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tests: Make test_query_occlusion() more strict.
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3535112598
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@ -11489,8 +11489,8 @@ static void test_query_occlusion(void)
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ID3D12QueryHeap *query_heap;
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ID3D12Resource *resource;
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struct resource_readback rb;
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unsigned int i;
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HRESULT hr;
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int i;
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static const DWORD ps_code[] =
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{
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@ -11516,18 +11516,17 @@ static void test_query_occlusion(void)
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bool draw;
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float clear_depth;
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float depth;
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bool result_is_zero;
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}
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tests[] =
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{
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{D3D12_QUERY_TYPE_OCCLUSION, false, 1.0f, 0.5f, true},
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{D3D12_QUERY_TYPE_OCCLUSION, true, 1.0f, 0.5f, false},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 1.0f, 0.5f, true},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 1.0f, 0.5f, false},
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{D3D12_QUERY_TYPE_OCCLUSION, false, 0.0f, 0.5f, true},
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{D3D12_QUERY_TYPE_OCCLUSION, true, 0.0f, 0.5f, true},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 0.0f, 0.5f, true},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 0.0f, 0.5f, true},
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{D3D12_QUERY_TYPE_OCCLUSION, false, 1.0f, 0.5f},
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{D3D12_QUERY_TYPE_OCCLUSION, true, 1.0f, 0.5f},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 1.0f, 0.5f},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 1.0f, 0.5f},
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{D3D12_QUERY_TYPE_OCCLUSION, false, 0.0f, 0.5f},
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{D3D12_QUERY_TYPE_OCCLUSION, true, 0.0f, 0.5f},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 0.0f, 0.5f},
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{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 0.0f, 0.5f},
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};
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memset(&desc, 0, sizeof(desc));
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@ -11562,22 +11561,22 @@ static void test_query_occlusion(void)
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resource = create_readback_buffer(device, ARRAY_SIZE(tests) * sizeof(UINT64));
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
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D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
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ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, tests[i].type, i);
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if (tests[i].draw)
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{
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
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D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &tests[i].depth, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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}
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@ -11590,10 +11589,17 @@ static void test_query_occlusion(void)
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get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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const bool samples_passed = tests[i].draw && tests[i].clear_depth > tests[i].depth;
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const UINT64 result = get_readback_uint64(&rb, i, 0);
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UINT64 expected_result;
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ok((result == 0) == tests[i].result_is_zero, "Test %d: Got %"PRIu64", expected %s 0.\n",
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i, result, tests[i].result_is_zero ? "==" : "!=");
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if (tests[i].type == D3D12_QUERY_TYPE_BINARY_OCCLUSION)
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expected_result = samples_passed ? 1 : 0;
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else
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expected_result = samples_passed ? 640 * 480 : 0;
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ok(result == expected_result || (expected_result && result >= expected_result),
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"Test %u: Got unexpected result %"PRIu64".\n", i, result);
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}
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release_resource_readback(&rb);
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