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vkd3d-shader/ir: Introduce struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
55c7cd5c22
commit
fc9043be3c
Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@@ -9699,8 +9699,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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instructions = parser->instructions;
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memset(&parser->instructions, 0, sizeof(parser->instructions));
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instructions = parser->program.instructions;
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memset(&parser->program.instructions, 0, sizeof(parser->program.instructions));
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compiler->input_signature = shader_desc->input_signature;
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compiler->output_signature = shader_desc->output_signature;
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