vkd3d/libs/vkd3d-shader/hlsl.y

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/*
* HLSL parser
*
* Copyright 2008 Stefan Dösinger
* Copyright 2012 Matteo Bruni for CodeWeavers
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
%code requires
{
#include "hlsl.h"
#include <stdio.h>
#define HLSL_YYLTYPE struct vkd3d_shader_location
struct parse_fields
{
struct hlsl_struct_field *fields;
size_t count, capacity;
};
struct parse_initializer
{
struct hlsl_ir_node **args;
unsigned int args_count;
struct hlsl_block *instrs;
bool braces;
};
struct parse_parameter
{
struct hlsl_type *type;
const char *name;
struct hlsl_semantic semantic;
struct hlsl_reg_reservation reg_reservation;
uint32_t modifiers;
struct parse_initializer initializer;
};
struct parse_colon_attribute
{
struct hlsl_semantic semantic;
struct hlsl_reg_reservation reg_reservation;
};
struct parse_array_sizes
{
uint32_t *sizes; /* innermost first */
unsigned int count;
};
struct parse_variable_def
{
struct list entry;
struct vkd3d_shader_location loc;
char *name;
struct parse_array_sizes arrays;
struct hlsl_semantic semantic;
struct hlsl_reg_reservation reg_reservation;
struct parse_initializer initializer;
struct hlsl_scope *annotations;
struct hlsl_type *basic_type;
uint32_t modifiers;
struct vkd3d_shader_location modifiers_loc;
struct hlsl_state_block **state_blocks;
unsigned int state_block_count;
size_t state_block_capacity;
};
struct parse_function
{
struct hlsl_ir_function_decl *decl;
struct hlsl_func_parameters parameters;
struct hlsl_semantic return_semantic;
bool first;
};
struct parse_if_body
{
struct hlsl_block *then_block;
struct hlsl_block *else_block;
};
enum parse_assign_op
{
ASSIGN_OP_ASSIGN,
ASSIGN_OP_ADD,
ASSIGN_OP_SUB,
ASSIGN_OP_MUL,
ASSIGN_OP_DIV,
ASSIGN_OP_MOD,
ASSIGN_OP_LSHIFT,
ASSIGN_OP_RSHIFT,
ASSIGN_OP_AND,
ASSIGN_OP_OR,
ASSIGN_OP_XOR,
};
struct parse_attribute_list
{
unsigned int count;
const struct hlsl_attribute **attrs;
};
struct state_block_index
{
bool has_index;
unsigned int index;
};
}
%code provides
{
int yylex(HLSL_YYSTYPE *yylval_param, HLSL_YYLTYPE *yylloc_param, void *yyscanner);
}
%code
{
#define YYLLOC_DEFAULT(cur, rhs, n) (cur) = YYRHSLOC(rhs, !!n)
static void yyerror(YYLTYPE *loc, void *scanner, struct hlsl_ctx *ctx, const char *s)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "%s", s);
}
static struct hlsl_ir_node *node_from_block(struct hlsl_block *block)
{
return LIST_ENTRY(list_tail(&block->instrs), struct hlsl_ir_node, entry);
}
static struct hlsl_block *make_empty_block(struct hlsl_ctx *ctx)
{
struct hlsl_block *block;
if ((block = hlsl_alloc(ctx, sizeof(*block))))
hlsl_block_init(block);
return block;
}
static struct list *make_empty_list(struct hlsl_ctx *ctx)
{
struct list *list;
if ((list = hlsl_alloc(ctx, sizeof(*list))))
list_init(list);
return list;
}
static void destroy_block(struct hlsl_block *block)
{
if (!block)
return;
hlsl_block_cleanup(block);
vkd3d_free(block);
}
static void destroy_switch_cases(struct list *cases)
{
hlsl_cleanup_ir_switch_cases(cases);
vkd3d_free(cases);
}
static bool hlsl_types_are_componentwise_compatible(struct hlsl_ctx *ctx, struct hlsl_type *src,
struct hlsl_type *dst)
{
unsigned int k, count = hlsl_type_component_count(dst);
if (count > hlsl_type_component_count(src))
return false;
for (k = 0; k < count; ++k)
{
struct hlsl_type *src_comp_type, *dst_comp_type;
src_comp_type = hlsl_type_get_component_type(ctx, src, k);
dst_comp_type = hlsl_type_get_component_type(ctx, dst, k);
if ((src_comp_type->class != HLSL_CLASS_SCALAR || dst_comp_type->class != HLSL_CLASS_SCALAR)
&& !hlsl_types_are_equal(src_comp_type, dst_comp_type))
return false;
}
return true;
}
static bool hlsl_types_are_componentwise_equal(struct hlsl_ctx *ctx, struct hlsl_type *src,
struct hlsl_type *dst)
{
unsigned int k, count = hlsl_type_component_count(src);
if (count != hlsl_type_component_count(dst))
return false;
for (k = 0; k < count; ++k)
{
struct hlsl_type *src_comp_type, *dst_comp_type;
src_comp_type = hlsl_type_get_component_type(ctx, src, k);
dst_comp_type = hlsl_type_get_component_type(ctx, dst, k);
if (!hlsl_types_are_equal(src_comp_type, dst_comp_type))
return false;
}
return true;
}
static bool type_contains_only_numerics(const struct hlsl_type *type)
{
unsigned int i;
if (type->class == HLSL_CLASS_ARRAY)
return type_contains_only_numerics(type->e.array.type);
if (type->class == HLSL_CLASS_STRUCT)
{
for (i = 0; i < type->e.record.field_count; ++i)
{
if (!type_contains_only_numerics(type->e.record.fields[i].type))
return false;
}
return true;
}
return hlsl_is_numeric_type(type);
}
static bool explicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_type *src, struct hlsl_type *dst)
{
if (hlsl_is_numeric_type(src) && src->dimx == 1 && src->dimy == 1 && type_contains_only_numerics(dst))
return true;
if (src->class == HLSL_CLASS_MATRIX && dst->class == HLSL_CLASS_MATRIX
&& src->dimx >= dst->dimx && src->dimy >= dst->dimy)
return true;
if ((src->class == HLSL_CLASS_MATRIX && src->dimx > 1 && src->dimy > 1)
&& hlsl_type_component_count(src) != hlsl_type_component_count(dst))
return false;
if ((dst->class == HLSL_CLASS_MATRIX && dst->dimy > 1)
&& hlsl_type_component_count(src) != hlsl_type_component_count(dst))
return false;
return hlsl_types_are_componentwise_compatible(ctx, src, dst);
}
static bool implicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_type *src, struct hlsl_type *dst)
{
if (hlsl_is_numeric_type(src) != hlsl_is_numeric_type(dst))
return false;
if (hlsl_is_numeric_type(src))
{
/* Scalar vars can be converted to any other numeric data type */
if (src->dimx == 1 && src->dimy == 1)
return true;
/* The other way around is true too */
if (dst->dimx == 1 && dst->dimy == 1)
return true;
if (src->class == HLSL_CLASS_MATRIX || dst->class == HLSL_CLASS_MATRIX)
{
if (src->class == HLSL_CLASS_MATRIX && dst->class == HLSL_CLASS_MATRIX)
return src->dimx >= dst->dimx && src->dimy >= dst->dimy;
/* Matrix-vector conversion is apparently allowed if they have
* the same components count, or if the matrix is 1xN or Nx1
* and we are reducing the component count */
if (src->class == HLSL_CLASS_VECTOR || dst->class == HLSL_CLASS_VECTOR)
{
if (hlsl_type_component_count(src) == hlsl_type_component_count(dst))
return true;
if ((src->class == HLSL_CLASS_VECTOR || src->dimx == 1 || src->dimy == 1) &&
(dst->class == HLSL_CLASS_VECTOR || dst->dimx == 1 || dst->dimy == 1))
return hlsl_type_component_count(src) >= hlsl_type_component_count(dst);
}
return false;
}
else
{
return src->dimx >= dst->dimx;
}
}
if (src->class == HLSL_CLASS_NULL)
{
switch (dst->class)
{
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VERTEX_SHADER:
return true;
default:
break;
}
}
return hlsl_types_are_componentwise_equal(ctx, src, dst);
}
static void check_condition_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *cond)
{
const struct hlsl_type *type = cond->data_type;
if (type->class > HLSL_CLASS_LAST_NUMERIC || type->dimx > 1 || type->dimy > 1)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, &cond->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Condition type '%s' is not a scalar numeric type.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
}
static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *node, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *src_type = node->data_type;
struct hlsl_ir_node *cast;
if (hlsl_types_are_equal(src_type, dst_type))
return node;
if (src_type->class == HLSL_CLASS_NULL)
return node;
if (src_type->class > HLSL_CLASS_VECTOR || dst_type->class > HLSL_CLASS_VECTOR)
{
unsigned int src_comp_count = hlsl_type_component_count(src_type);
unsigned int dst_comp_count = hlsl_type_component_count(dst_type);
struct hlsl_deref var_deref;
bool broadcast, matrix_cast;
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
unsigned int dst_idx;
broadcast = hlsl_is_numeric_type(src_type) && src_type->dimx == 1 && src_type->dimy == 1;
matrix_cast = !broadcast && dst_comp_count != src_comp_count
&& src_type->class == HLSL_CLASS_MATRIX && dst_type->class == HLSL_CLASS_MATRIX;
VKD3D_ASSERT(src_comp_count >= dst_comp_count || broadcast);
if (matrix_cast)
{
VKD3D_ASSERT(dst_type->dimx <= src_type->dimx);
VKD3D_ASSERT(dst_type->dimy <= src_type->dimy);
}
if (!(var = hlsl_new_synthetic_var(ctx, "cast", dst_type, loc)))
return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (dst_idx = 0; dst_idx < dst_comp_count; ++dst_idx)
{
struct hlsl_ir_node *component_load;
struct hlsl_type *dst_comp_type;
struct hlsl_block store_block;
unsigned int src_idx;
if (broadcast)
{
src_idx = 0;
}
else if (matrix_cast)
{
unsigned int x = dst_idx % dst_type->dimx, y = dst_idx / dst_type->dimx;
src_idx = y * src_type->dimx + x;
}
else
{
src_idx = dst_idx;
}
dst_comp_type = hlsl_type_get_component_type(ctx, dst_type, dst_idx);
if (!(component_load = hlsl_add_load_component(ctx, block, node, src_idx, loc)))
return NULL;
if (!(cast = hlsl_new_cast(ctx, component_load, dst_comp_type, loc)))
return NULL;
hlsl_block_add_instr(block, cast);
if (!hlsl_new_store_component(ctx, &store_block, &var_deref, dst_idx, cast))
return NULL;
hlsl_block_add_block(block, &store_block);
}
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
hlsl_block_add_instr(block, &load->node);
return &load->node;
}
else
{
if (!(cast = hlsl_new_cast(ctx, node, dst_type, loc)))
return NULL;
hlsl_block_add_instr(block, cast);
return cast;
}
}
static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *node, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *src_type = node->data_type;
if (hlsl_types_are_equal(src_type, dst_type))
return node;
if (!implicit_compatible_data_types(ctx, src_type, dst_type))
{
struct vkd3d_string_buffer *src_string, *dst_string;
src_string = hlsl_type_to_string(ctx, src_type);
dst_string = hlsl_type_to_string(ctx, dst_type);
if (src_string && dst_string)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Can't implicitly convert from %s to %s.", src_string->buffer, dst_string->buffer);
hlsl_release_string_buffer(ctx, src_string);
hlsl_release_string_buffer(ctx, dst_string);
return NULL;
}
if (dst_type->dimx * dst_type->dimy < src_type->dimx * src_type->dimy && ctx->warn_implicit_truncation)
hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION, "Implicit truncation of %s type.",
src_type->class == HLSL_CLASS_VECTOR ? "vector" : "matrix");
return add_cast(ctx, block, node, dst_type, loc);
}
static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t mod,
const struct vkd3d_shader_location *loc)
{
if (modifiers & mod)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(ctx, mod)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifier '%s' was already specified.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return modifiers;
}
return modifiers | mod;
}
static bool append_conditional_break(struct hlsl_ctx *ctx, struct hlsl_block *cond_block)
{
struct hlsl_ir_node *condition, *cast, *not, *iff, *jump;
struct hlsl_block then_block;
struct hlsl_type *bool_type;
/* E.g. "for (i = 0; ; ++i)". */
if (list_empty(&cond_block->instrs))
return true;
condition = node_from_block(cond_block);
check_condition_type(ctx, condition);
bool_type = hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL);
if (!(cast = hlsl_new_cast(ctx, condition, bool_type, &condition->loc)))
return false;
hlsl_block_add_instr(cond_block, cast);
if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, cast, &condition->loc)))
return false;
hlsl_block_add_instr(cond_block, not);
hlsl_block_init(&then_block);
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, NULL, &condition->loc)))
return false;
hlsl_block_add_instr(&then_block, jump);
if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &condition->loc)))
return false;
hlsl_block_add_instr(cond_block, iff);
return true;
}
enum loop_type
{
LOOP_FOR,
LOOP_WHILE,
LOOP_DO_WHILE
};
static void check_attribute_list_for_duplicates(struct hlsl_ctx *ctx, const struct parse_attribute_list *attrs)
{
unsigned int i, j;
for (i = 0; i < attrs->count; ++i)
{
for (j = i + 1; j < attrs->count; ++j)
{
if (!strcmp(attrs->attrs[i]->name, attrs->attrs[j]->name))
hlsl_error(ctx, &attrs->attrs[j]->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Found duplicate attribute \"%s\".", attrs->attrs[j]->name);
}
}
}
static void resolve_loop_continue(struct hlsl_ctx *ctx, struct hlsl_block *block, enum loop_type type,
struct hlsl_block *cond, struct hlsl_block *iter)
{
struct hlsl_ir_node *instr, *next;
LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
{
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
resolve_loop_continue(ctx, &iff->then_block, type, cond, iter);
resolve_loop_continue(ctx, &iff->else_block, type, cond, iter);
}
else if (instr->type == HLSL_IR_JUMP)
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
struct hlsl_block cond_block;
if (jump->type != HLSL_IR_JUMP_UNRESOLVED_CONTINUE)
continue;
if (type == LOOP_DO_WHILE)
{
if (!hlsl_clone_block(ctx, &cond_block, cond))
return;
if (!append_conditional_break(ctx, &cond_block))
{
hlsl_block_cleanup(&cond_block);
return;
}
list_move_before(&instr->entry, &cond_block.instrs);
}
else if (type == LOOP_FOR)
{
if (!hlsl_clone_block(ctx, &cond_block, iter))
return;
list_move_before(&instr->entry, &cond_block.instrs);
}
jump->type = HLSL_IR_JUMP_CONTINUE;
}
}
}
static void check_loop_attributes(struct hlsl_ctx *ctx, const struct parse_attribute_list *attributes,
const struct vkd3d_shader_location *loc)
{
bool has_unroll = false, has_loop = false, has_fastopt = false;
unsigned int i;
for (i = 0; i < attributes->count; ++i)
{
const char *name = attributes->attrs[i]->name;
has_loop |= !strcmp(name, "loop");
has_unroll |= !strcmp(name, "unroll");
has_fastopt |= !strcmp(name, "fastopt");
}
if (has_unroll && has_loop)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unroll attribute can't be used with 'loop' attribute.");
if (has_unroll && has_fastopt)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unroll attribute can't be used with 'fastopt' attribute.");
}
static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
{
struct hlsl_default_value ret = {0};
struct hlsl_ir_node *node;
struct hlsl_block expr;
struct hlsl_src src;
LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
{
switch (node->type)
{
case HLSL_IR_CONSTANT:
case HLSL_IR_EXPR:
case HLSL_IR_STRING_CONSTANT:
case HLSL_IR_SWIZZLE:
case HLSL_IR_LOAD:
case HLSL_IR_INDEX:
continue;
case HLSL_IR_STORE:
if (hlsl_ir_store(node)->lhs.var->is_synthetic)
break;
/* fall-through */
case HLSL_IR_CALL:
case HLSL_IR_IF:
case HLSL_IR_LOOP:
case HLSL_IR_JUMP:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_SWITCH:
case HLSL_IR_COMPILE:
case HLSL_IR_STATEBLOCK_CONSTANT:
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Expected literal expression.");
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vkd3d_unreachable();
}
}
if (!hlsl_clone_block(ctx, &expr, &ctx->static_initializers))
return ret;
hlsl_block_add_block(&expr, block);
if (!add_implicit_conversion(ctx, &expr, node_from_block(&expr), dst_type, loc))
{
hlsl_block_cleanup(&expr);
return ret;
}
/* Wrap the node into a src to allow the reference to survive the multiple const passes. */
hlsl_src_from_node(&src, node_from_block(&expr));
hlsl_run_const_passes(ctx, &expr);
node = src.node;
hlsl_src_remove(&src);
if (node->type == HLSL_IR_CONSTANT)
{
struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
ret.number = constant->value.u[0];
}
else if (node->type == HLSL_IR_STRING_CONSTANT)
{
struct hlsl_ir_string_constant *string = hlsl_ir_string_constant(node);
if (!(ret.string = vkd3d_strdup(string->string)))
return ret;
}
else if (node->type == HLSL_IR_STRING_CONSTANT)
{
hlsl_fixme(ctx, &node->loc, "Evaluate string constants as static expressions.");
}
else
{
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Failed to evaluate constant expression.");
}
hlsl_block_cleanup(&expr);
return ret;
}
static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct vkd3d_shader_location *loc)
{
struct hlsl_default_value res;
res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
VKD3D_ASSERT(!res.string);
return res.number.u;
}
static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum loop_type type,
const struct parse_attribute_list *attributes, struct hlsl_block *init, struct hlsl_block *cond,
struct hlsl_block *iter, struct hlsl_block *body, const struct vkd3d_shader_location *loc)
{
enum hlsl_ir_loop_unroll_type unroll_type = HLSL_IR_LOOP_UNROLL;
unsigned int i, unroll_limit = 0;
