diff --git a/tests/hlsl/clip-cull-distance.shader_test b/tests/hlsl/clip-cull-distance.shader_test index f1e7dbe06..9f19e523b 100644 --- a/tests/hlsl/clip-cull-distance.shader_test +++ b/tests/hlsl/clip-cull-distance.shader_test @@ -295,6 +295,10 @@ probe rtv 0 (480, 120) rgba(1.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 240) rgba(1.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 360) rgba(1.0, 1.0, 0.0, 1.0) +[require] +shader model >= 4.0 +geometry-shader + % Let clip and cull distances go through a geometry shader. [geometry shader todo]