vkd3d-shader/ir: Introduce struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-16 14:47:34 +01:00
committed by Alexandre Julliard
parent 55c7cd5c22
commit fc9043be3c
Notes: Alexandre Julliard 2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
8 changed files with 75 additions and 58 deletions

View File

@@ -9699,8 +9699,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
instructions = parser->instructions;
memset(&parser->instructions, 0, sizeof(parser->instructions));
instructions = parser->program.instructions;
memset(&parser->program.instructions, 0, sizeof(parser->program.instructions));
compiler->input_signature = shader_desc->input_signature;
compiler->output_signature = shader_desc->output_signature;