struct hlsl_ir_node *loop;
check_attribute_list_for_duplicates(ctx, attributes);
check_loop_attributes(ctx, attributes, loc);
/* Ignore unroll(0) attribute, and any invalid attribute. */
for (i = 0; i < attributes->count; ++i)
{
const struct hlsl_attribute *attr = attributes->attrs[i];
if (!strcmp(attr->name, "unroll"))
{
if (attr->args_count > 1)
{
hlsl_warning(ctx, &attr->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE,
"Ignoring 'unroll' attribute with more than 1 argument.");
continue;
}
if (attr->args_count == 1)
{
struct hlsl_block expr;
hlsl_block_init(&expr);
if (!hlsl_clone_block(ctx, &expr, &attr->instrs))
return NULL;
unroll_limit = evaluate_static_expression_as_uint(ctx, &expr, loc);
hlsl_block_cleanup(&expr);
}
unroll_type = HLSL_IR_LOOP_FORCE_UNROLL;
}
else if (!strcmp(attr->name, "loop"))
{
unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
}
else if (!strcmp(attr->name, "fastopt")
|| !strcmp(attr->name, "allow_uav_condition"))
{
hlsl_fixme(ctx, loc, "Unhandled attribute '%s'.", attr->name);
}
else
{
hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE, "Unrecognized attribute '%s'.", attr->name);
}
}
resolve_loop_continue(ctx, body, type, cond, iter);
if (!init && !(init = make_empty_block(ctx)))
goto oom;
if (!append_conditional_break(ctx, cond))
goto oom;
if (iter)
hlsl_block_add_block(body, iter);
if (type == LOOP_DO_WHILE)
list_move_tail(&body->instrs, &cond->instrs);
else
list_move_head(&body->instrs, &cond->instrs);
if (!(loop = hlsl_new_loop(ctx, body, unroll_type, unroll_limit, loc)))
goto oom;
hlsl_block_add_instr(init, loop);
destroy_block(cond);
destroy_block(body);
destroy_block(iter);
return init;
oom:
destroy_block(init);
destroy_block(cond);
destroy_block(iter);
destroy_block(body);
return NULL;
}
static unsigned int initializer_size(const struct parse_initializer *initializer)
{
unsigned int count = 0, i;
for (i = 0; i < initializer->args_count; ++i)
{
count += hlsl_type_component_count(initializer->args[i]->data_type);
}
return count;
}
static void cleanup_parse_attribute_list(struct parse_attribute_list *attr_list)
{
unsigned int i = 0;
VKD3D_ASSERT(attr_list);
for (i = 0; i < attr_list->count; ++i)
hlsl_free_attribute((struct hlsl_attribute *) attr_list->attrs[i]);
vkd3d_free(attr_list->attrs);
}
static void free_parse_initializer(struct parse_initializer *initializer)
{
destroy_block(initializer->instrs);
vkd3d_free(initializer->args);
}
static struct hlsl_ir_node *get_swizzle(struct hlsl_ctx *ctx, struct hlsl_ir_node *value, const char *swizzle,
struct vkd3d_shader_location *loc)
{
unsigned int len = strlen(swizzle), component = 0;
unsigned int i, set, swiz = 0;
bool valid;
if (value->data_type->class == HLSL_CLASS_MATRIX)
{
/* Matrix swizzle */
bool m_swizzle;
unsigned int inc, x, y;
if (len < 3 || swizzle[0] != '_')
return NULL;
m_swizzle = swizzle[1] == 'm';
inc = m_swizzle ? 4 : 3;
if (len % inc || len > inc * 4)
return NULL;
for (i = 0; i < len; i += inc)
{
if (swizzle[i] != '_')
return NULL;
if (m_swizzle)
{
if (swizzle[i + 1] != 'm')
return NULL;
y = swizzle[i + 2] - '0';
x = swizzle[i + 3] - '0';
}
else
{
y = swizzle[i + 1] - '1';
x = swizzle[i + 2] - '1';
}
if (x >= value->data_type->dimx || y >= value->data_type->dimy)
return NULL;
swiz |= (y << 4 | x) << component * 8;
component++;
}
return hlsl_new_swizzle(ctx, swiz, component, value, loc);
}
/* Vector swizzle */
if (len > 4)
return NULL;
for (set = 0; set < 2; ++set)
{
valid = true;
component = 0;
for (i = 0; i < len; ++i)
{
char c[2][4] = {{'x', 'y', 'z', 'w'}, {'r', 'g', 'b', 'a'}};
unsigned int s = 0;
for (s = 0; s < 4; ++s)
{
if (swizzle[i] == c[set][s])
break;
}
if (s == 4)
{
valid = false;
break;
}
if (s >= value->data_type->dimx)
return NULL;
swiz |= s << component * 2;
component++;
}
if (valid)
return hlsl_new_swizzle(ctx, swiz, component, value, loc);
}
return NULL;
}
static bool add_return(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *return_value, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *return_type = ctx->cur_function->return_type;
struct hlsl_ir_node *jump;
if (ctx->cur_function->return_var)
{
if (return_value)
{
struct hlsl_ir_node *store;
if (!(return_value = add_implicit_conversion(ctx, block, return_value, return_type, loc)))
return false;
if (!(store = hlsl_new_simple_store(ctx, ctx->cur_function->return_var, return_value)))
return false;
list_add_after(&return_value->entry, &store->entry);
}
else
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Non-void functions must return a value.");
return false;
}
}
else
{
if (return_value)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Void functions cannot return a value.");
}
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_RETURN, NULL, loc)))
return false;
hlsl_block_add_instr(block, jump);
return true;
}
struct hlsl_ir_node *hlsl_add_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *var_instr, unsigned int comp, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *load, *store;
struct hlsl_block load_block;
struct hlsl_ir_var *var;
struct hlsl_deref src;
if (!(var = hlsl_new_synthetic_var(ctx, "deref", var_instr->data_type, &var_instr->loc)))
return NULL;
if (!(store = hlsl_new_simple_store(ctx, var, var_instr)))
return NULL;
hlsl_block_add_instr(block, store);
hlsl_init_simple_deref_from_var(&src, var);
if (!(load = hlsl_new_load_component(ctx, &load_block, &src, comp, loc)))
return NULL;
hlsl_block_add_block(block, &load_block);
return load;
}
static bool add_record_access(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *record,
unsigned int idx, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *index, *c;
VKD3D_ASSERT(idx < record->data_type->e.record.field_count);
if (!(c = hlsl_new_uint_constant(ctx, idx, loc)))
return false;
hlsl_block_add_instr(block, c);
if (!(index = hlsl_new_index(ctx, record, c, loc)))
return false;
hlsl_block_add_instr(block, index);
return true;
}
static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc);
static bool add_array_access(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *array,
struct hlsl_ir_node *index, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
struct hlsl_ir_node *return_index, *cast;
if ((expr_type->class == HLSL_CLASS_TEXTURE || expr_type->class == HLSL_CLASS_UAV)
&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
unsigned int dim_count = hlsl_sampler_dim_count(expr_type->sampler_dim);
if (index_type->class > HLSL_CLASS_VECTOR || index_type->dimx != dim_count)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, expr_type)))
hlsl_error(ctx, &index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Array index of type '%s' must be of type 'uint%u'.", string->buffer, dim_count);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!(index = add_implicit_conversion(ctx, block, index,
hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count), &index->loc)))
return false;
if (!(return_index = hlsl_new_index(ctx, array, index, loc)))
return false;
hlsl_block_add_instr(block, return_index);
return true;
}
if (index_type->class != HLSL_CLASS_SCALAR)
{
hlsl_error(ctx, &index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Array index is not scalar.");
return false;
}
if (!(cast = hlsl_new_cast(ctx, index, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &index->loc)))
return false;
hlsl_block_add_instr(block, cast);
index = cast;
if (expr_type->class != HLSL_CLASS_ARRAY && expr_type->class != HLSL_CLASS_VECTOR && expr_type->class != HLSL_CLASS_MATRIX)
{
if (expr_type->class == HLSL_CLASS_SCALAR)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Scalar expressions cannot be array-indexed.");
else
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Expression cannot be array-indexed.");
return false;
}
if (!(return_index = hlsl_new_index(ctx, array, index, loc)))
return false;
hlsl_block_add_instr(block, return_index);
return true;
}
static const struct hlsl_struct_field *get_struct_field(const struct hlsl_struct_field *fields,
size_t count, const char *name)
{
size_t i;
for (i = 0; i < count; ++i)
{
if (!strcmp(fields[i].name, name))
return &fields[i];
}
return NULL;
}
static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_type *type,
uint32_t *modifiers, bool force_majority, const struct vkd3d_shader_location *loc)
{
unsigned int default_majority = 0;
struct hlsl_type *new_type;
if (!(*modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
&& !(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
&& type->class == HLSL_CLASS_MATRIX)
{
if (!(default_majority = ctx->matrix_majority) && force_majority)
default_majority = HLSL_MODIFIER_COLUMN_MAJOR;
}
else if (type->class != HLSL_CLASS_MATRIX && (*modifiers & HLSL_MODIFIERS_MAJORITY_MASK))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"'row_major' and 'column_major' modifiers are only allowed for matrices.");
}
if (!default_majority && !(*modifiers & HLSL_TYPE_MODIFIERS_MASK))
return type;
if (!(new_type = hlsl_type_clone(ctx, type, default_majority, *modifiers & HLSL_TYPE_MODIFIERS_MASK)))
return NULL;
*modifiers &= ~HLSL_TYPE_MODIFIERS_MASK;
if ((new_type->modifiers & HLSL_MODIFIER_ROW_MAJOR) && (new_type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"'row_major' and 'column_major' modifiers are mutually exclusive.");
return new_type;
}
static void free_parse_variable_def(struct parse_variable_def *v)
{
free_parse_initializer(&v->initializer);
vkd3d_free(v->arrays.sizes);
vkd3d_free(v->name);
hlsl_cleanup_semantic(&v->semantic);
VKD3D_ASSERT(!v->state_blocks);
vkd3d_free(v);
}
static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
struct hlsl_type *type, uint32_t modifiers, struct list *defs)
{
struct parse_variable_def *v, *v_next;
size_t i = 0;
if (type->class == HLSL_CLASS_MATRIX)
VKD3D_ASSERT(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
memset(fields, 0, sizeof(*fields));
fields->count = list_count(defs);
if (!hlsl_array_reserve(ctx, (void **)&fields->fields, &fields->capacity, fields->count, sizeof(*fields->fields)))
return false;
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, defs, struct parse_variable_def, entry)
{
struct hlsl_struct_field *field = &fields->fields[i++];
bool unbounded_res_array = false;
unsigned int k;
field->type = type;
if (hlsl_version_ge(ctx, 5, 1) && hlsl_type_is_resource(type))
{
for (k = 0; k < v->arrays.count; ++k)
unbounded_res_array |= (v->arrays.sizes[k] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
}
if (unbounded_res_array)
{
if (v->arrays.count == 1)
{
hlsl_fixme(ctx, &v->loc, "Unbounded resource arrays as struct fields.");
free_parse_variable_def(v);
vkd3d_free(field);
continue;
}
else
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Unbounded resource arrays cannot be multi-dimensional.");
}
}
else
{
for (k = 0; k < v->arrays.count; ++k)
{
if (v->arrays.sizes[k] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Implicit size arrays not allowed in struct fields.");
}
field->type = hlsl_new_array_type(ctx, field->type, v->arrays.sizes[k]);
}
}
if (hlsl_version_ge(ctx, 5, 1) && field->type->class == HLSL_CLASS_ARRAY && hlsl_type_is_resource(field->type))
hlsl_fixme(ctx, &v->loc, "Shader model 5.1+ resource array.");
vkd3d_free(v->arrays.sizes);
field->loc = v->loc;
field->name = v->name;
field->semantic = v->semantic;
field->storage_modifiers = modifiers;
if (v->initializer.args_count)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
free_parse_initializer(&v->initializer);
}
if (v->reg_reservation.offset_type)
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is not allowed inside struct definitions.");
vkd3d_free(v);
}
vkd3d_free(defs);
return true;
}
static bool add_typedef(struct hlsl_ctx *ctx, struct hlsl_type *const orig_type, struct list *list)
{
struct parse_variable_def *v, *v_next;
struct hlsl_type *type;
unsigned int i;
bool ret;
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, list, struct parse_variable_def, entry)
{
if (!v->arrays.count)
{
if (!(type = hlsl_type_clone(ctx, orig_type, 0, 0)))
{
free_parse_variable_def(v);
continue;
}
}
else
{
uint32_t var_modifiers = 0;
if (!(type = apply_type_modifiers(ctx, orig_type, &var_modifiers, true, &v->loc)))
{
free_parse_variable_def(v);
continue;
}
}
ret = true;
for (i = 0; i < v->arrays.count; ++i)
{
if (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Implicit size arrays not allowed in typedefs.");
}
if (!(type = hlsl_new_array_type(ctx, type, v->arrays.sizes[i])))
{
free_parse_variable_def(v);
ret = false;
break;
}
}
if (!ret)
continue;
vkd3d_free(v->arrays.sizes);
vkd3d_free((void *)type->name);
type->name = v->name;
ret = hlsl_scope_add_type(ctx->cur_scope, type);
if (!ret)
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Type '%s' is already defined.", v->name);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
}
vkd3d_free(list);
return true;
}
static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
struct hlsl_ir_var *dst, unsigned int *store_index, struct hlsl_ir_node *src);
static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters *parameters,
struct parse_parameter *param, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_var *var;
if (param->type->class == HLSL_CLASS_MATRIX)
VKD3D_ASSERT(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if ((param->modifiers & HLSL_STORAGE_OUT) && (param->modifiers & HLSL_STORAGE_UNIFORM))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Parameter '%s' is declared as both \"out\" and \"uniform\".", param->name);
if (param->reg_reservation.offset_type)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is not allowed on function parameters.");
if (parameters->count && parameters->vars[parameters->count - 1]->default_values
&& !param->initializer.args_count)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
"Missing default value for parameter '%s'.", param->name);
if (param->initializer.args_count && (param->modifiers & HLSL_STORAGE_OUT))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Output parameter '%s' has a default value.", param->name);
if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers,
&param->reg_reservation)))
return false;
var->is_param = 1;
if (param->initializer.args_count)
{
unsigned int component_count = hlsl_type_component_count(param->type);
unsigned int store_index = 0;
unsigned int size, i;
if (!(var->default_values = hlsl_calloc(ctx, component_count, sizeof(*var->default_values))))
return false;
if (!param->initializer.braces)
{
if (!(add_implicit_conversion(ctx, param->initializer.instrs, param->initializer.args[0], param->type, loc)))
return false;
param->initializer.args[0] = node_from_block(param->initializer.instrs);
}
size = initializer_size(&param->initializer);
if (component_count != size)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in initializer, but got %u.", component_count, size);
}
for (i = 0; i < param->initializer.args_count; ++i)
{
initialize_var_components(ctx, param->initializer.instrs, var, &store_index, param->initializer.args[i]);
}
free_parse_initializer(&param->initializer);
}
if (!hlsl_add_var(ctx, var, false))
{
hlsl_free_var(var);
return false;
}
if (!hlsl_array_reserve(ctx, (void **)&parameters->vars, &parameters->capacity,
parameters->count + 1, sizeof(*parameters->vars)))
return false;
parameters->vars[parameters->count++] = var;
return true;
}
static bool add_pass(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *annotations,
struct hlsl_state_block *state_block, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_var *var;
struct hlsl_type *type;
type = hlsl_get_type(ctx->globals, "pass", false, false);
if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL)))
return false;
var->annotations = annotations;
var->state_blocks = hlsl_alloc(ctx, sizeof(*var->state_blocks));
var->state_blocks[0] = state_block;
var->state_block_count = 1;
var->state_block_capacity = 1;
if (!hlsl_add_var(ctx, var, false))
{
struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Identifier \"%s\" was already declared in this scope.", var->name);
hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
hlsl_free_var(var);
return false;
}
return true;
}
static bool add_technique(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope,
struct hlsl_scope *annotations, const char *typename, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_var *var;
struct hlsl_type *type;
type = hlsl_get_type(ctx->globals, typename, false, false);
if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL)))
return false;
var->scope = scope;
var->annotations = annotations;
