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vkd3d-shader/ir: Introduce struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
55c7cd5c22
commit
fc9043be3c
Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@@ -796,7 +796,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
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icb->element_count = icb_size / VKD3D_VEC4_SIZE;
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icb->is_null = false;
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memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
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shader_instruction_array_add_icb(&priv->p.instructions, icb);
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shader_instruction_array_add_icb(&priv->p.program.instructions, icb);
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ins->declaration.icb = icb;
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}
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@@ -1732,7 +1732,7 @@ static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
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shader_instruction_array_destroy(&parser->instructions);
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vsir_program_cleanup(&parser->program);
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free_shader_desc(&parser->shader_desc);
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vkd3d_free(sm4);
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}
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@@ -2676,7 +2676,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_INVALID_SHADER;
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}
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instructions = &sm4->p.instructions;
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instructions = &sm4->p.program.instructions;
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while (sm4->ptr != sm4->end)
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{
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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