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vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
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Alexandre Julliard
2024-01-22 22:53:23 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/586
@ -313,7 +313,7 @@ static void vkd3d_wait_for_gpu_fence(struct vkd3d_fence_worker *worker,
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TRACE("Signaling fence %p value %#"PRIx64".\n", waiting_fence->fence, waiting_fence->value);
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TRACE("Signaling fence %p value %#"PRIx64".\n", waiting_fence->fence, waiting_fence->value);
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if (FAILED(hr = d3d12_fence_signal(waiting_fence->fence, waiting_fence->value, waiting_fence->u.vk_fence, false)))
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if (FAILED(hr = d3d12_fence_signal(waiting_fence->fence, waiting_fence->value, waiting_fence->u.vk_fence, false)))
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ERR("Failed to signal D3D12 fence, hr %#x.\n", hr);
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ERR("Failed to signal d3d12 fence, hr %s.\n", debugstr_hresult(hr));
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d3d12_fence_decref(waiting_fence->fence);
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d3d12_fence_decref(waiting_fence->fence);
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