if (!hlsl_add_var(ctx, var, false))
{
struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Identifier \"%s\" was already declared in this scope.", var->name);
hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
hlsl_free_var(var);
return false;
}
return true;
}
static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope,
struct hlsl_scope *annotations, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_var *var;
struct hlsl_type *type;
type = hlsl_get_type(ctx->globals, "fxgroup", false, false);
if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL)))
return false;
var->scope = scope;
var->annotations = annotations;
if (!hlsl_add_var(ctx, var, false))
{
struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Identifier \"%s\" was already declared in this scope.", var->name);
hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
hlsl_free_var(var);
return false;
}
return true;
}
static bool parse_reservation_index(struct hlsl_ctx *ctx, const char *string, unsigned int bracket_offset,
struct hlsl_reg_reservation *reservation)
{
char *endptr;
reservation->reg_type = ascii_tolower(string[0]);
/* Prior to SM5.1, fxc simply ignored bracket offsets for 'b' types. */
if (reservation->reg_type == 'b' && hlsl_version_lt(ctx, 5, 1))
{
bracket_offset = 0;
}
if (string[1] == '\0')
{
reservation->reg_index = bracket_offset;
return true;
}
reservation->reg_index = strtoul(string + 1, &endptr, 10) + bracket_offset;
if (*endptr)
{
/* fxc for SM >= 4 treats all parse failures for 'b' types as successes,
* setting index to -1. It will later fail while validating slot limits. */
if (reservation->reg_type == 'b' && hlsl_version_ge(ctx, 4, 0))
{
reservation->reg_index = -1;
return true;
}
/* All other types tolerate leftover characters. */
if (endptr == string + 1)
return false;
}
return true;
}
static bool parse_reservation_space(const char *string, uint32_t *space)
{
return !ascii_strncasecmp(string, "space", 5) && sscanf(string + 5, "%u", space);
}
static struct hlsl_reg_reservation parse_packoffset(struct hlsl_ctx *ctx, const char *reg_string,
const char *swizzle, const struct vkd3d_shader_location *loc)
{
struct hlsl_reg_reservation reservation = {0};
char *endptr;
if (hlsl_version_lt(ctx, 4, 0))
return reservation;
reservation.offset_index = strtoul(reg_string + 1, &endptr, 10);
if (*endptr)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() syntax.");
return reservation;
}
reservation.offset_type = ascii_tolower(reg_string[0]);
if (reservation.offset_type != 'c')
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Only 'c' registers are allowed in packoffset().");
return reservation;
}
reservation.offset_index *= 4;
if (swizzle)
{
if (strlen(swizzle) != 1)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() component \"%s\".", swizzle);
if (swizzle[0] == 'x' || swizzle[0] == 'r')
reservation.offset_index += 0;
else if (swizzle[0] == 'y' || swizzle[0] == 'g')
reservation.offset_index += 1;
else if (swizzle[0] == 'z' || swizzle[0] == 'b')
reservation.offset_index += 2;
else if (swizzle[0] == 'w' || swizzle[0] == 'a')
reservation.offset_index += 3;
else
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid packoffset() component \"%s\".", swizzle);
}
return reservation;
}
static struct hlsl_block *make_block(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr)
{
struct hlsl_block *block;
if (!(block = make_empty_block(ctx)))
{
hlsl_free_instr(instr);
return NULL;
}
hlsl_block_add_instr(block, instr);
return block;
}
static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
{
/* Scalar vars can be converted to pretty much everything */
if ((t1->dimx == 1 && t1->dimy == 1) || (t2->dimx == 1 && t2->dimy == 1))
return true;
if (t1->class == HLSL_CLASS_VECTOR && t2->class == HLSL_CLASS_VECTOR)
return true;
if (t1->class == HLSL_CLASS_MATRIX || t2->class == HLSL_CLASS_MATRIX)
{
/* Matrix-vector conversion is apparently allowed if either they have the same components
count or the matrix is nx1 or 1xn */
if (t1->class == HLSL_CLASS_VECTOR || t2->class == HLSL_CLASS_VECTOR)
{
if (hlsl_type_component_count(t1) == hlsl_type_component_count(t2))
return true;
return (t1->class == HLSL_CLASS_MATRIX && (t1->dimx == 1 || t1->dimy == 1))
|| (t2->class == HLSL_CLASS_MATRIX && (t2->dimx == 1 || t2->dimy == 1));
}
/* Both matrices */
if ((t1->dimx >= t2->dimx && t1->dimy >= t2->dimy)
|| (t1->dimx <= t2->dimx && t1->dimy <= t2->dimy))
return true;
}
return false;
}
static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hlsl_base_type t2)
{
if (t1 == t2)
return t1 == HLSL_TYPE_BOOL ? HLSL_TYPE_INT : t1;
if (t1 == HLSL_TYPE_DOUBLE || t2 == HLSL_TYPE_DOUBLE)
return HLSL_TYPE_DOUBLE;
if (t1 == HLSL_TYPE_FLOAT || t2 == HLSL_TYPE_FLOAT
|| t1 == HLSL_TYPE_HALF || t2 == HLSL_TYPE_HALF)
return HLSL_TYPE_FLOAT;
if (t1 == HLSL_TYPE_UINT || t2 == HLSL_TYPE_UINT)
return HLSL_TYPE_UINT;
return HLSL_TYPE_INT;
}
static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct hlsl_type *t2,
const struct vkd3d_shader_location *loc, enum hlsl_type_class *type, unsigned int *dimx, unsigned int *dimy)
{
if (!hlsl_is_numeric_type(t1))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, t1)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Expression of type \"%s\" cannot be used in a numeric expression.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!hlsl_is_numeric_type(t2))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, t2)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Expression of type \"%s\" cannot be used in a numeric expression.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!expr_compatible_data_types(t1, t2))
{
struct vkd3d_string_buffer *t1_string = hlsl_type_to_string(ctx, t1);
struct vkd3d_string_buffer *t2_string = hlsl_type_to_string(ctx, t2);
if (t1_string && t2_string)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Expression data types \"%s\" and \"%s\" are incompatible.",
t1_string->buffer, t2_string->buffer);
hlsl_release_string_buffer(ctx, t1_string);
hlsl_release_string_buffer(ctx, t2_string);
return false;
}
if (t1->dimx == 1 && t1->dimy == 1)
{
*type = t2->class;
*dimx = t2->dimx;
*dimy = t2->dimy;
}
else if (t2->dimx == 1 && t2->dimy == 1)
{
*type = t1->class;
*dimx = t1->dimx;
*dimy = t1->dimy;
}
else if (t1->class == HLSL_CLASS_MATRIX && t2->class == HLSL_CLASS_MATRIX)
{
*type = HLSL_CLASS_MATRIX;
*dimx = min(t1->dimx, t2->dimx);
*dimy = min(t1->dimy, t2->dimy);
}
else
{
if (t1->dimx * t1->dimy <= t2->dimx * t2->dimy)
{
*type = t1->class;
*dimx = t1->dimx;
*dimy = t1->dimy;
}
else
{
*type = t2->class;
*dimx = t2->dimx;
*dimy = t2->dimy;
}
}
return true;
}
static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
struct hlsl_type *type, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *expr;
unsigned int i;
if (type->class == HLSL_CLASS_MATRIX)
{
struct hlsl_type *scalar_type;
struct hlsl_ir_load *var_load;
struct hlsl_deref var_deref;
struct hlsl_ir_node *load;
struct hlsl_ir_var *var;
scalar_type = hlsl_get_scalar_type(ctx, type->e.numeric.type);
if (!(var = hlsl_new_synthetic_var(ctx, "split_op", type, loc)))
return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < type->dimy * type->dimx; ++i)
{
struct hlsl_ir_node *value, *cell_operands[HLSL_MAX_OPERANDS] = { NULL };
struct hlsl_block store_block;
unsigned int j;
for (j = 0; j < HLSL_MAX_OPERANDS; j++)
{
if (operands[j])
{
if (!(load = hlsl_add_load_component(ctx, block, operands[j], i, loc)))
return NULL;
cell_operands[j] = load;
}
}
if (!(value = add_expr(ctx, block, op, cell_operands, scalar_type, loc)))
return NULL;
if (!hlsl_new_store_component(ctx, &store_block, &var_deref, i, value))
return NULL;
hlsl_block_add_block(block, &store_block);
}
if (!(var_load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
hlsl_block_add_instr(block, &var_load->node);
return &var_load->node;
}
if (!(expr = hlsl_new_expr(ctx, op, operands, type, loc)))
return NULL;
hlsl_block_add_instr(block, expr);
return expr;
}
static void check_integer_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
{
const struct hlsl_type *type = instr->data_type;
struct vkd3d_string_buffer *string;
switch (type->e.numeric.type)
{
case HLSL_TYPE_BOOL:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
break;
default:
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Expression type '%s' is not integer.", string->buffer);
hlsl_release_string_buffer(ctx, string);
break;
}
}
static struct hlsl_ir_node *add_unary_arithmetic_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {arg};
return add_expr(ctx, block, op, args, arg->data_type, loc);
}
static struct hlsl_ir_node *add_unary_bitwise_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
check_integer_type(ctx, arg);
return add_unary_arithmetic_expr(ctx, block, op, arg, loc);
}
static struct hlsl_ir_node *add_unary_logical_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *bool_type;
bool_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_BOOL,
arg->data_type->dimx, arg->data_type->dimy);
if (!(args[0] = add_implicit_conversion(ctx, block, arg, bool_type, loc)))
return NULL;
return add_expr(ctx, block, op, args, bool_type, loc);
}
static struct hlsl_type *get_common_numeric_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *arg1,
const struct hlsl_ir_node *arg2, const struct vkd3d_shader_location *loc)
{
enum hlsl_type_class type;
enum hlsl_base_type base;
unsigned int dimx, dimy;
if (!expr_common_shape(ctx, arg1->data_type, arg2->data_type, loc, &type, &dimx, &dimy))
return NULL;
base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type);
return hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
}
static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *common_type;
common_type = get_common_numeric_type(ctx, arg1, arg2, loc);
if (!(args[0] = add_implicit_conversion(ctx, block, arg1, common_type, loc)))
return NULL;
if (!(args[1] = add_implicit_conversion(ctx, block, arg2, common_type, loc)))
return NULL;
return add_expr(ctx, block, op, args, common_type, loc);
}
static struct hlsl_ir_node *add_binary_bitwise_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc)
{
check_integer_type(ctx, arg1);
check_integer_type(ctx, arg2);
return add_binary_arithmetic_expr(ctx, block, op, arg1, arg2, loc);
}
static struct hlsl_ir_node *add_binary_comparison_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc)
{
struct hlsl_type *common_type, *return_type;
enum hlsl_type_class type;
enum hlsl_base_type base;
unsigned int dimx, dimy;
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
if (!expr_common_shape(ctx, arg1->data_type, arg2->data_type, loc, &type, &dimx, &dimy))
return NULL;
base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type);
common_type = hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
return_type = hlsl_get_numeric_type(ctx, type, HLSL_TYPE_BOOL, dimx, dimy);
if (!(args[0] = add_implicit_conversion(ctx, block, arg1, common_type, loc)))
return NULL;
if (!(args[1] = add_implicit_conversion(ctx, block, arg2, common_type, loc)))
return NULL;
return add_expr(ctx, block, op, args, return_type, loc);
}
static struct hlsl_ir_node *add_binary_logical_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *common_type;
enum hlsl_type_class type;
unsigned int dimx, dimy;
if (!expr_common_shape(ctx, arg1->data_type, arg2->data_type, loc, &type, &dimx, &dimy))
return NULL;
common_type = hlsl_get_numeric_type(ctx, type, HLSL_TYPE_BOOL, dimx, dimy);
if (!(args[0] = add_implicit_conversion(ctx, block, arg1, common_type, loc)))
return NULL;
if (!(args[1] = add_implicit_conversion(ctx, block, arg2, common_type, loc)))
return NULL;
return add_expr(ctx, block, op, args, common_type, loc);
}
static struct hlsl_ir_node *add_binary_shift_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc)
{
enum hlsl_base_type base = arg1->data_type->e.numeric.type;
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *return_type, *integer_type;
enum hlsl_type_class type;
unsigned int dimx, dimy;
check_integer_type(ctx, arg1);
check_integer_type(ctx, arg2);
if (base == HLSL_TYPE_BOOL)
base = HLSL_TYPE_INT;
if (!expr_common_shape(ctx, arg1->data_type, arg2->data_type, loc, &type, &dimx, &dimy))
return NULL;
return_type = hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
integer_type = hlsl_get_numeric_type(ctx, type, HLSL_TYPE_INT, dimx, dimy);
if (!(args[0] = add_implicit_conversion(ctx, block, arg1, return_type, loc)))
return NULL;
if (!(args[1] = add_implicit_conversion(ctx, block, arg2, integer_type, loc)))
return NULL;
return add_expr(ctx, block, op, args, return_type, loc);
}
static struct hlsl_ir_node *add_binary_dot_expr(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, const struct vkd3d_shader_location *loc)
{
enum hlsl_base_type base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type);
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *common_type, *ret_type;
enum hlsl_ir_expr_op op;
unsigned dim;
if (arg1->data_type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, arg1->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid type %s.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return NULL;
}
if (arg2->data_type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, arg2->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid type %s.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return NULL;
}
if (arg1->data_type->class == HLSL_CLASS_SCALAR)
dim = arg2->data_type->dimx;
else if (arg2->data_type->class == HLSL_CLASS_SCALAR)
dim = arg1->data_type->dimx;
else
dim = min(arg1->data_type->dimx, arg2->data_type->dimx);
if (dim == 1)
op = HLSL_OP2_MUL;
else
op = HLSL_OP2_DOT;
common_type = hlsl_get_vector_type(ctx, base, dim);
ret_type = hlsl_get_scalar_type(ctx, base);
if (!(args[0] = add_implicit_conversion(ctx, instrs, arg1, common_type, loc)))
return NULL;
if (!(args[1] = add_implicit_conversion(ctx, instrs, arg2, common_type, loc)))
return NULL;
return add_expr(ctx, instrs, op, args, ret_type, loc);
}
static struct hlsl_ir_node *add_binary_expr(struct hlsl_ctx *ctx, struct hlsl_block *block, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *lhs, struct hlsl_ir_node *rhs, const struct vkd3d_shader_location *loc)
{
switch (op)
{
case HLSL_OP2_ADD:
case HLSL_OP2_DIV:
case HLSL_OP2_MOD:
case HLSL_OP2_MUL:
return add_binary_arithmetic_expr(ctx, block, op, lhs, rhs, loc);
case HLSL_OP2_BIT_AND:
case HLSL_OP2_BIT_OR:
case HLSL_OP2_BIT_XOR:
return add_binary_bitwise_expr(ctx, block, op, lhs, rhs, loc);
case HLSL_OP2_LESS:
case HLSL_OP2_GEQUAL:
case HLSL_OP2_EQUAL:
case HLSL_OP2_NEQUAL:
return add_binary_comparison_expr(ctx, block, op, lhs, rhs, loc);
case HLSL_OP2_LOGIC_AND:
case HLSL_OP2_LOGIC_OR:
return add_binary_logical_expr(ctx, block, op, lhs, rhs, loc);
case HLSL_OP2_LSHIFT:
case HLSL_OP2_RSHIFT:
return add_binary_shift_expr(ctx, block, op, lhs, rhs, loc);
default:
vkd3d_unreachable();
}
}
static struct hlsl_block *add_binary_expr_merge(struct hlsl_ctx *ctx, struct hlsl_block *block1,
struct hlsl_block *block2, enum hlsl_ir_expr_op op, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1 = node_from_block(block1), *arg2 = node_from_block(block2);
hlsl_block_add_block(block1, block2);
destroy_block(block2);
if (add_binary_expr(ctx, block1, op, arg1, arg2, loc) == NULL)
return NULL;
return block1;
}
static enum hlsl_ir_expr_op op_from_assignment(enum parse_assign_op op)
{
static const enum hlsl_ir_expr_op ops[] =
{
0,
HLSL_OP2_ADD,
0,
HLSL_OP2_MUL,
HLSL_OP2_DIV,
HLSL_OP2_MOD,
HLSL_OP2_LSHIFT,
HLSL_OP2_RSHIFT,
HLSL_OP2_BIT_AND,
HLSL_OP2_BIT_OR,
HLSL_OP2_BIT_XOR,
};
return ops[op];
}
static bool invert_swizzle(uint32_t *swizzle, unsigned int *writemask, unsigned int *ret_width)
{
unsigned int i, j, bit = 0, inverted = 0, width, new_writemask = 0, new_swizzle = 0;
/* Apply the writemask to the swizzle to get a new writemask and swizzle. */
for (i = 0; i < 4; ++i)
{
if (*writemask & (1 << i))
{
unsigned int s = (*swizzle >> (i * 2)) & 3;
new_swizzle |= s << (bit++ * 2);
if (new_writemask & (1 << s))
return false;
new_writemask |= 1 << s;
}
}
width = bit;
/* Invert the swizzle. */
bit = 0;
for (i = 0; i < 4; ++i)
{
for (j = 0; j < width; ++j)
{
unsigned int s = (new_swizzle >> (j * 2)) & 3;
if (s == i)
inverted |= j << (bit++ * 2);
}
}
*swizzle = inverted;
*writemask = new_writemask;
*ret_width = width;
return true;
}
static bool invert_swizzle_matrix(uint32_t *swizzle, unsigned int *writemask, unsigned int *ret_width)
{
/* swizzle is 8 bits per component, each component is (from LSB) 4 bits X, then 4 bits Y.
