From ee85e6b534a9512fa8c95480a29ff2575cbecd64 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 18 May 2025 22:30:41 +0200 Subject: [PATCH] tests/hlsl: Require the "geometry-shader" cap for the relevant clip/cull-distance tests. --- tests/hlsl/clip-cull-distance.shader_test | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tests/hlsl/clip-cull-distance.shader_test b/tests/hlsl/clip-cull-distance.shader_test index f1e7dbe06..9f19e523b 100644 --- a/tests/hlsl/clip-cull-distance.shader_test +++ b/tests/hlsl/clip-cull-distance.shader_test @@ -295,6 +295,10 @@ probe rtv 0 (480, 120) rgba(1.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 240) rgba(1.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 360) rgba(1.0, 1.0, 0.0, 1.0) +[require] +shader model >= 4.0 +geometry-shader + % Let clip and cull distances go through a geometry shader. [geometry shader todo]