vkd3d-shader/hlsl: Emit vsir from hlsl_emit_bytecode().

This commit is contained in:
Henri Verbeet
2025-07-22 22:04:01 +02:00
parent 4300e6c8b5
commit eaebef4265
Notes: Henri Verbeet 2025-07-28 16:38:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1645
5 changed files with 70 additions and 113 deletions

View File

@@ -1733,9 +1733,9 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context)
int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader_code *reflection_data,
uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_combined_resource_sampler_info combined_sampler_info;
struct vkd3d_shader_compile_info scan_info;
@@ -1749,6 +1749,18 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_D3D_BYTECODE:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
ret = d3dbc_compile(program, config_flags, compile_info, reflection_data, out, message_context);
break;
case VKD3D_SHADER_TARGET_DXBC_TPF:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
ret = tpf_compile(program, config_flags, reflection_data, out, message_context);
break;
case VKD3D_SHADER_TARGET_GLSL:
combined_sampler_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO;
combined_sampler_info.next = scan_info.next;
@@ -1843,7 +1855,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if (!(ret = vsir_parse(compile_info, config_flags, &message_context, &program)))
{
ret = vsir_program_compile(&program, config_flags, compile_info, out, &message_context);
ret = vsir_program_compile(&program, NULL, config_flags, compile_info, out, &message_context);
vsir_program_cleanup(&program);
}
}