From f6ef7c3f46e1c0baf2e53c4cb7e0cd390ed309de Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 16 Jan 2024 12:24:54 +0100 Subject: [PATCH] vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence(). --- libs/vkd3d/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 4c39d00d..9f9c19bd 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -313,7 +313,7 @@ static void vkd3d_wait_for_gpu_fence(struct vkd3d_fence_worker *worker, TRACE("Signaling fence %p value %#"PRIx64".\n", waiting_fence->fence, waiting_fence->value); if (FAILED(hr = d3d12_fence_signal(waiting_fence->fence, waiting_fence->value, waiting_fence->u.vk_fence, false))) - ERR("Failed to signal D3D12 fence, hr %#x.\n", hr); + ERR("Failed to signal d3d12 fence, hr %s.\n", debugstr_hresult(hr)); d3d12_fence_decref(waiting_fence->fence);