tests/hlsl: Get rid of a MSL todo in geometry.shader_test.

The Metal/MSL runner doesn't support geometry shaders, so the test is
never executed on that runner.
This commit is contained in:
Henri Verbeet
2025-05-18 22:32:46 +02:00
parent ee85e6b534
commit ffafa7fdaa
Notes: Henri Verbeet 2025-05-27 21:08:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1513

View File

@@ -60,7 +60,7 @@ float4 main(struct ps_data ps_input) : SV_Target
} }
[test] [test]
todo(msl) draw point list 1 draw point list 1
probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0) todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)