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vkd3d-shader/ir: Introduce struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
55c7cd5c22
commit
fc9043be3c
Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@@ -883,7 +883,7 @@ static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
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shader_instruction_array_destroy(&parser->instructions);
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vsir_program_cleanup(&parser->program);
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free_shader_desc(&sm1->p.shader_desc);
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vkd3d_free(sm1);
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}
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@@ -1334,7 +1334,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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return ret;
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}
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instructions = &sm1->p.instructions;
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instructions = &sm1->p.program.instructions;
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while (!shader_sm1_is_end(sm1))
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{
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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