* components are indexed by their sources. i.e. the first component comes from the first
* component of the rhs. */
unsigned int i, j, bit = 0, inverted = 0, width, new_writemask = 0, new_swizzle = 0;
/* First, we filter the swizzle to remove components that aren't enabled by writemask. */
for (i = 0; i < 4; ++i)
{
if (*writemask & (1 << i))
{
unsigned int s = (*swizzle >> (i * 8)) & 0xff;
unsigned int x = s & 0xf, y = (s >> 4) & 0xf;
unsigned int idx = x + y * 4;
new_swizzle |= s << (bit++ * 8);
if (new_writemask & (1 << idx))
return false;
new_writemask |= 1 << idx;
}
}
width = bit;
/* Then we invert the swizzle. The resulting swizzle has 2 bits per component, because it's for the
* incoming vector. */
bit = 0;
for (i = 0; i < 16; ++i)
{
for (j = 0; j < width; ++j)
{
unsigned int s = (new_swizzle >> (j * 8)) & 0xff;
unsigned int x = s & 0xf, y = (s >> 4) & 0xf;
unsigned int idx = x + y * 4;
if (idx == i)
inverted |= j << (bit++ * 2);
}
}
*swizzle = inverted;
*writemask = new_writemask;
*ret_width = width;
return true;
}
static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *lhs,
enum parse_assign_op assign_op, struct hlsl_ir_node *rhs)
{
struct hlsl_type *lhs_type = lhs->data_type;
struct hlsl_ir_node *copy;
unsigned int writemask = 0, width = 0;
bool matrix_writemask = false;
if (assign_op == ASSIGN_OP_SUB)
{
if (!(rhs = add_unary_arithmetic_expr(ctx, block, HLSL_OP1_NEG, rhs, &rhs->loc)))
return NULL;
assign_op = ASSIGN_OP_ADD;
}
if (assign_op != ASSIGN_OP_ASSIGN)
{
enum hlsl_ir_expr_op op = op_from_assignment(assign_op);
VKD3D_ASSERT(op);
if (!(rhs = add_binary_expr(ctx, block, op, lhs, rhs, &rhs->loc)))
return NULL;
}
if (hlsl_is_numeric_type(lhs_type))
{
writemask = (1 << lhs_type->dimx) - 1;
width = lhs_type->dimx;
}
if (!(rhs = add_implicit_conversion(ctx, block, rhs, lhs_type, &rhs->loc)))
return NULL;
while (lhs->type != HLSL_IR_LOAD && lhs->type != HLSL_IR_INDEX)
{
if (lhs->type == HLSL_IR_EXPR && hlsl_ir_expr(lhs)->op == HLSL_OP1_CAST)
{
hlsl_fixme(ctx, &lhs->loc, "Cast on the LHS.");
return NULL;
}
else if (lhs->type == HLSL_IR_SWIZZLE)
{
struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(lhs);
struct hlsl_ir_node *new_swizzle;
uint32_t s = swizzle->swizzle;
VKD3D_ASSERT(!matrix_writemask);
if (swizzle->val.node->data_type->class == HLSL_CLASS_MATRIX)
{
if (swizzle->val.node->type != HLSL_IR_LOAD && swizzle->val.node->type != HLSL_IR_INDEX)
{
hlsl_fixme(ctx, &lhs->loc, "Unhandled source of matrix swizzle.");
return NULL;
}
if (!invert_swizzle_matrix(&s, &writemask, &width))
{
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Invalid writemask for matrix.");
return NULL;
}
matrix_writemask = true;
}
else if (!invert_swizzle(&s, &writemask, &width))
{
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Invalid writemask.");
return NULL;
}
if (!(new_swizzle = hlsl_new_swizzle(ctx, s, width, rhs, &swizzle->node.loc)))
{
return NULL;
}
hlsl_block_add_instr(block, new_swizzle);
lhs = swizzle->val.node;
rhs = new_swizzle;
}
else
{
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE, "Invalid lvalue.");
return NULL;
}
}
if (lhs->type == HLSL_IR_INDEX && hlsl_index_chain_has_resource_access(hlsl_ir_index(lhs)))
{
struct hlsl_ir_node *coords = hlsl_ir_index(lhs)->idx.node;
struct hlsl_deref resource_deref;
struct hlsl_type *resource_type;
struct hlsl_ir_node *store;
unsigned int dim_count;
if (!hlsl_index_is_resource_access(hlsl_ir_index(lhs)))
{
hlsl_fixme(ctx, &lhs->loc, "Non-direct structured resource store.");
return NULL;
}
if (!hlsl_init_deref_from_index_chain(ctx, &resource_deref, hlsl_ir_index(lhs)->val.node))
return NULL;
resource_type = hlsl_deref_get_type(ctx, &resource_deref);
VKD3D_ASSERT(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV);
if (resource_type->class != HLSL_CLASS_UAV)
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Read-only resources cannot be stored to.");
dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
if (width != resource_type->e.resource.format->dimx * resource_type->e.resource.format->dimy)
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK,
"Resource store expressions must write to all components.");
VKD3D_ASSERT(coords->data_type->class == HLSL_CLASS_VECTOR);
VKD3D_ASSERT(coords->data_type->e.numeric.type == HLSL_TYPE_UINT);
VKD3D_ASSERT(coords->data_type->dimx == dim_count);
if (!(store = hlsl_new_resource_store(ctx, &resource_deref, coords, rhs, &lhs->loc)))
{
hlsl_cleanup_deref(&resource_deref);
return NULL;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&resource_deref);
}
else if (matrix_writemask)
{
struct hlsl_deref deref;
unsigned int i, j, k = 0;
hlsl_init_deref_from_index_chain(ctx, &deref, lhs);
for (i = 0; i < lhs->data_type->dimy; ++i)
{
for (j = 0; j < lhs->data_type->dimx; ++j)
{
struct hlsl_ir_node *load;
struct hlsl_block store_block;
const unsigned int idx = i * 4 + j;
const unsigned int component = i * lhs->data_type->dimx + j;
if (!(writemask & (1 << idx)))
continue;
if (!(load = hlsl_add_load_component(ctx, block, rhs, k++, &rhs->loc)))
{
hlsl_cleanup_deref(&deref);
return NULL;
}
if (!hlsl_new_store_component(ctx, &store_block, &deref, component, load))
{
hlsl_cleanup_deref(&deref);
return NULL;
}
hlsl_block_add_block(block, &store_block);
}
}
hlsl_cleanup_deref(&deref);
}
else if (lhs->type == HLSL_IR_INDEX && hlsl_index_is_noncontiguous(hlsl_ir_index(lhs)))
{
struct hlsl_ir_index *row = hlsl_ir_index(lhs);
struct hlsl_ir_node *mat = row->val.node;
unsigned int i, k = 0;
VKD3D_ASSERT(!matrix_writemask);
for (i = 0; i < mat->data_type->dimx; ++i)
{
struct hlsl_ir_node *cell, *load, *store, *c;
struct hlsl_deref deref;
if (!(writemask & (1 << i)))
continue;
if (!(c = hlsl_new_uint_constant(ctx, i, &lhs->loc)))
return NULL;
hlsl_block_add_instr(block, c);
if (!(cell = hlsl_new_index(ctx, &row->node, c, &lhs->loc)))
return NULL;
hlsl_block_add_instr(block, cell);
if (!(load = hlsl_add_load_component(ctx, block, rhs, k++, &rhs->loc)))
return NULL;
if (!hlsl_init_deref_from_index_chain(ctx, &deref, cell))
return NULL;
if (!(store = hlsl_new_store_index(ctx, &deref, NULL, load, 0, &rhs->loc)))
{
hlsl_cleanup_deref(&deref);
return NULL;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&deref);
}
}
else
{
struct hlsl_ir_node *store;
struct hlsl_deref deref;
if (!hlsl_init_deref_from_index_chain(ctx, &deref, lhs))
return NULL;
if (!(store = hlsl_new_store_index(ctx, &deref, NULL, rhs, writemask, &rhs->loc)))
{
hlsl_cleanup_deref(&deref);
return NULL;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&deref);
}
/* Don't use the instruction itself as a source, as this makes structure
* splitting easier. Instead copy it here. Since we retrieve sources from
* the last instruction in the list, we do need to copy. */
if (!(copy = hlsl_new_copy(ctx, rhs)))
return NULL;
hlsl_block_add_instr(block, copy);
return copy;
}
static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool decrement, bool post,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *lhs = node_from_block(block);
struct hlsl_ir_node *one;
if (lhs->data_type->modifiers & HLSL_MODIFIER_CONST)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Argument to %s%screment operator is const.", post ? "post" : "pre", decrement ? "de" : "in");
if (!(one = hlsl_new_int_constant(ctx, 1, loc)))
return false;
hlsl_block_add_instr(block, one);
if (!add_assignment(ctx, block, lhs, decrement ? ASSIGN_OP_SUB : ASSIGN_OP_ADD, one))
return false;
if (post)
{
struct hlsl_ir_node *copy;
if (!(copy = hlsl_new_copy(ctx, lhs)))
return false;
hlsl_block_add_instr(block, copy);
/* Post increment/decrement expressions are considered const. */
if (!(copy->data_type = hlsl_type_clone(ctx, copy->data_type, 0, HLSL_MODIFIER_CONST)))
return false;
}
return true;
}
/* For some reason, for matrices, values from default value initializers end up in different
* components than from regular initializers. Default value initializers fill the matrix in
* vertical reading order (left-to-right top-to-bottom) instead of regular reading order
* (top-to-bottom left-to-right), so they have to be adjusted.
* An exception is that the order of matrix initializers for function parameters are row-major
* (top-to-bottom left-to-right). */
static unsigned int get_component_index_from_default_initializer_index(struct hlsl_ctx *ctx,
struct hlsl_type *type, unsigned int index)
{
unsigned int element_comp_count, element, x, y, i;
unsigned int base = 0;
if (ctx->profile->major_version < 4)
return index;
if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT)
return index;
switch (type->class)
{
case HLSL_CLASS_MATRIX:
x = index / type->dimy;
y = index % type->dimy;
return y * type->dimx + x;
case HLSL_CLASS_ARRAY:
element_comp_count = hlsl_type_component_count(type->e.array.type);
element = index / element_comp_count;
base = element * element_comp_count;
return base + get_component_index_from_default_initializer_index(ctx, type->e.array.type, index - base);
case HLSL_CLASS_STRUCT:
for (i = 0; i < type->e.record.field_count; ++i)
{
struct hlsl_type *field_type = type->e.record.fields[i].type;
element_comp_count = hlsl_type_component_count(field_type);
if (index - base < element_comp_count)
return base + get_component_index_from_default_initializer_index(ctx, field_type, index - base);
base += element_comp_count;
}
break;
default:
return index;
}
vkd3d_unreachable();
}
static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
struct hlsl_ir_var *dst, unsigned int *store_index, struct hlsl_ir_node *src)
{
unsigned int src_comp_count = hlsl_type_component_count(src->data_type);
struct hlsl_deref dst_deref;
unsigned int k;
hlsl_init_simple_deref_from_var(&dst_deref, dst);
for (k = 0; k < src_comp_count; ++k)
{
struct hlsl_ir_node *conv, *load;
struct hlsl_type *dst_comp_type;
struct hlsl_block block;
if (!(load = hlsl_add_load_component(ctx, instrs, src, k, &src->loc)))
return;
dst_comp_type = hlsl_type_get_component_type(ctx, dst->data_type, *store_index);
if (dst->default_values)
{
struct hlsl_default_value default_value = {0};
unsigned int dst_index;
if (!hlsl_clone_block(ctx, &block, instrs))
return;
default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
if (dst->is_param)
dst_index = *store_index;
else
dst_index = get_component_index_from_default_initializer_index(ctx, dst->data_type, *store_index);
dst->default_values[dst_index] = default_value;
hlsl_block_cleanup(&block);
}
else
{
if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
return;
if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
return;
hlsl_block_add_block(instrs, &block);
}
++*store_index;
}
}
static bool type_has_object_components(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
return type_has_object_components(type->e.array.type);
if (type->class == HLSL_CLASS_STRUCT)
{
for (unsigned int i = 0; i < type->e.record.field_count; ++i)
{
if (type_has_object_components(type->e.record.fields[i].type))
return true;
}
return false;
}
return !hlsl_is_numeric_type(type);
}
static bool type_has_numeric_components(struct hlsl_type *type)
{
if (hlsl_is_numeric_type(type))
return true;
if (type->class == HLSL_CLASS_ARRAY)
return type_has_numeric_components(type->e.array.type);
if (type->class == HLSL_CLASS_STRUCT)
{
unsigned int i;
for (i = 0; i < type->e.record.field_count; ++i)
{
if (type_has_numeric_components(type->e.record.fields[i].type))
return true;
}
}
return false;
}
static void check_invalid_in_out_modifiers(struct hlsl_ctx *ctx, unsigned int modifiers,
const struct vkd3d_shader_location *loc)
{
modifiers &= (HLSL_STORAGE_IN | HLSL_STORAGE_OUT);
if (modifiers)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(ctx, modifiers)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers '%s' are not allowed on non-parameter variables.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
}
static void check_invalid_object_fields(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
{
const struct hlsl_type *type = var->data_type;
while (type->class == HLSL_CLASS_ARRAY)
type = type->e.array.type;
if (type->class == HLSL_CLASS_STRUCT && type_has_object_components(type))
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Target profile doesn't support objects as struct members in uniform variables.");
}
static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
{
struct hlsl_type *basic_type = v->basic_type;
struct hlsl_ir_function_decl *func;
struct hlsl_semantic new_semantic;
uint32_t modifiers = v->modifiers;
bool unbounded_res_array = false;
bool constant_buffer = false;
struct hlsl_ir_var *var;
struct hlsl_type *type;
bool local = true;
char *var_name;
unsigned int i;
VKD3D_ASSERT(basic_type);
if (basic_type->class == HLSL_CLASS_MATRIX)
VKD3D_ASSERT(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
type = basic_type;
if (hlsl_version_ge(ctx, 5, 1) && hlsl_type_is_resource(type))
{
for (i = 0; i < v->arrays.count; ++i)
unbounded_res_array |= (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
}
if (type->class == HLSL_CLASS_CONSTANT_BUFFER)
{
type = type->e.resource.format;
constant_buffer = true;
}
if (unbounded_res_array)
{
if (v->arrays.count == 1)
{
hlsl_fixme(ctx, &v->loc, "Unbounded resource arrays.");
return;
}
else
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Unbounded resource arrays cannot be multi-dimensional.");
}
}
else
{
for (i = 0; i < v->arrays.count; ++i)
{
if (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
{
unsigned int size = initializer_size(&v->initializer);
unsigned int elem_components = hlsl_type_component_count(type);
if (i < v->arrays.count - 1)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Only innermost array size can be implicit.");
v->initializer.args_count = 0;
}
else if (elem_components == 0)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Cannot declare an implicit size array of a size 0 type.");
v->initializer.args_count = 0;
}
else if (size == 0)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Implicit size arrays need to be initialized.");
v->initializer.args_count = 0;
}
else if (size % elem_components != 0)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Cannot initialize implicit size array with %u components, expected a multiple of %u.",
size, elem_components);
v->initializer.args_count = 0;
}
else
{
v->arrays.sizes[i] = size / elem_components;
}
}
type = hlsl_new_array_type(ctx, type, v->arrays.sizes[i]);
}
}
if (hlsl_version_ge(ctx, 5, 1) && type->class == HLSL_CLASS_ARRAY && hlsl_type_is_resource(type))
{
/* SM 5.1/6.x descriptor arrays act differently from previous versions.
