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vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_cast().
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Notes:
Alexandre Julliard
2023-05-23 23:13:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/205
@ -62,7 +62,8 @@ static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
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return true;
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}
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static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src)
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static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
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{
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unsigned int k;
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uint32_t u;
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@ -70,11 +71,11 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
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double d;
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float f;
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if (dst->node.data_type->dimx != src->node.data_type->dimx
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|| dst->node.data_type->dimy != src->node.data_type->dimy)
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if (dst_type->dimx != src->node.data_type->dimx
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|| dst_type->dimy != src->node.data_type->dimy)
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{
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, src->node.data_type),
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debug_hlsl_type(ctx, dst->node.data_type));
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debug_hlsl_type(ctx, dst_type));
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return false;
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}
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@ -122,23 +123,23 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
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vkd3d_unreachable();
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}
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switch (dst->node.data_type->base_type)
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->value.u[k].f = f;
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dst->u[k].f = f;
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break;
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case HLSL_TYPE_DOUBLE:
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dst->value.u[k].d = d;
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dst->u[k].d = d;
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break;
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case HLSL_TYPE_INT:
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dst->value.u[k].i = i;
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dst->u[k].i = i;
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break;
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case HLSL_TYPE_UINT:
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dst->value.u[k].u = u;
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dst->u[k].u = u;
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break;
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case HLSL_TYPE_BOOL:
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@ -578,7 +579,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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break;
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case HLSL_OP1_CAST:
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success = fold_cast(ctx, res, arg1);
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success = fold_cast(ctx, &res->value, instr->data_type, arg1);
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break;
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case HLSL_OP1_NEG:
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