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tests/hlsl: Require the "geometry-shader" cap for the relevant clip/cull-distance tests.
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Notes:
Henri Verbeet
2025-05-27 21:08:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1513
@@ -295,6 +295,10 @@ probe rtv 0 (480, 120) rgba(1.0, 1.0, 0.0, 1.0)
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probe rtv 0 (480, 240) rgba(1.0, 1.0, 0.0, 1.0)
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probe rtv 0 (480, 240) rgba(1.0, 1.0, 0.0, 1.0)
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probe rtv 0 (480, 360) rgba(1.0, 1.0, 0.0, 1.0)
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probe rtv 0 (480, 360) rgba(1.0, 1.0, 0.0, 1.0)
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[require]
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shader model >= 4.0
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geometry-shader
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% Let clip and cull distances go through a geometry shader.
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% Let clip and cull distances go through a geometry shader.
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[geometry shader todo]
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[geometry shader todo]
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