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vkd3d: Store a count of used UAV counters instead of a mask.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
671ca1e721
commit
f0ce8aaf92
@@ -1418,7 +1418,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
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vkd3d_free(binding_desc);
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return E_OUTOFMEMORY;
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}
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state->uav_counter_mask = shader_info->uav_counter_mask;
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state->uav_counter_count = uav_counter_count;
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memset(&context, 0, sizeof(context));
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if (root_signature->vk_push_set_layout)
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@@ -1495,7 +1495,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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state->vk_pipeline_layout = VK_NULL_HANDLE;
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state->vk_set_layout = VK_NULL_HANDLE;
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state->uav_counters = NULL;
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state->uav_counter_mask = 0;
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state->uav_counter_count = 0;
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if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
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{
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@@ -1529,7 +1529,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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shader_interface.combined_samplers = NULL;
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shader_interface.combined_sampler_count = 0;
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shader_interface.uav_counters = state->uav_counters;
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shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
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shader_interface.uav_counter_count = state->uav_counter_count;
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vk_pipeline_layout = state->vk_pipeline_layout
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? state->vk_pipeline_layout : root_signature->vk_pipeline_layout;
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@@ -2041,7 +2041,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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state->vk_pipeline_layout = VK_NULL_HANDLE;
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state->vk_set_layout = VK_NULL_HANDLE;
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state->uav_counters = NULL;
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state->uav_counter_mask = 0;
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state->uav_counter_count = 0;
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graphics->stage_count = 0;
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memset(&input_signature, 0, sizeof(input_signature));
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