* Not only are they treated as a single object in reflection, but they
* act as a single component for the purposes of assignment and
* initialization. */
hlsl_fixme(ctx, &v->loc, "Shader model 5.1+ resource array.");
}
if (!(var_name = vkd3d_strdup(v->name)))
return;
if (!hlsl_clone_semantic(ctx, &new_semantic, &v->semantic))
{
vkd3d_free(var_name);
return;
}
if (!(var = hlsl_new_var(ctx, var_name, type, &v->loc, &new_semantic, modifiers, &v->reg_reservation)))
{
hlsl_cleanup_semantic(&new_semantic);
vkd3d_free(var_name);
return;
}
var->annotations = v->annotations;
if (constant_buffer && ctx->cur_scope == ctx->globals)
{
if (!(var_name = vkd3d_strdup(v->name)))
return;
var->buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT, var_name, modifiers, &v->reg_reservation, NULL, &v->loc);
}
else
{
var->buffer = ctx->cur_buffer;
}
if (var->buffer == ctx->globals_buffer)
{
if (var->reg_reservation.offset_type)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is only allowed inside constant buffer declarations.");
}
if (ctx->cur_scope == ctx->globals)
{
local = false;
if ((modifiers & HLSL_STORAGE_UNIFORM) && (modifiers & HLSL_STORAGE_STATIC))
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Variable '%s' is declared as both \"uniform\" and \"static\".", var->name);
/* Mark it as uniform. We need to do this here since synthetic
* variables also get put in the global scope, but shouldn't be
* considered uniforms, and we have no way of telling otherwise. */
if (!(modifiers & HLSL_STORAGE_STATIC))
var->storage_modifiers |= HLSL_STORAGE_UNIFORM;
if ((ctx->profile->major_version < 5 || ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT)
&& (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
{
check_invalid_object_fields(ctx, var);
}
if ((func = hlsl_get_first_func_decl(ctx, var->name)))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"'%s' is already defined as a function.", var->name);
hlsl_note(ctx, &func->loc, VKD3D_SHADER_LOG_ERROR,
"'%s' was previously defined here.", var->name);
}
}
else
{
static const unsigned int invalid = HLSL_STORAGE_EXTERN | HLSL_STORAGE_SHARED
| HLSL_STORAGE_GROUPSHARED | HLSL_STORAGE_UNIFORM;
if (modifiers & invalid)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(ctx, modifiers & invalid)))
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers '%s' are not allowed on local variables.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (var->semantic.name)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Semantics are not allowed on local variables.");
if ((type->modifiers & HLSL_MODIFIER_CONST) && !v->initializer.args_count && !(modifiers & HLSL_STORAGE_STATIC))
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
"Const variable \"%s\" is missing an initializer.", var->name);
}
if (var->annotations)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Annotations are only allowed for objects in the global scope.");
}
}
if ((var->storage_modifiers & HLSL_STORAGE_STATIC) && type_has_numeric_components(var->data_type)
&& type_has_object_components(var->data_type))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Static variables cannot have both numeric and resource components.");
}
if (!hlsl_add_var(ctx, var, local))
{
struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Variable \"%s\" was already declared in this scope.", var->name);
hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
hlsl_free_var(var);
return;
}
}
static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var_list)
{
struct parse_variable_def *v, *v_next;
struct hlsl_block *initializers;
unsigned int component_count;
struct hlsl_ir_var *var;
struct hlsl_type *type;
if (!(initializers = make_empty_block(ctx)))
{
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, var_list, struct parse_variable_def, entry)
{
free_parse_variable_def(v);
}
vkd3d_free(var_list);
return NULL;
}
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, var_list, struct parse_variable_def, entry)
{
/* If this fails, the variable failed to be declared. */
if (!(var = hlsl_get_var(ctx->cur_scope, v->name)))
{
free_parse_variable_def(v);
continue;
}
type = var->data_type;
component_count = hlsl_type_component_count(type);
var->state_blocks = v->state_blocks;
var->state_block_count = v->state_block_count;
var->state_block_capacity = v->state_block_capacity;
v->state_block_count = 0;
v->state_block_capacity = 0;
v->state_blocks = NULL;
if (var->state_blocks && component_count != var->state_block_count)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u state blocks, but got %u.", component_count, var->state_block_count);
free_parse_variable_def(v);
continue;
}
if (v->initializer.args_count)
{
bool is_default_values_initializer;
unsigned int store_index = 0;
unsigned int size, k;
is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
|| ctx->cur_scope->annotations;
if (hlsl_type_is_shader(type))
is_default_values_initializer = false;
if (is_default_values_initializer)
{
/* Default values might have been allocated already for another variable of the same name,
in the same scope. */
if (var->default_values)
{
free_parse_variable_def(v);
continue;
}
if (!(var->default_values = hlsl_calloc(ctx, component_count, sizeof(*var->default_values))))
{
free_parse_variable_def(v);
continue;
}
}
if (!v->initializer.braces)
{
if (!(add_implicit_conversion(ctx, v->initializer.instrs, v->initializer.args[0], type, &v->loc)))
{
free_parse_variable_def(v);
continue;
}
v->initializer.args[0] = node_from_block(v->initializer.instrs);
}
size = initializer_size(&v->initializer);
if (component_count != size)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in initializer, but got %u.", component_count, size);
free_parse_variable_def(v);
continue;
}
for (k = 0; k < v->initializer.args_count; ++k)
{
initialize_var_components(ctx, v->initializer.instrs, var, &store_index, v->initializer.args[k]);
}
if (is_default_values_initializer)
{
hlsl_dump_var_default_values(var);
}
else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
{
hlsl_block_add_block(&ctx->static_initializers, v->initializer.instrs);
}
else
{
hlsl_block_add_block(initializers, v->initializer.instrs);
}
}
else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
{
struct hlsl_ir_node *cast, *store, *zero;
/* Initialize statics to zero by default. */
if (type_has_object_components(var->data_type))
{
free_parse_variable_def(v);
continue;
}
if (!(zero = hlsl_new_uint_constant(ctx, 0, &var->loc)))
{
free_parse_variable_def(v);
continue;
}
hlsl_block_add_instr(&ctx->static_initializers, zero);
if (!(cast = add_cast(ctx, &ctx->static_initializers, zero, var->data_type, &var->loc)))
{
free_parse_variable_def(v);
continue;
}
if (!(store = hlsl_new_simple_store(ctx, var, cast)))
{
free_parse_variable_def(v);
continue;
}
hlsl_block_add_instr(&ctx->static_initializers, store);
}
free_parse_variable_def(v);
}
vkd3d_free(var_list);
return initializers;
}
static bool func_is_compatible_match(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *decl,
bool is_compile, const struct parse_initializer *args)
{
unsigned int i, k;
k = 0;
for (i = 0; i < decl->parameters.count; ++i)
{
if (is_compile && !(decl->parameters.vars[i]->storage_modifiers & HLSL_STORAGE_UNIFORM))
continue;
if (k >= args->args_count)
{
if (!decl->parameters.vars[i]->default_values)
return false;
return true;
}
if (!implicit_compatible_data_types(ctx, args->args[k]->data_type, decl->parameters.vars[i]->data_type))
return false;
++k;
}
if (k < args->args_count)
return false;
return true;
}
static struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *ctx,
const char *name, const struct parse_initializer *args, bool is_compile,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *decl, *compatible_match = NULL;
struct hlsl_ir_function *func;
struct rb_entry *entry;
if (!(entry = rb_get(&ctx->functions, name)))
return NULL;
func = RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry);
LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
{
if (func_is_compatible_match(ctx, decl, is_compile, args))
{
if (compatible_match)
{
hlsl_fixme(ctx, loc, "Prioritize between multiple compatible function overloads.");
break;
}
compatible_match = decl;
}
}
return compatible_match;
}
static struct hlsl_ir_node *hlsl_new_void_expr(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
return hlsl_new_expr(ctx, HLSL_OP0_VOID, operands, ctx->builtin_types.Void, loc);
}
static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx,
struct hlsl_ir_function_decl *func, const struct parse_initializer *args,
bool is_compile, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *call;
unsigned int i, j, k;
VKD3D_ASSERT(args->args_count <= func->parameters.count);
k = 0;
for (i = 0; i < func->parameters.count; ++i)
{
struct hlsl_ir_var *param = func->parameters.vars[i];
struct hlsl_ir_node *arg;
if (is_compile && !(param->storage_modifiers & HLSL_STORAGE_UNIFORM))
continue;
if (k >= args->args_count)
break;
arg = args->args[k];
if (!hlsl_types_are_equal(arg->data_type, param->data_type))
{
struct hlsl_ir_node *cast;
if (!(cast = add_cast(ctx, args->instrs, arg, param->data_type, &arg->loc)))
return NULL;
args->args[k] = cast;
arg = cast;
}
if (param->storage_modifiers & HLSL_STORAGE_IN)
{
struct hlsl_ir_node *store;
if (!(store = hlsl_new_simple_store(ctx, param, arg)))
return NULL;
hlsl_block_add_instr(args->instrs, store);
}
++k;
}
/* Add default values for the remaining parameters. */
for (; i < func->parameters.count; ++i)
{
struct hlsl_ir_var *param = func->parameters.vars[i];
unsigned int comp_count = hlsl_type_component_count(param->data_type);
struct hlsl_deref param_deref;
VKD3D_ASSERT(param->default_values);
if (is_compile && !(param->storage_modifiers & HLSL_STORAGE_UNIFORM))
continue;
hlsl_init_simple_deref_from_var(&param_deref, param);
for (j = 0; j < comp_count; ++j)
{
struct hlsl_type *type = hlsl_type_get_component_type(ctx, param->data_type, j);
struct hlsl_constant_value value;
struct hlsl_ir_node *comp;
struct hlsl_block store_block;
if (!param->default_values[j].string)
{
value.u[0] = param->default_values[j].number;
if (!(comp = hlsl_new_constant(ctx, type, &value, loc)))
return NULL;
hlsl_block_add_instr(args->instrs, comp);
if (!hlsl_new_store_component(ctx, &store_block, &param_deref, j, comp))
return NULL;
hlsl_block_add_block(args->instrs, &store_block);
}
}
}
if (!(call = hlsl_new_call(ctx, func, loc)))
return NULL;
hlsl_block_add_instr(args->instrs, call);
if (is_compile)
return call;
for (i = 0; i < args->args_count; ++i)
{
struct hlsl_ir_var *param = func->parameters.vars[i];
struct hlsl_ir_node *arg = args->args[i];
if (param->storage_modifiers & HLSL_STORAGE_OUT)
{
struct hlsl_ir_load *load;
if (arg->data_type->modifiers & HLSL_MODIFIER_CONST)
hlsl_error(ctx, &arg->loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Output argument to \"%s\" is const.", func->func->name);
if (!(load = hlsl_new_var_load(ctx, param, &arg->loc)))
return NULL;
hlsl_block_add_instr(args->instrs, &load->node);
if (!add_assignment(ctx, args->instrs, arg, ASSIGN_OP_ASSIGN, &load->node))
return NULL;
}
}
if (func->return_var)
{
struct hlsl_ir_load *load;
if (!(load = hlsl_new_var_load(ctx, func->return_var, loc)))
return false;
hlsl_block_add_instr(args->instrs, &load->node);
}
else
{
struct hlsl_ir_node *expr;
if (!(expr = hlsl_new_void_expr(ctx, loc)))
return false;
hlsl_block_add_instr(args->instrs, expr);
}
return call;
}
static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type = arg->data_type;
if (type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF)
return arg;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return add_implicit_conversion(ctx, params->instrs, arg, type, loc);
}
static bool convert_args(struct hlsl_ctx *ctx, const struct parse_initializer *params,
struct hlsl_type *type, const struct vkd3d_shader_location *loc)
{
unsigned int i;
for (i = 0; i < params->args_count; ++i)
{
struct hlsl_ir_node *new_arg;
if (!(new_arg = add_implicit_conversion(ctx, params->instrs, params->args[i], type, loc)))
return false;
params->args[i] = new_arg;
}
return true;
}
static struct hlsl_type *elementwise_intrinsic_get_common_type(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
enum hlsl_base_type base = params->args[0]->data_type->e.numeric.type;
bool vectors = false, matrices = false;
unsigned int dimx = 4, dimy = 4;
struct hlsl_type *common_type;
unsigned int i;
for (i = 0; i < params->args_count; ++i)
{
struct hlsl_type *arg_type = params->args[i]->data_type;
base = expr_common_base_type(base, arg_type->e.numeric.type);
if (arg_type->class == HLSL_CLASS_VECTOR)
{
vectors = true;
dimx = min(dimx, arg_type->dimx);
}
else if (arg_type->class == HLSL_CLASS_MATRIX)
{
matrices = true;
dimx = min(dimx, arg_type->dimx);
dimy = min(dimy, arg_type->dimy);
}
}
if (matrices && vectors)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Cannot use both matrices and vectors in an elementwise intrinsic.");
return NULL;
}
else if (matrices)
{
common_type = hlsl_get_matrix_type(ctx, base, dimx, dimy);
}
else if (vectors)
{
common_type = hlsl_get_vector_type(ctx, base, dimx);
}
else
{
common_type = hlsl_get_scalar_type(ctx, base);
}
return common_type;
}
static bool elementwise_intrinsic_convert_args(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *common_type;
if (!(common_type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
return convert_args(ctx, params, common_type, loc);
}
static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
enum hlsl_base_type base_type;
struct hlsl_type *type;
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
base_type = type->e.numeric.type == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
type = hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
return convert_args(ctx, params, type, loc);
}
static bool elementwise_intrinsic_uint_convert_args(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type;
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->dimx, type->dimy);
return convert_args(ctx, params, type, loc);
}
static bool intrinsic_abs(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, params->args[0], loc);
}
static bool write_acos_or_asin(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc, bool asin_mode)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type;
char *body;
static const char template[] =
"%s %s(%s x)\n"
"{\n"
" %s abs_arg = abs(x);\n"
" %s poly_approx = (((-0.018729\n"
" * abs_arg + 0.074261)\n"
" * abs_arg - 0.212114)\n"
" * abs_arg + 1.570729);\n"
" %s correction = sqrt(1.0 - abs_arg);\n"
" %s zero_flip = (x < 0.0) * (-2.0 * correction * poly_approx + 3.141593);\n"
" %s result = poly_approx * correction + zero_flip;\n"
" return %s;\n"
"}";
static const char fn_name_acos[] = "acos";
static const char fn_name_asin[] = "asin";
static const char return_stmt_acos[] = "result";
static const char return_stmt_asin[] = "-result + 1.570796";
const char *fn_name = asin_mode ? fn_name_asin : fn_name_acos;
type = params->args[0]->data_type;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, fn_name, type->name,
type->name, type->name, type->name, type->name, type->name,
(asin_mode ? return_stmt_asin : return_stmt_acos))))
return false;
func = hlsl_compile_internal_function(ctx, fn_name, body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_acos(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return write_acos_or_asin(ctx, params, loc, false);
}
/* Find the type corresponding to the given source type, with the same
* dimensions but a different base type. */
static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
const struct hlsl_type *type, enum hlsl_base_type base_type)
{
return hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
}
static bool add_combine_components(struct hlsl_ctx *ctx, const struct parse_initializer *params,
struct hlsl_ir_node *arg, enum hlsl_ir_expr_op op, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *res, *load;
unsigned int i, count;
count = hlsl_type_component_count(arg->data_type);
if (!(res = hlsl_add_load_component(ctx, params->instrs, arg, 0, loc)))
return false;
for (i = 1; i < count; ++i)
{
if (!(load = hlsl_add_load_component(ctx, params->instrs, arg, i, loc)))
return false;
if (!(res = hlsl_new_binary_expr(ctx, op, res, load)))
return NULL;
hlsl_block_add_instr(params->instrs, res);
}
return true;
}
static bool intrinsic_all(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0], *cast;
struct hlsl_type *bool_type;
bool_type = convert_numeric_type(ctx, arg->data_type, HLSL_TYPE_BOOL);
if (!(cast = add_cast(ctx, params->instrs, arg, bool_type, loc)))
return false;
return add_combine_components(ctx, params, cast, HLSL_OP2_LOGIC_AND, loc);
}
static bool intrinsic_any(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0], *cast;
struct hlsl_type *bool_type;
bool_type = convert_numeric_type(ctx, arg->data_type, HLSL_TYPE_BOOL);
if (!(cast = add_cast(ctx, params->instrs, arg, bool_type, loc)))
return false;
return add_combine_components(ctx, params, cast, HLSL_OP2_LOGIC_OR, loc);
}
static bool intrinsic_asin(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return write_acos_or_asin(ctx, params, loc, true);
}
static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
const struct parse_initializer *params,
const struct vkd3d_shader_location *loc, bool atan2_mode)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type;
struct vkd3d_string_buffer *buf;
int ret;
static const char atan2_name[] = "atan2";
static const char atan_name[] = "atan";
static const char atan2_header_template[] =
"%s atan2(%s y, %s x)\n"
"{\n"
" %s in_y, in_x;\n"
" in_y = y;\n"
" in_x = x;\n";
static const char atan_header_template[] =
"%s atan(%s y)\n"
"{\n"
" %s in_y, in_x;\n"
" in_y = y;\n"
" in_x = 1.0;\n";
static const char body_template[] =
" %s recip, input, x2, poly_approx, flipped;"
" recip = 1.0 / max(abs(in_y), abs(in_x));\n"
" input = recip * min(abs(in_y), abs(in_x));\n"
" x2 = input * input;\n"
" poly_approx = ((((0.020835\n"
" * x2 - 0.085133)\n"
" * x2 + 0.180141)\n"
" * x2 - 0.330299)\n"
" * x2 + 0.999866)\n"
" * input;\n"
" flipped = poly_approx * -2.0 + 1.570796;\n"
" poly_approx += abs(in_x) < abs(in_y) ? flipped : 0.0;\n"
" poly_approx += in_x < 0.0 ? -3.1415927 : 0.0;\n"
" return (min(in_x, in_y) < 0.0 && max(in_x, in_y) >= 0.0)\n"
" ? -poly_approx\n"
" : poly_approx;\n"
"}";
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
type = params->args[0]->data_type;
if (!(buf = hlsl_get_string_buffer(ctx)))
return false;
if (atan2_mode)
ret = vkd3d_string_buffer_printf(buf, atan2_header_template,
type->name, type->name, type->name, type->name);
else
ret = vkd3d_string_buffer_printf(buf, atan_header_template,
type->name, type->name, type->name);
if (ret < 0)
{
hlsl_release_string_buffer(ctx, buf);
return false;
}
ret = vkd3d_string_buffer_printf(buf, body_template, type->name);
