vkd3d-shader/hlsl: Initialize the temp count for sm1.

This commit is contained in:
Elizabeth Figura 2025-02-12 14:33:41 -06:00 committed by Henri Verbeet
parent 7cb5a7bebc
commit 20b76f87bf
Notes: Henri Verbeet 2025-04-02 19:42:10 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1414

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@ -8676,6 +8676,10 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
return;
}
program->temp_count = allocate_temp_registers(ctx, entry_func);
if (ctx->result)
return;
generate_vsir_signature(ctx, program, entry_func);
hlsl_block_init(&block);
@ -12834,7 +12838,6 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
if (profile->major_version < 4)
{
mark_indexable_vars(ctx, entry_func);
allocate_temp_registers(ctx, entry_func);
allocate_const_registers(ctx, entry_func);
sort_uniforms_by_bind_count(ctx, HLSL_REGSET_SAMPLERS);
allocate_objects(ctx, entry_func, HLSL_REGSET_SAMPLERS);