From ffafa7fdaac3b990cb527952d32b38e067ace15d Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 18 May 2025 22:32:46 +0200 Subject: [PATCH] tests/hlsl: Get rid of a MSL todo in geometry.shader_test. The Metal/MSL runner doesn't support geometry shaders, so the test is never executed on that runner. --- tests/hlsl/geometry.shader_test | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/hlsl/geometry.shader_test b/tests/hlsl/geometry.shader_test index 4653ccf43..4766e64c0 100644 --- a/tests/hlsl/geometry.shader_test +++ b/tests/hlsl/geometry.shader_test @@ -60,7 +60,7 @@ float4 main(struct ps_data ps_input) : SV_Target } [test] -todo(msl) draw point list 1 +draw point list 1 probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0) todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)