if (ret < 0)
{
hlsl_release_string_buffer(ctx, buf);
return false;
}
func = hlsl_compile_internal_function(ctx,
atan2_mode ? atan2_name : atan_name, buf->buffer);
hlsl_release_string_buffer(ctx, buf);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_atan(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return write_atan_or_atan2(ctx, params, loc, false);
}
static bool intrinsic_atan2(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return write_atan_or_atan2(ctx, params, loc, true);
}
static bool intrinsic_asfloat(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *data_type;
data_type = params->args[0]->data_type;
if (data_type->e.numeric.type == HLSL_TYPE_BOOL || data_type->e.numeric.type == HLSL_TYPE_DOUBLE)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong argument type of asfloat(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
}
data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_FLOAT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
}
static bool intrinsic_asint(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *data_type;
data_type = params->args[0]->data_type;
if (data_type->e.numeric.type == HLSL_TYPE_BOOL || data_type->e.numeric.type == HLSL_TYPE_DOUBLE)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong argument type of asint(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
}
data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_INT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
}
static bool intrinsic_asuint(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *data_type;
if (params->args_count != 1 && params->args_count != 3)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function 'asuint': expected 1 or 3, but got %u.", params->args_count);
return false;
}
if (params->args_count == 3)
{
hlsl_fixme(ctx, loc, "Double-to-integer conversion.");
return false;
}
data_type = params->args[0]->data_type;
if (data_type->e.numeric.type == HLSL_TYPE_BOOL || data_type->e.numeric.type == HLSL_TYPE_DOUBLE)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of asuint(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
}
data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_UINT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
}
static bool intrinsic_ceil(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_CEIL, arg, loc);
}
static bool intrinsic_clamp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *max;
if (!elementwise_intrinsic_convert_args(ctx, params, loc))
return false;
if (!(max = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MAX, params->args[0], params->args[1], loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MIN, max, params->args[2], loc);
}
static bool intrinsic_clip(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *condition, *jump;
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
condition = params->args[0];
if (ctx->profile->major_version < 4 && hlsl_type_component_count(condition->data_type) > 4)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, condition->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Argument type cannot exceed 4 components, got type \"%s\".", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_DISCARD_NEG, condition, loc)))
return false;
hlsl_block_add_instr(params->instrs, jump);
return true;
}
static bool intrinsic_cos(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_COS, arg, loc);
}
static bool write_cosh_or_sinh(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc, bool sinh_mode)
{
struct hlsl_ir_function_decl *func;
struct hlsl_ir_node *arg;
const char *fn_name, *type_name;
char *body;
static const char template[] =
"%s %s(%s x)\n"
"{\n"
" return (exp(x) %s exp(-x)) / 2;\n"
"}\n";
static const char fn_name_sinh[] = "sinh";
static const char fn_name_cosh[] = "cosh";
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
type_name = arg->data_type->name;
fn_name = sinh_mode ? fn_name_sinh : fn_name_cosh;
if (!(body = hlsl_sprintf_alloc(ctx, template,
type_name, fn_name, type_name, sinh_mode ? "-" : "+")))
return false;
func = hlsl_compile_internal_function(ctx, fn_name, body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_cosh(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return write_cosh_or_sinh(ctx, params, loc, false);
}
static bool intrinsic_cross(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1_swzl1, *arg1_swzl2, *arg2_swzl1, *arg2_swzl2;
struct hlsl_ir_node *arg1 = params->args[0], *arg2 = params->args[1];
struct hlsl_ir_node *arg1_cast, *arg2_cast, *mul1_neg, *mul1, *mul2;
struct hlsl_type *cast_type;
enum hlsl_base_type base;
if (arg1->data_type->e.numeric.type == HLSL_TYPE_HALF && arg2->data_type->e.numeric.type == HLSL_TYPE_HALF)
base = HLSL_TYPE_HALF;
else
base = HLSL_TYPE_FLOAT;
cast_type = hlsl_get_vector_type(ctx, base, 3);
if (!(arg1_cast = add_implicit_conversion(ctx, params->instrs, arg1, cast_type, loc)))
return false;
if (!(arg2_cast = add_implicit_conversion(ctx, params->instrs, arg2, cast_type, loc)))
return false;
if (!(arg1_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg1_cast, loc)))
return false;
hlsl_block_add_instr(params->instrs, arg1_swzl1);
if (!(arg2_swzl1 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg2_cast, loc)))
return false;
hlsl_block_add_instr(params->instrs, arg2_swzl1);
if (!(mul1 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg1_swzl1, arg2_swzl1, loc)))
return false;
if (!(mul1_neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, mul1, loc)))
return false;
hlsl_block_add_instr(params->instrs, mul1_neg);
if (!(arg1_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Y, Z, X, Y), 3, arg1_cast, loc)))
return false;
hlsl_block_add_instr(params->instrs, arg1_swzl2);
if (!(arg2_swzl2 = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, X, Y, Z), 3, arg2_cast, loc)))
return false;
hlsl_block_add_instr(params->instrs, arg2_swzl2);
if (!(mul2 = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg1_swzl2, arg2_swzl2, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, mul2, mul1_neg, loc);
}
static bool intrinsic_ddx(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX, arg, loc);
}
static bool intrinsic_ddx_coarse(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX_COARSE, arg, loc);
}
static bool intrinsic_ddx_fine(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX_FINE, arg, loc);
}
static bool intrinsic_ddy(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY, arg, loc);
}
static bool intrinsic_ddy_coarse(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY_COARSE, arg, loc);
}
static bool intrinsic_degrees(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg, *deg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
/* 1 rad = 180/pi degree = 57.2957795 degree */
if (!(deg = hlsl_new_float_constant(ctx, 57.2957795f, loc)))
return false;
hlsl_block_add_instr(params->instrs, deg);
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, deg, loc);
}
static bool intrinsic_ddy_fine(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY_FINE, arg, loc);
}
static bool intrinsic_determinant(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
static const char determinant2x2[] =
"%s determinant(%s2x2 m)\n"
"{\n"
" return m._11 * m._22 - m._12 * m._21;\n"
"}";
static const char determinant3x3[] =
"%s determinant(%s3x3 m)\n"
"{\n"
" %s2x2 m1 = { m._22, m._23, m._32, m._33 };\n"
" %s2x2 m2 = { m._21, m._23, m._31, m._33 };\n"
" %s2x2 m3 = { m._21, m._22, m._31, m._32 };\n"
" %s3 v1 = { m._11, -m._12, m._13 };\n"
" %s3 v2 = { determinant(m1), determinant(m2), determinant(m3) };\n"
" return dot(v1, v2);\n"
"}";
static const char determinant4x4[] =
"%s determinant(%s4x4 m)\n"
"{\n"
" %s3x3 m1 = { m._22, m._23, m._24, m._32, m._33, m._34, m._42, m._43, m._44 };\n"
" %s3x3 m2 = { m._21, m._23, m._24, m._31, m._33, m._34, m._41, m._43, m._44 };\n"
" %s3x3 m3 = { m._21, m._22, m._24, m._31, m._32, m._34, m._41, m._42, m._44 };\n"
" %s3x3 m4 = { m._21, m._22, m._23, m._31, m._32, m._33, m._41, m._42, m._43 };\n"
" %s4 v1 = { m._11, -m._12, m._13, -m._14 };\n"
" %s4 v2 = { determinant(m1), determinant(m2), determinant(m3), determinant(m4) };\n"
" return dot(v1, v2);\n"
"}";
static const char *templates[] =
{
[2] = determinant2x2,
[3] = determinant3x3,
[4] = determinant4x4,
};
struct hlsl_ir_node *arg = params->args[0];
const struct hlsl_type *type = arg->data_type;
struct hlsl_ir_function_decl *func;
const char *typename, *template;
unsigned int dim;
char *body;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_MATRIX)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid argument type.");
return false;
}
dim = min(type->dimx, type->dimy);
if (dim == 1)
{
if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
return false;
return hlsl_add_load_component(ctx, params->instrs, arg, 0, loc);
}
typename = type->e.numeric.type == HLSL_TYPE_HALF ? "half" : "float";
template = templates[dim];
switch (dim)
{
case 2:
body = hlsl_sprintf_alloc(ctx, template, typename, typename);
break;
case 3:
body = hlsl_sprintf_alloc(ctx, template, typename, typename, typename,
typename, typename, typename, typename);
break;
case 4:
body = hlsl_sprintf_alloc(ctx, template, typename, typename, typename,
typename, typename, typename, typename, typename);
break;
default:
vkd3d_unreachable();
}
if (!body)
return false;
func = hlsl_compile_internal_function(ctx, "determinant", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_distance(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1, *arg2, *neg, *add, *dot;
if (!(arg1 = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(arg2 = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
return false;
if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, arg2, loc)))
return false;
if (!(add = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, arg1, neg, loc)))
return false;
if (!(dot = add_binary_dot_expr(ctx, params->instrs, add, add, loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SQRT, dot, loc);
}
static bool intrinsic_dot(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return !!add_binary_dot_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
}
static bool intrinsic_dst(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type, *vec4_type;
char *body;
static const char template[] =
"%s dst(%s i0, %s i1)\n"
"{\n"
/* Scalars and vector-4s are both valid inputs, so promote scalars
* if necessary. */
" %s src0 = i0, src1 = i1;\n"
" return %s(1, src0.y * src1.y, src0.z, src1.w);\n"
"}";
if (!elementwise_intrinsic_convert_args(ctx, params, loc))
return false;
type = params->args[0]->data_type;
if (!(type->class == HLSL_CLASS_SCALAR
|| (type->class == HLSL_CLASS_VECTOR && type->dimx == 4)))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong dimension for dst(): expected scalar or 4-dimensional vector, but got %s.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
}
vec4_type = hlsl_get_vector_type(ctx, type->e.numeric.type, 4);
if (!(body = hlsl_sprintf_alloc(ctx, template,
vec4_type->name, type->name, type->name,
vec4_type->name,
vec4_type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "dst", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_exp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg, *mul, *coeff;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
/* 1/ln(2) */
if (!(coeff = hlsl_new_float_constant(ctx, 1.442695f, loc)))
return false;
hlsl_block_add_instr(params->instrs, coeff);
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, coeff, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, mul, loc);
}
static bool intrinsic_exp2(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, arg, loc);
}
static bool intrinsic_faceforward(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type;
char *body;
static const char template[] =
"%s faceforward(%s n, %s i, %s ng)\n"
"{\n"
" return dot(i, ng) < 0 ? n : -n;\n"
"}\n";
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, type->name, type->name, type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "faceforward", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_f16tof32(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *type;
if (!elementwise_intrinsic_uint_convert_args(ctx, params, loc))
return false;
type = convert_numeric_type(ctx, params->args[0]->data_type, HLSL_TYPE_FLOAT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_F16TOF32, operands, type, loc);
}
static bool intrinsic_floor(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc);
}
static bool intrinsic_fmod(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *x, *y, *div, *abs, *frac, *neg_frac, *ge, *select, *zero;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
static const struct hlsl_constant_value zero_value;
if (!(x = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(y = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
return false;
if (!(div = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, x, y, loc)))
return false;
if (!(zero = hlsl_new_constant(ctx, div->data_type, &zero_value, loc)))
return false;
hlsl_block_add_instr(params->instrs, zero);
if (!(abs = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, div, loc)))
return false;
if (!(frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, abs, loc)))
return false;
if (!(neg_frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, frac, loc)))
return false;
if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL, div, zero, loc)))
return false;
operands[0] = ge;
operands[1] = frac;
operands[2] = neg_frac;
if (!(select = add_expr(ctx, params->instrs, HLSL_OP3_TERNARY, operands, x->data_type, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, select, y, loc);
}
static bool intrinsic_frac(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, arg, loc);
}
static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type;
char *body;
static const char template[] =
"%s fwidth(%s x)\n"
"{\n"
" return abs(ddx(x)) + abs(ddy(x));\n"
"}";
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "fwidth", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_ldexp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
if (!(arg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, params->args[1], loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, params->args[0], arg, loc);
}
static bool intrinsic_length(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type = params->args[0]->data_type;
struct hlsl_ir_node *arg, *dot;
if (type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Invalid type %s.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(dot = add_binary_dot_expr(ctx, params->instrs, arg, arg, loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SQRT, dot, loc);
}
static bool intrinsic_lerp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *neg, *add, *mul;
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, params->args[0], loc)))
return false;
if (!(add = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, params->args[1], neg, loc)))
return false;
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, params->args[2], add, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, params->args[0], mul, loc);
}
static struct hlsl_ir_node * add_pow_expr(struct hlsl_ctx *ctx,
struct hlsl_block *instrs, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *log, *mul;
if (!(log = add_unary_arithmetic_expr(ctx, instrs, HLSL_OP1_LOG2, arg1, loc)))
return NULL;
if (!(mul = add_binary_arithmetic_expr(ctx, instrs, HLSL_OP2_MUL, arg2, log, loc)))
return NULL;
return add_unary_arithmetic_expr(ctx, instrs, HLSL_OP1_EXP2, mul, loc);
}
static bool intrinsic_lit(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
static const char body[] =
"float4 lit(float n_l, float n_h, float m)\n"
"{\n"
" float4 ret;\n"
" ret.xw = 1.0;\n"
" ret.y = max(n_l, 0);\n"
" ret.z = (n_l < 0 || n_h < 0) ? 0 : pow(n_h, m);\n"
" return ret;\n"
"}";
if (params->args[0]->data_type->class != HLSL_CLASS_SCALAR
|| params->args[1]->data_type->class != HLSL_CLASS_SCALAR
|| params->args[2]->data_type->class != HLSL_CLASS_SCALAR)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Invalid argument type.");
return false;
}
if (!(func = hlsl_compile_internal_function(ctx, "lit", body)))
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_log(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *log, *arg, *coeff;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(log = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc)))
return false;
/* ln(2) */
if (!(coeff = hlsl_new_float_constant(ctx, 0.69314718055f, loc)))
return false;
hlsl_block_add_instr(params->instrs, coeff);
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, log, coeff, loc);
}
static bool intrinsic_log10(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *log, *arg, *coeff;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(log = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc)))
return false;
/* 1 / log2(10) */
if (!(coeff = hlsl_new_float_constant(ctx, 0.301029996f, loc)))
return false;
hlsl_block_add_instr(params->instrs, coeff);
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, log, coeff, loc);
}
static bool intrinsic_log2(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, arg, loc);
}
static bool intrinsic_mad(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
if (!elementwise_intrinsic_convert_args(ctx, params, loc))
return false;
args[0] = params->args[0];
args[1] = params->args[1];
args[2] = params->args[2];
return add_expr(ctx, params->instrs, HLSL_OP3_MAD, args, args[0]->data_type, loc);
}
static bool intrinsic_max(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
if (!elementwise_intrinsic_convert_args(ctx, params, loc))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MAX, params->args[0], params->args[1], loc);
}
static bool intrinsic_min(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
if (!elementwise_intrinsic_convert_args(ctx, params, loc))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MIN, params->args[0], params->args[1], loc);
}
static bool intrinsic_mul(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1 = params->args[0], *arg2 = params->args[1], *cast1, *cast2;
enum hlsl_base_type base = expr_common_base_type(arg1->data_type->e.numeric.type, arg2->data_type->e.numeric.type);
struct hlsl_type *cast_type1 = arg1->data_type, *cast_type2 = arg2->data_type, *matrix_type, *ret_type;
unsigned int i, j, k, vect_count = 0;
struct hlsl_deref var_deref;
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
if (arg1->data_type->class == HLSL_CLASS_SCALAR || arg2->data_type->class == HLSL_CLASS_SCALAR)
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg1, arg2, loc);
if (arg1->data_type->class == HLSL_CLASS_VECTOR)
{
vect_count++;
cast_type1 = hlsl_get_matrix_type(ctx, base, arg1->data_type->dimx, 1);
}
if (arg2->data_type->class == HLSL_CLASS_VECTOR)
