44bd4e5b
Notes: Henri Verbeet 2025-04-02 19:43:31 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1436

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@ -223,3 +223,19 @@ float4 main() : sv_target
uniform 0 float 11.0
todo(sm<4) draw quad
probe (0, 0) rgba(1, 2, 3, 5)
[require]
shader model < 5.1
options: backcompat
[pixel shader]
sampler s;
Texture2D t1, t2;
float4 main() : sv_target
{
Texture2D t = t1;
t1 = t2;
t2 = t;
return t1.Sample(s, float2(0, 0)) + t2.Sample(s, float2(0, 0));
}