diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 0eca3939..676126d7 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -62,7 +62,8 @@ static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct return true; } -static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src) +static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, + const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) { unsigned int k; uint32_t u; @@ -70,11 +71,11 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct double d; float f; - if (dst->node.data_type->dimx != src->node.data_type->dimx - || dst->node.data_type->dimy != src->node.data_type->dimy) + if (dst_type->dimx != src->node.data_type->dimx + || dst_type->dimy != src->node.data_type->dimy) { FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, src->node.data_type), - debug_hlsl_type(ctx, dst->node.data_type)); + debug_hlsl_type(ctx, dst_type)); return false; } @@ -122,23 +123,23 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct vkd3d_unreachable(); } - switch (dst->node.data_type->base_type) + switch (dst_type->base_type) { case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF: - dst->value.u[k].f = f; + dst->u[k].f = f; break; case HLSL_TYPE_DOUBLE: - dst->value.u[k].d = d; + dst->u[k].d = d; break; case HLSL_TYPE_INT: - dst->value.u[k].i = i; + dst->u[k].i = i; break; case HLSL_TYPE_UINT: - dst->value.u[k].u = u; + dst->u[k].u = u; break; case HLSL_TYPE_BOOL: @@ -578,7 +579,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, break; case HLSL_OP1_CAST: - success = fold_cast(ctx, res, arg1); + success = fold_cast(ctx, &res->value, instr->data_type, arg1); break; case HLSL_OP1_NEG: