vkd3d-shader/hlsl: Emit vsir from hlsl_emit_bytecode().

This commit is contained in:
Henri Verbeet
2025-07-22 22:04:01 +02:00
parent 4300e6c8b5
commit eaebef4265
Notes: Henri Verbeet 2025-07-28 16:38:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1645
5 changed files with 70 additions and 113 deletions

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@@ -5016,9 +5016,12 @@ int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
{
enum vkd3d_shader_target_type target_type = compile_info->target_type;
const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct hlsl_ir_function_decl *decl, *entry_func = NULL;
struct vkd3d_shader_code reflection_data = {0};
const struct hlsl_profile_info *profile;
struct hlsl_ir_function *func;
struct vsir_program program;
const char *entry_point;
struct hlsl_ctx ctx;
int ret;
@@ -5118,43 +5121,15 @@ int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
return VKD3D_ERROR_INVALID_SHADER;
}
if (target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY
|| target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT
|| target_type == VKD3D_SHADER_TARGET_GLSL
|| target_type == VKD3D_SHADER_TARGET_D3D_ASM)
if ((ret = hlsl_emit_vsir(&ctx, compile_info, entry_func, &program, &reflection_data)) >= 0)
{
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_compile_info info = *compile_info;
struct vsir_program program;
if (profile->major_version < 4)
{
if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0)
goto done;
info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
ret = d3dbc_parse(&info, config_flags, message_context, &program);
}
else
{
if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
goto done;
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
ret = tpf_parse(&info, config_flags, message_context, &program);
}
if (ret >= 0)
{
ret = vsir_program_compile(&program, config_flags, &info, out, message_context);
vsir_program_cleanup(&program);
}
vkd3d_shader_free_shader_code(&info.source);
vsir_program_trace(&program);
ret = vsir_program_compile(&program, &reflection_data, config_flags, compile_info, out, message_context);
vkd3d_shader_free_shader_code(&reflection_data);
vsir_program_cleanup(&program);
}
else
{
ret = hlsl_emit_bytecode(&ctx, entry_func, target_type, out);
}
done:
hlsl_ctx_cleanup(&ctx);
return ret;
}

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@@ -278,11 +278,12 @@ struct hlsl_struct_field
size_t name_bytecode_offset;
};
/* Information of the register(s) allocated for an instruction node or variable.
* These values are initialized at the end of hlsl_emit_bytecode(), after the compilation passes,
* just before writing the bytecode.
* The type of register (register class) is implied from its use, so it is not stored in this
* struct. */
/* Information about the register(s) allocated for an instruction node or
* variable. These values are initialised at the end of hlsl_emit_vsir(),
* after the compilation passes, as vsir starts being generated from HLSL IR.
*
* The type of register (register class) is implied by its usage, so it is not
* stored in this structure. */
struct hlsl_reg
{
/* Register number of the first register allocated. */
@@ -1625,9 +1626,10 @@ struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
struct hlsl_ir_function_decl *entry_func, struct vsir_program *program,
struct vkd3d_shader_code *reflection_data);
bool hlsl_init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_var *var, unsigned int path_len);
bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);

View File

@@ -9606,8 +9606,9 @@ static void sm1_generate_vsir_block(struct hlsl_ctx *ctx, struct hlsl_block *blo
}
}
static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
struct list *semantic_vars, struct hlsl_block *body, uint64_t config_flags, struct vsir_program *program)
static void sm1_generate_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
struct hlsl_ir_function_decl *func, struct list *semantic_vars,
struct hlsl_block *body, uint64_t config_flags, struct vsir_program *program)
{
struct vkd3d_shader_version version = {0};
struct hlsl_block block;
@@ -9615,7 +9616,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
if (!vsir_program_init(program, compile_info, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@@ -12339,7 +12340,8 @@ static void sm4_generate_vsir_add_dcl_stream(struct hlsl_ctx *ctx,
/* OBJECTIVE: Translate all the information from ctx and entry_func to the
* vsir_program, so it can be used as input to tpf_compile() without relying
* on ctx and entry_func. */
static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *func,
static void sm4_generate_vsir(struct hlsl_ctx *ctx,
const struct vkd3d_shader_compile_info *compile_info, struct hlsl_ir_function_decl *func,
struct list *semantic_vars, struct hlsl_block *body, struct list *patch_semantic_vars,
struct hlsl_block *patch_body, uint64_t config_flags, struct vsir_program *program)
{
@@ -12352,7 +12354,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
if (!vsir_program_init(program, compile_info, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@@ -13902,10 +13904,12 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
validate_max_output_size(ctx, semantic_vars, output_reg_count, &entry_func->loc);
}
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
struct hlsl_ir_function_decl *entry_func, struct vsir_program *program,
struct vkd3d_shader_code *reflection_data)
{
struct hlsl_block global_uniform_block, body, patch_body;
uint32_t config_flags = vkd3d_shader_init_config_flags();
const struct hlsl_profile_info *profile = ctx->profile;
struct list semantic_vars, patch_semantic_vars;
struct hlsl_ir_var *var;
@@ -13976,65 +13980,29 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
if (ctx->result)
return ctx->result;
switch (target_type)
if (ctx->profile->major_version < 4)
{
case VKD3D_SHADER_TARGET_D3D_BYTECODE:
{
uint32_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_code ctab = {0};
struct vsir_program program;
int result;
sm1_generate_ctab(ctx, reflection_data);
if (ctx->result)
return ctx->result;
sm1_generate_ctab(ctx, &ctab);
if (ctx->result)
return ctx->result;
sm1_generate_vsir(ctx, entry_func, &semantic_vars, &body, config_flags, &program);
if (ctx->result)
{
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&ctab);
return ctx->result;
}
vsir_program_trace(&program);
result = d3dbc_compile(&program, config_flags, NULL, &ctab, out, ctx->message_context);
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&ctab);
return result;
}
case VKD3D_SHADER_TARGET_DXBC_TPF:
{
uint32_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_code rdef = {0};
struct vsir_program program;
int result;
sm4_generate_rdef(ctx, &rdef);
if (ctx->result)
return ctx->result;
sm4_generate_vsir(ctx, entry_func, &semantic_vars, &body,
&patch_semantic_vars, &patch_body, config_flags, &program);
if (ctx->result)
{
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&rdef);
return ctx->result;
}
vsir_program_trace(&program);
result = tpf_compile(&program, config_flags, &rdef, out, ctx->message_context);
vsir_program_cleanup(&program);
vkd3d_shader_free_shader_code(&rdef);
return result;
}
default:
ERR("Unsupported shader target type %#x.\n", target_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
sm1_generate_vsir(ctx, compile_info, entry_func, &semantic_vars, &body, config_flags, program);
}
else
{
sm4_generate_rdef(ctx, reflection_data);
if (ctx->result)
return ctx->result;
sm4_generate_vsir(ctx, compile_info, entry_func, &semantic_vars, &body,
&patch_semantic_vars, &patch_body, config_flags, program);
}
if (ctx->result)
{
vsir_program_cleanup(program);
vkd3d_shader_free_shader_code(reflection_data);
}
return ctx->result;
}

View File

@@ -1733,9 +1733,9 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context)
int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader_code *reflection_data,
uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_combined_resource_sampler_info combined_sampler_info;
struct vkd3d_shader_compile_info scan_info;
@@ -1749,6 +1749,18 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_D3D_BYTECODE:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
ret = d3dbc_compile(program, config_flags, compile_info, reflection_data, out, message_context);
break;
case VKD3D_SHADER_TARGET_DXBC_TPF:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
ret = tpf_compile(program, config_flags, reflection_data, out, message_context);
break;
case VKD3D_SHADER_TARGET_GLSL:
combined_sampler_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO;
combined_sampler_info.next = scan_info.next;
@@ -1843,7 +1855,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if (!(ret = vsir_parse(compile_info, config_flags, &message_context, &program)))
{
ret = vsir_program_compile(&program, config_flags, compile_info, out, &message_context);
ret = vsir_program_compile(&program, NULL, config_flags, compile_info, out, &message_context);
vsir_program_cleanup(&program);
}
}

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@@ -1565,9 +1565,9 @@ enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context);
void vsir_program_cleanup(struct vsir_program *program);
int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context);
int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader_code *reflection_data,
uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,