tests/hlsl: Require the "geometry-shader" cap for the relevant clip/cull-distance tests.

This commit is contained in:
Henri Verbeet
2025-05-18 22:30:41 +02:00
parent 5581c42a79
commit ee85e6b534
Notes: Henri Verbeet 2025-05-27 21:08:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1513

View File

@@ -295,6 +295,10 @@ probe rtv 0 (480, 120) rgba(1.0, 1.0, 0.0, 1.0)
probe rtv 0 (480, 240) rgba(1.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 240) rgba(1.0, 1.0, 0.0, 1.0)
probe rtv 0 (480, 360) rgba(1.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 360) rgba(1.0, 1.0, 0.0, 1.0)
[require]
shader model >= 4.0
geometry-shader
% Let clip and cull distances go through a geometry shader. % Let clip and cull distances go through a geometry shader.
[geometry shader todo] [geometry shader todo]