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vkd3d-shader: Apply type modifiers recursively when cloning a type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
1dbb146454
commit
faeeed84f9
@@ -676,9 +676,8 @@ void hlsl_pop_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority) DECLSPEC_HIDDEN;
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unsigned int default_majority, unsigned int modifiers) DECLSPEC_HIDDEN;
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unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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