vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().

This commit is contained in:
Elizabeth Figura 2024-09-04 21:44:22 -05:00 committed by Henri Verbeet
parent 24e29649c4
commit e7eadb38b8
Notes: Henri Verbeet 2024-09-11 15:34:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1042

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@ -3880,9 +3880,9 @@ static bool intrinsic_faceforward(struct hlsl_ctx *ctx,
" return dot(i, ng) < 0 ? n : -n;\n" " return dot(i, ng) < 0 ? n : -n;\n"
"}\n"; "}\n";
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false; return false;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template, if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, type->name, type->name, type->name))) type->name, type->name, type->name, type->name)))