{
vect_count++;
cast_type2 = hlsl_get_matrix_type(ctx, base, 1, arg2->data_type->dimx);
}
matrix_type = hlsl_get_matrix_type(ctx, base, cast_type2->dimx, cast_type1->dimy);
if (vect_count == 0)
{
ret_type = matrix_type;
}
else if (vect_count == 1)
{
VKD3D_ASSERT(matrix_type->dimx == 1 || matrix_type->dimy == 1);
ret_type = hlsl_get_vector_type(ctx, base, matrix_type->dimx * matrix_type->dimy);
}
else
{
VKD3D_ASSERT(matrix_type->dimx == 1 && matrix_type->dimy == 1);
ret_type = hlsl_get_scalar_type(ctx, base);
}
if (!(cast1 = add_implicit_conversion(ctx, params->instrs, arg1, cast_type1, loc)))
return false;
if (!(cast2 = add_implicit_conversion(ctx, params->instrs, arg2, cast_type2, loc)))
return false;
if (!(var = hlsl_new_synthetic_var(ctx, "mul", matrix_type, loc)))
return false;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < matrix_type->dimx; ++i)
{
for (j = 0; j < matrix_type->dimy; ++j)
{
struct hlsl_ir_node *instr = NULL;
struct hlsl_block block;
for (k = 0; k < cast_type1->dimx && k < cast_type2->dimy; ++k)
{
struct hlsl_ir_node *value1, *value2, *mul;
if (!(value1 = hlsl_add_load_component(ctx, params->instrs,
cast1, j * cast1->data_type->dimx + k, loc)))
return false;
if (!(value2 = hlsl_add_load_component(ctx, params->instrs,
cast2, k * cast2->data_type->dimx + i, loc)))
return false;
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, value1, value2, loc)))
return false;
if (instr)
{
if (!(instr = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, instr, mul, loc)))
return false;
}
else
{
instr = mul;
}
}
if (!hlsl_new_store_component(ctx, &block, &var_deref, j * matrix_type->dimx + i, instr))
return false;
hlsl_block_add_block(params->instrs, &block);
}
}
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return false;
hlsl_block_add_instr(params->instrs, &load->node);
return !!add_implicit_conversion(ctx, params->instrs, &load->node, ret_type, loc);
}
static bool intrinsic_normalize(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type = params->args[0]->data_type;
struct hlsl_ir_node *dot, *rsq, *arg;
if (type->class == HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Invalid type %s.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(dot = add_binary_dot_expr(ctx, params->instrs, arg, arg, loc)))
return false;
if (!(rsq = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_RSQ, dot, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, rsq, arg, loc);
}
static bool intrinsic_pow(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
return !!add_pow_expr(ctx, params->instrs, params->args[0], params->args[1], loc);
}
static bool intrinsic_radians(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg, *rad;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
/* 1 degree = pi/180 rad = 0.0174532925f rad */
if (!(rad = hlsl_new_float_constant(ctx, 0.0174532925f, loc)))
return false;
hlsl_block_add_instr(params->instrs, rad);
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, rad, loc);
}
static bool intrinsic_rcp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_RCP, arg, loc);
}
static bool intrinsic_reflect(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *i = params->args[0], *n = params->args[1];
struct hlsl_ir_node *dot, *mul_n, *two_dot, *neg;
if (!(dot = add_binary_dot_expr(ctx, params->instrs, i, n, loc)))
return false;
if (!(two_dot = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, dot, dot, loc)))
return false;
if (!(mul_n = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, n, two_dot, loc)))
return false;
if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, mul_n, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, i, neg, loc);
}
static bool intrinsic_refract(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *r_type = params->args[0]->data_type;
struct hlsl_type *n_type = params->args[1]->data_type;
struct hlsl_type *i_type = params->args[2]->data_type;
struct hlsl_type *res_type, *idx_type, *scal_type;
struct parse_initializer mut_params;
struct hlsl_ir_function_decl *func;
enum hlsl_base_type base;
char *body;
static const char template[] =
"%s refract(%s r, %s n, %s i)\n"
"{\n"
" %s d, t;\n"
" d = dot(r, n);\n"
" t = 1 - i.x * i.x * (1 - d * d);\n"
" return t >= 0.0 ? i.x * r - (i.x * d + sqrt(t)) * n : 0;\n"
"}";
if (r_type->class == HLSL_CLASS_MATRIX
|| n_type->class == HLSL_CLASS_MATRIX
|| i_type->class == HLSL_CLASS_MATRIX)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Matrix arguments are not supported.");
return false;
}
VKD3D_ASSERT(params->args_count == 3);
mut_params = *params;
mut_params.args_count = 2;
if (!(res_type = elementwise_intrinsic_get_common_type(ctx, &mut_params, loc)))
return false;
base = expr_common_base_type(res_type->e.numeric.type, i_type->e.numeric.type);
base = base == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
res_type = convert_numeric_type(ctx, res_type, base);
idx_type = convert_numeric_type(ctx, i_type, base);
scal_type = hlsl_get_scalar_type(ctx, base);
if (!(body = hlsl_sprintf_alloc(ctx, template, res_type->name, res_type->name,
res_type->name, idx_type->name, scal_type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "refract", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_round(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc);
}
static bool intrinsic_rsqrt(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_RSQ, arg, loc);
}
static bool intrinsic_saturate(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc);
}
static bool intrinsic_sign(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *lt, *neg, *op1, *op2, *zero, *arg = params->args[0];
static const struct hlsl_constant_value zero_value;
struct hlsl_type *int_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_INT,
arg->data_type->dimx, arg->data_type->dimy);
if (!(zero = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, arg->data_type->e.numeric.type), &zero_value, loc)))
return false;
hlsl_block_add_instr(params->instrs, zero);
/* Check if 0 < arg, cast bool to int */
if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, zero, arg, loc)))
return false;
if (!(op1 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc)))
return false;
/* Check if arg < 0, cast bool to int and invert (meaning true is -1) */
if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, arg, zero, loc)))
return false;
if (!(op2 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc)))
return false;
if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, op2, loc)))
return false;
/* Adding these two together will make 1 when > 0, -1 when < 0, and 0 when neither */
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, neg, op1, loc);
}
static bool intrinsic_sin(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc);
}
static bool intrinsic_sincos(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type;
char *body;
static const char template[] =
"void sincos(%s f, out %s s, out %s c)\n"
"{\n"
" s = sin(f);\n"
" c = cos(f);\n"
"}";
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
type = params->args[0]->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, type->name, type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "sincos", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_sinh(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return write_cosh_or_sinh(ctx, params, loc, true);
}
/* smoothstep(a, b, x) = p^2 (3 - 2p), where p = saturate((x - a)/(b - a)) */
static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
struct hlsl_type *type;
char *body;
static const char template[] =
"%s smoothstep(%s low, %s high, %s x)\n"
"{\n"
" %s p = saturate((x - low) / (high - low));\n"
" return (p * p) * (3 - 2 * p);\n"
"}";
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
return false;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name, type->name, type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "smoothstep", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_sqrt(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SQRT, arg, loc);
}
static bool intrinsic_step(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *ge;
struct hlsl_type *type;
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL,
params->args[1], params->args[0], loc)))
return false;
type = ge->data_type;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc);
}
static bool intrinsic_tan(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0], *sin, *cos;
if (!(sin = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc)))
return false;
if (!(cos = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_COS, arg, loc)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, sin, cos, loc);
}
static bool intrinsic_tanh(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_function_decl *func;
struct hlsl_ir_node *arg;
struct hlsl_type *type;
char *body;
static const char template[] =
"%s tanh(%s x)\n"
"{\n"
" %s exp_pos, exp_neg;\n"
" exp_pos = exp(x);\n"
" exp_neg = exp(-x);\n"
" return (exp_pos - exp_neg) / (exp_pos + exp_neg);\n"
"}\n";
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
type = arg->data_type;
if (!(body = hlsl_sprintf_alloc(ctx, template,
type->name, type->name, type->name)))
return false;
func = hlsl_compile_internal_function(ctx, "tanh", body);
vkd3d_free(body);
if (!func)
return false;
return !!add_user_call(ctx, func, params, false, loc);
}
static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc, const char *name, enum hlsl_sampler_dim dim)
{
unsigned int sampler_dim = hlsl_sampler_dim_count(dim);
struct hlsl_resource_load_params load_params = { 0 };
const struct hlsl_type *sampler_type;
struct hlsl_ir_node *coords, *sample;
if (params->args_count != 2 && params->args_count != 4)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function '%s': expected 2 or 4, but got %u.", name, params->args_count);
return false;
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_SAMPLER
|| (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 1 of '%s': expected 'sampler' or '%s', but got '%s'.",
name, ctx->builtin_types.sampler[dim]->name, string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (!strcmp(name, "tex2Dbias")
|| !strcmp(name, "tex2Dlod"))
{
struct hlsl_ir_node *lod, *c;
if (!strcmp(name, "tex2Dlod"))
load_params.type = HLSL_RESOURCE_SAMPLE_LOD;
else
load_params.type = HLSL_RESOURCE_SAMPLE_LOD_BIAS;
if (!(c = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), sampler_dim, params->args[1], loc)))
return false;
hlsl_block_add_instr(params->instrs, c);
if (!(coords = add_implicit_conversion(ctx, params->instrs, c,
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
{
return false;
}
if (!(lod = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(W, W, W, W), 1, params->args[1], loc)))
return false;
hlsl_block_add_instr(params->instrs, lod);
if (!(load_params.lod = add_implicit_conversion(ctx, params->instrs, lod,
hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
{
return false;
}
}
else if (!strcmp(name, "tex2Dproj")
|| !strcmp(name, "tex3Dproj")
|| !strcmp(name, "texCUBEproj"))
{
if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4), loc)))
{
return false;
}
if (hlsl_version_ge(ctx, 4, 0))
{
struct hlsl_ir_node *divisor;
if (!(divisor = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(W, W, W, W), sampler_dim, coords, loc)))
return false;
hlsl_block_add_instr(params->instrs, divisor);
if (!(coords = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), sampler_dim, coords, loc)))
return false;
hlsl_block_add_instr(params->instrs, coords);
if (!(coords = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, coords, divisor, loc)))
return false;
load_params.type = HLSL_RESOURCE_SAMPLE;
}
else
{
load_params.type = HLSL_RESOURCE_SAMPLE_PROJ;
}
}
else if (params->args_count == 4) /* Gradient sampling. */
{
if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
{
return false;
}
if (!(load_params.ddx = add_implicit_conversion(ctx, params->instrs, params->args[2],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
{
return false;
}
if (!(load_params.ddy = add_implicit_conversion(ctx, params->instrs, params->args[3],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
{
return false;
}
load_params.type = HLSL_RESOURCE_SAMPLE_GRAD;
}
else
{
load_params.type = HLSL_RESOURCE_SAMPLE;
if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
{
return false;
}
}
/* tex1D() functions never produce 1D resource declarations. For newer profiles half offset
is used for the second coordinate, while older ones appear to replicate first coordinate.*/
if (dim == HLSL_SAMPLER_DIM_1D)
{
struct hlsl_ir_load *load;
struct hlsl_ir_node *half;
struct hlsl_ir_var *var;
unsigned int idx = 0;
if (!(var = hlsl_new_synthetic_var(ctx, "coords", hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 2), loc)))
return false;
initialize_var_components(ctx, params->instrs, var, &idx, coords);
if (hlsl_version_ge(ctx, 4, 0))
{
if (!(half = hlsl_new_float_constant(ctx, 0.5f, loc)))
return false;
hlsl_block_add_instr(params->instrs, half);
initialize_var_components(ctx, params->instrs, var, &idx, half);
}
else
initialize_var_components(ctx, params->instrs, var, &idx, coords);
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return false;
hlsl_block_add_instr(params->instrs, &load->node);
coords = &load->node;
dim = HLSL_SAMPLER_DIM_2D;
}
load_params.coords = coords;
load_params.resource = params->args[0];
load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
load_params.sampling_dim = dim;
if (!(sample = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(params->instrs, sample);
return true;
}
static bool intrinsic_tex1D(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex1D", HLSL_SAMPLER_DIM_1D);
}
static bool intrinsic_tex1Dgrad(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex1Dgrad", HLSL_SAMPLER_DIM_1D);
}
static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex2D", HLSL_SAMPLER_DIM_2D);
}
static bool intrinsic_tex2Dbias(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex2Dbias", HLSL_SAMPLER_DIM_2D);
}
static bool intrinsic_tex2Dgrad(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex2Dgrad", HLSL_SAMPLER_DIM_2D);
}
static bool intrinsic_tex2Dlod(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex2Dlod", HLSL_SAMPLER_DIM_2D);
}
static bool intrinsic_tex2Dproj(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex2Dproj", HLSL_SAMPLER_DIM_2D);
}
static bool intrinsic_tex3D(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D);
}
static bool intrinsic_tex3Dgrad(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex3Dgrad", HLSL_SAMPLER_DIM_3D);
}
static bool intrinsic_tex3Dproj(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex3Dproj", HLSL_SAMPLER_DIM_3D);
}
static bool intrinsic_texCUBE(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE);
}
static bool intrinsic_texCUBEgrad(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "texCUBEgrad", HLSL_SAMPLER_DIM_CUBE);
}
static bool intrinsic_texCUBEproj(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "texCUBEproj", HLSL_SAMPLER_DIM_CUBE);
}
static bool intrinsic_transpose(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0];
struct hlsl_type *arg_type = arg->data_type;
struct hlsl_ir_load *var_load;
struct hlsl_deref var_deref;
struct hlsl_type *mat_type;
struct hlsl_ir_node *load;
struct hlsl_ir_var *var;
unsigned int i, j;
if (arg_type->class != HLSL_CLASS_SCALAR && arg_type->class != HLSL_CLASS_MATRIX)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, arg_type)))
hlsl_error(ctx, &arg->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 1 of transpose(): expected a matrix or scalar type, but got '%s'.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (arg_type->class == HLSL_CLASS_SCALAR)
{
hlsl_block_add_instr(params->instrs, arg);
return true;
}
mat_type = hlsl_get_matrix_type(ctx, arg_type->e.numeric.type, arg_type->dimy, arg_type->dimx);
if (!(var = hlsl_new_synthetic_var(ctx, "transpose", mat_type, loc)))
return false;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < arg_type->dimx; ++i)
{
for (j = 0; j < arg_type->dimy; ++j)
{
struct hlsl_block block;
if (!(load = hlsl_add_load_component(ctx, params->instrs, arg, j * arg->data_type->dimx + i, loc)))
return false;
if (!hlsl_new_store_component(ctx, &block, &var_deref, i * var->data_type->dimx + j, load))
return false;
hlsl_block_add_block(params->instrs, &block);
}
}
if (!(var_load = hlsl_new_var_load(ctx, var, loc)))
return false;
hlsl_block_add_instr(params->instrs, &var_load->node);
return true;
}
static bool intrinsic_trunc(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, arg, loc);
}
static bool intrinsic_d3dcolor_to_ubyte4(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0], *ret, *c, *swizzle;
struct hlsl_type *arg_type = arg->data_type;
if (arg_type->class != HLSL_CLASS_SCALAR && !(arg_type->class == HLSL_CLASS_VECTOR && arg_type->dimx == 4))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, arg_type)))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Wrong argument type '%s'.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
return false;
}
if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc)))
return false;
if (!(c = hlsl_new_float_constant(ctx, 255.0f + (0.5f / 256.0f), loc)))
return false;
hlsl_block_add_instr(params->instrs, c);
if (arg_type->class == HLSL_CLASS_VECTOR)
{
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, Y, X, W), 4, arg, loc)))
return false;
hlsl_block_add_instr(params->instrs, swizzle);
arg = swizzle;
}
if (!(ret = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, c, loc)))
return false;
if (hlsl_version_ge(ctx, 4, 0))
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, ret, loc);
return true;
}
static bool intrinsic_GetRenderTargetSampleCount(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_ir_node *expr;
if (!(expr = hlsl_new_expr(ctx, HLSL_OP0_RASTERIZER_SAMPLE_COUNT,
operands, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc)))
return false;
hlsl_block_add_instr(params->instrs, expr);
return true;
}
static const struct intrinsic_function
{
const char *name;
int param_count;
bool check_numeric;
bool (*handler)(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc);
}
intrinsic_functions[] =
{
/* Note: these entries should be kept in alphabetical order. */
{"D3DCOLORtoUBYTE4", 1, true, intrinsic_d3dcolor_to_ubyte4},
{"GetRenderTargetSampleCount", 0, true, intrinsic_GetRenderTargetSampleCount},
{"abs", 1, true, intrinsic_abs},
{"acos", 1, true, intrinsic_acos},
{"all", 1, true, intrinsic_all},
{"any", 1, true, intrinsic_any},
{"asfloat", 1, true, intrinsic_asfloat},
{"asin", 1, true, intrinsic_asin},
{"asint", 1, true, intrinsic_asint},
{"asuint", -1, true, intrinsic_asuint},
{"atan", 1, true, intrinsic_atan},
{"atan2", 2, true, intrinsic_atan2},
{"ceil", 1, true, intrinsic_ceil},
{"clamp", 3, true, intrinsic_clamp},
