vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_lod().

This commit is contained in:
Henri Verbeet
2025-09-19 13:02:23 +02:00
parent 24ec724d81
commit eb124d3ac9
Notes: Henri Verbeet 2025-09-22 11:47:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1745

View File

@@ -9054,7 +9054,7 @@ static void spirv_compiler_emit_lod(struct spirv_compiler *compiler,
spirv_compiler_prepare_image(compiler, &image, spirv_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED); &resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); type_id = spirv_get_type_id(builder, VSIR_DATA_F32, 2);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
val_id = vkd3d_spirv_build_op_image_query_lod(builder, val_id = vkd3d_spirv_build_op_image_query_lod(builder,
type_id, image.sampled_image_id, coordinate_id); type_id, image.sampled_image_id, coordinate_id);