{"clip", 1, true, intrinsic_clip},
{"cos", 1, true, intrinsic_cos},
{"cosh", 1, true, intrinsic_cosh},
{"cross", 2, true, intrinsic_cross},
{"ddx", 1, true, intrinsic_ddx},
{"ddx_coarse", 1, true, intrinsic_ddx_coarse},
{"ddx_fine", 1, true, intrinsic_ddx_fine},
{"ddy", 1, true, intrinsic_ddy},
{"ddy_coarse", 1, true, intrinsic_ddy_coarse},
{"ddy_fine", 1, true, intrinsic_ddy_fine},
{"degrees", 1, true, intrinsic_degrees},
{"determinant", 1, true, intrinsic_determinant},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
{"dst", 2, true, intrinsic_dst},
{"exp", 1, true, intrinsic_exp},
{"exp2", 1, true, intrinsic_exp2},
{"f16tof32", 1, true, intrinsic_f16tof32},
{"faceforward", 3, true, intrinsic_faceforward},
{"floor", 1, true, intrinsic_floor},
{"fmod", 2, true, intrinsic_fmod},
{"frac", 1, true, intrinsic_frac},
{"fwidth", 1, true, intrinsic_fwidth},
{"ldexp", 2, true, intrinsic_ldexp},
{"length", 1, true, intrinsic_length},
{"lerp", 3, true, intrinsic_lerp},
{"lit", 3, true, intrinsic_lit},
{"log", 1, true, intrinsic_log},
{"log10", 1, true, intrinsic_log10},
{"log2", 1, true, intrinsic_log2},
{"mad", 3, true, intrinsic_mad},
{"max", 2, true, intrinsic_max},
{"min", 2, true, intrinsic_min},
{"mul", 2, true, intrinsic_mul},
{"normalize", 1, true, intrinsic_normalize},
{"pow", 2, true, intrinsic_pow},
{"radians", 1, true, intrinsic_radians},
{"rcp", 1, true, intrinsic_rcp},
{"reflect", 2, true, intrinsic_reflect},
{"refract", 3, true, intrinsic_refract},
{"round", 1, true, intrinsic_round},
{"rsqrt", 1, true, intrinsic_rsqrt},
{"saturate", 1, true, intrinsic_saturate},
{"sign", 1, true, intrinsic_sign},
{"sin", 1, true, intrinsic_sin},
{"sincos", 3, true, intrinsic_sincos},
{"sinh", 1, true, intrinsic_sinh},
{"smoothstep", 3, true, intrinsic_smoothstep},
{"sqrt", 1, true, intrinsic_sqrt},
{"step", 2, true, intrinsic_step},
{"tan", 1, true, intrinsic_tan},
{"tanh", 1, true, intrinsic_tanh},
{"tex1D", -1, false, intrinsic_tex1D},
{"tex1Dgrad", 4, false, intrinsic_tex1Dgrad},
{"tex2D", -1, false, intrinsic_tex2D},
{"tex2Dbias", 2, false, intrinsic_tex2Dbias},
{"tex2Dgrad", 4, false, intrinsic_tex2Dgrad},
{"tex2Dlod", 2, false, intrinsic_tex2Dlod},
{"tex2Dproj", 2, false, intrinsic_tex2Dproj},
{"tex3D", -1, false, intrinsic_tex3D},
{"tex3Dgrad", 4, false, intrinsic_tex3Dgrad},
{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
{"texCUBE", -1, false, intrinsic_texCUBE},
{"texCUBEgrad", 4, false, intrinsic_texCUBEgrad},
{"texCUBEproj", 2, false, intrinsic_texCUBEproj},
{"transpose", 1, true, intrinsic_transpose},
{"trunc", 1, true, intrinsic_trunc},
};
static int intrinsic_function_name_compare(const void *a, const void *b)
{
const struct intrinsic_function *func = b;
return strcmp(a, func->name);
}
static struct hlsl_block *add_call(struct hlsl_ctx *ctx, const char *name,
struct parse_initializer *args, const struct vkd3d_shader_location *loc)
{
struct intrinsic_function *intrinsic;
struct hlsl_ir_function_decl *decl;
if ((decl = find_function_call(ctx, name, args, false, loc)))
{
if (!add_user_call(ctx, decl, args, false, loc))
goto fail;
}
else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
sizeof(*intrinsic_functions), intrinsic_function_name_compare)))
{
if (intrinsic->param_count >= 0 && args->args_count != intrinsic->param_count)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function '%s': expected %u, but got %u.",
name, intrinsic->param_count, args->args_count);
goto fail;
}
if (intrinsic->check_numeric)
{
unsigned int i;
for (i = 0; i < args->args_count; ++i)
{
if (!hlsl_is_numeric_type(args->args[i]->data_type))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, args->args[i]->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument %u of '%s': expected a numeric type, but got '%s'.",
i + 1, name, string->buffer);
hlsl_release_string_buffer(ctx, string);
goto fail;
}
}
}
if (!intrinsic->handler(ctx, args, loc))
goto fail;
}
else if (rb_get(&ctx->functions, name))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "No compatible %u parameter declaration for \"%s\" found.",
args->args_count, name);
goto fail;
}
else
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Function \"%s\" is not defined.", name);
goto fail;
}
vkd3d_free(args->args);
return args->instrs;
fail:
free_parse_initializer(args);
return NULL;
}
static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const char *profile_name,
const char *function_name, struct parse_initializer *args, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *compile, *call_to_compile = NULL;
struct hlsl_ir_function_decl *decl;
if (!ctx->in_state_block && ctx->cur_scope != ctx->globals)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE,
"Shader compilation statements must be in global scope or a state block.");
free_parse_initializer(args);
return NULL;
}
if (!(decl = find_function_call(ctx, function_name, args, true, loc)))
{
if (rb_get(&ctx->functions, function_name))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"No compatible \"%s\" declaration with %u uniform parameters found.",
function_name, args->args_count);
}
else
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Function \"%s\" is not defined.", function_name);
}
free_parse_initializer(args);
return NULL;
}
if (!(call_to_compile = add_user_call(ctx, decl, args, true, loc)))
{
free_parse_initializer(args);
return NULL;
}
if (!(compile = hlsl_new_compile(ctx, profile_name, &call_to_compile, 1, args->instrs, loc)))
{
free_parse_initializer(args);
return NULL;
}
free_parse_initializer(args);
return make_block(ctx, compile);
}
static struct hlsl_block *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type,
struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
unsigned int i, idx = 0;
if (!(var = hlsl_new_synthetic_var(ctx, "constructor", type, loc)))
return NULL;
for (i = 0; i < params->args_count; ++i)
initialize_var_components(ctx, params->instrs, var, &idx, params->args[i]);
if (!(load = hlsl_new_var_load(ctx, var, loc)))
return NULL;
hlsl_block_add_instr(params->instrs, &load->node);
vkd3d_free(params->args);
return params->instrs;
}
static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *cond, struct hlsl_ir_node *first, struct hlsl_ir_node *second)
{
struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *cond_type = cond->data_type;
struct hlsl_type *common_type;
if (cond_type->class > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, cond_type)))
hlsl_error(ctx, &cond->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Ternary condition type '%s' is not numeric.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (first->data_type->class <= HLSL_CLASS_LAST_NUMERIC
&& second->data_type->class <= HLSL_CLASS_LAST_NUMERIC)
{
if (!(common_type = get_common_numeric_type(ctx, first, second, &first->loc)))
return false;
if (cond_type->dimx == 1 && cond_type->dimy == 1)
{
cond_type = hlsl_get_numeric_type(ctx, common_type->class,
HLSL_TYPE_BOOL, common_type->dimx, common_type->dimy);
if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
return false;
}
else
{
cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
cond_type->dimx, cond_type->dimy);
if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
return false;
if (common_type->dimx == 1 && common_type->dimy == 1)
{
common_type = hlsl_get_numeric_type(ctx, cond_type->class,
common_type->e.numeric.type, cond_type->dimx, cond_type->dimy);
}
else if (cond_type->dimx != common_type->dimx || cond_type->dimy != common_type->dimy)
{
/* This condition looks wrong but is correct.
* floatN is compatible with float1xN, but not with floatNx1. */
struct vkd3d_string_buffer *cond_string, *value_string;
cond_string = hlsl_type_to_string(ctx, cond_type);
value_string = hlsl_type_to_string(ctx, common_type);
if (cond_string && value_string)
hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Ternary condition type '%s' is not compatible with value type '%s'.",
cond_string->buffer, value_string->buffer);
hlsl_release_string_buffer(ctx, cond_string);
hlsl_release_string_buffer(ctx, value_string);
}
}
if (!(first = add_implicit_conversion(ctx, block, first, common_type, &first->loc)))
return false;
if (!(second = add_implicit_conversion(ctx, block, second, common_type, &second->loc)))
return false;
}
else
{
struct vkd3d_string_buffer *first_string, *second_string;
if (!hlsl_types_are_equal(first->data_type, second->data_type))
{
first_string = hlsl_type_to_string(ctx, first->data_type);
second_string = hlsl_type_to_string(ctx, second->data_type);
if (first_string && second_string)
hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Ternary argument types '%s' and '%s' do not match.",
first_string->buffer, second_string->buffer);
hlsl_release_string_buffer(ctx, first_string);
hlsl_release_string_buffer(ctx, second_string);
}
cond_type = hlsl_get_numeric_type(ctx, cond_type->class, HLSL_TYPE_BOOL,
cond_type->dimx, cond_type->dimy);
if (!(cond = add_implicit_conversion(ctx, block, cond, cond_type, &cond->loc)))
return false;
common_type = first->data_type;
}
VKD3D_ASSERT(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL);
args[0] = cond;
args[1] = first;
args[2] = second;
return add_expr(ctx, block, HLSL_OP3_TERNARY, args, common_type, &first->loc);
}
static unsigned int hlsl_offset_dim_count(enum hlsl_sampler_dim dim)
{
switch (dim)
{
case HLSL_SAMPLER_DIM_1D:
case HLSL_SAMPLER_DIM_1DARRAY:
return 1;
case HLSL_SAMPLER_DIM_2D:
case HLSL_SAMPLER_DIM_2DMS:
case HLSL_SAMPLER_DIM_2DARRAY:
case HLSL_SAMPLER_DIM_2DMSARRAY:
return 2;
case HLSL_SAMPLER_DIM_3D:
return 3;
case HLSL_SAMPLER_DIM_CUBE:
case HLSL_SAMPLER_DIM_CUBEARRAY:
case HLSL_SAMPLER_DIM_BUFFER:
/* Offset parameters not supported for these types. */
return 0;
default:
vkd3d_unreachable();
}
}
static bool raise_invalid_method_object_type(struct hlsl_ctx *ctx, const struct hlsl_type *object_type,
const char *method, const struct vkd3d_shader_location *loc)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Method '%s' is not defined on type '%s'.", method, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_LOAD};
unsigned int sampler_dim, offset_dim;
struct hlsl_ir_node *load;
bool multisampled;
if (object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
{
hlsl_fixme(ctx, loc, "Method '%s' for structured buffers.", name);
return false;
}
sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
multisampled = object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
|| object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
if (params->args_count < 1 + multisampled || params->args_count > 2 + multisampled + !!offset_dim)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method 'Load': expected between %u and %u, but got %u.",
1 + multisampled, 2 + multisampled + !!offset_dim, params->args_count);
return false;
}
if (multisampled)
{
if (!(load_params.sample_index = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), loc)))
return false;
}
if (!!offset_dim && params->args_count > 1 + multisampled)
{
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[1 + multisampled],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
}
if (params->args_count > 1 + multisampled + !!offset_dim)
{
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
}
/* +1 for the mipmap level for non-multisampled textures */
if (!(load_params.coords = add_implicit_conversion(ctx, block, params->args[0],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc)))
return false;
load_params.format = object_type->e.resource.format;
load_params.resource = object;
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, load);
return true;
}
static bool add_sample_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE};
unsigned int sampler_dim, offset_dim;
const struct hlsl_type *sampler_type;
struct hlsl_ir_node *load;
sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
if (params->args_count < 2 || params->args_count > 4 + !!offset_dim)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method 'Sample': expected from 2 to %u, but got %u.",
4 + !!offset_dim, params->args_count);
return false;
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of Sample(): expected 'sampler', but got '%s'.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!(load_params.coords = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
return false;
if (offset_dim && params->args_count > 2)
{
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[2],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
}
if (params->args_count > 2 + !!offset_dim)
hlsl_fixme(ctx, loc, "Sample() clamp parameter.");
if (params->args_count > 3 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource.format;
load_params.resource = object;
load_params.sampler = params->args[0];
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, load);
return true;
}
static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
struct hlsl_resource_load_params load_params = { 0 };
unsigned int sampler_dim, offset_dim;
const struct hlsl_type *sampler_type;
struct hlsl_ir_node *load;
sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
if (!strcmp(name, "SampleCmpLevelZero"))
load_params.type = HLSL_RESOURCE_SAMPLE_CMP_LZ;
else
load_params.type = HLSL_RESOURCE_SAMPLE_CMP;
if (params->args_count < 3 || params->args_count > 5 + !!offset_dim)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected from 3 to %u, but got %u.",
name, 5 + !!offset_dim, params->args_count);
return false;
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of %s(): expected 'SamplerComparisonState', but got '%s'.",
name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!(load_params.coords = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
return false;
if (!(load_params.cmp = add_implicit_conversion(ctx, block, params->args[2],
hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
load_params.cmp = params->args[2];
if (offset_dim && params->args_count > 3)
{
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[2],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
}
if (params->args_count > 3 + !!offset_dim)
hlsl_fixme(ctx, loc, "%s() clamp parameter.", name);
if (params->args_count > 4 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource.format;
load_params.resource = object;
load_params.sampler = params->args[0];
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, load);
return true;
}
static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
struct hlsl_resource_load_params load_params = {0};
unsigned int sampler_dim, offset_dim;
const struct hlsl_type *sampler_type;
struct hlsl_ir_node *load;
unsigned int read_channel;
sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
if (!strcmp(name, "GatherGreen"))
{
load_params.type = HLSL_RESOURCE_GATHER_GREEN;
read_channel = 1;
}
else if (!strcmp(name, "GatherBlue"))
{
load_params.type = HLSL_RESOURCE_GATHER_BLUE;
read_channel = 2;
}
else if (!strcmp(name, "GatherAlpha"))
{
load_params.type = HLSL_RESOURCE_GATHER_ALPHA;
read_channel = 3;
}
else
{
load_params.type = HLSL_RESOURCE_GATHER_RED;
read_channel = 0;
}
if (!strcmp(name, "Gather") || !offset_dim)
{
if (params->args_count < 2 || params->args_count > 3 + !!offset_dim)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected from 2 to %u, but got %u.",
name, 3 + !!offset_dim, params->args_count);
return false;
}
}
else if (params->args_count < 2 || params->args_count == 5 || params->args_count > 7)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected 2, 3, 4, 6 or 7, but got %u.",
name, params->args_count);
return false;
}
if (params->args_count == 3 + !!offset_dim || params->args_count == 7)
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
if (params->args_count == 6 || params->args_count == 7)
{
hlsl_fixme(ctx, loc, "Multiple %s() offset parameters.", name);
}
else if (offset_dim && params->args_count > 2)
{
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[2],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 1 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (read_channel >= object_type->e.resource.format->dimx)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Method %s() requires at least %u channels.", name, read_channel + 1);
return false;
}
if (!(load_params.coords = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
return false;
load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource.format->e.numeric.type, 4);
load_params.resource = object;
load_params.sampler = params->args[0];
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, load);
return true;
}
static bool add_assignment_from_component(struct hlsl_ctx *ctx, struct hlsl_block *instrs, struct hlsl_ir_node *dest,
struct hlsl_ir_node *src, unsigned int component, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *load;
if (!dest)
return true;
if (!(load = hlsl_add_load_component(ctx, instrs, src, component, loc)))
return false;
if (!add_assignment(ctx, instrs, dest, ASSIGN_OP_ASSIGN, load))
return false;
return true;
}
static bool add_getdimensions_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
bool uint_resinfo, has_uint_arg, has_float_arg;
struct hlsl_resource_load_params load_params;
struct hlsl_ir_node *sample_info, *res_info;
struct hlsl_ir_node *zero = NULL, *void_ret;
struct hlsl_type *uint_type, *float_type;
unsigned int i, j;
enum func_argument
{
ARG_MIP_LEVEL,
ARG_WIDTH,
ARG_HEIGHT,
ARG_ELEMENT_COUNT,
ARG_LEVEL_COUNT,
ARG_SAMPLE_COUNT,
ARG_MAX_ARGS,
};
struct hlsl_ir_node *args[ARG_MAX_ARGS] = { 0 };
static const struct overload
{
enum hlsl_sampler_dim sampler_dim;
unsigned int args_count;
enum func_argument args[ARG_MAX_ARGS];
}
overloads[] =
{
{ HLSL_SAMPLER_DIM_1D, 1, { ARG_WIDTH } },
{ HLSL_SAMPLER_DIM_1D, 3, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_1DARRAY, 2, { ARG_WIDTH, ARG_ELEMENT_COUNT } },
{ HLSL_SAMPLER_DIM_1DARRAY, 4, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_ELEMENT_COUNT, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_2D, 2, { ARG_WIDTH, ARG_HEIGHT } },
{ HLSL_SAMPLER_DIM_2D, 4, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_2DARRAY, 3, { ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT } },
{ HLSL_SAMPLER_DIM_2DARRAY, 5, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_3D, 3, { ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT } },
{ HLSL_SAMPLER_DIM_3D, 5, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_CUBE, 2, { ARG_WIDTH, ARG_HEIGHT } },
{ HLSL_SAMPLER_DIM_CUBE, 4, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_CUBEARRAY, 3, { ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT } },
{ HLSL_SAMPLER_DIM_CUBEARRAY, 5, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_LEVEL_COUNT } },
{ HLSL_SAMPLER_DIM_2DMS, 3, { ARG_WIDTH, ARG_HEIGHT, ARG_SAMPLE_COUNT } },
{ HLSL_SAMPLER_DIM_2DMSARRAY, 4, { ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_SAMPLE_COUNT } },
{ HLSL_SAMPLER_DIM_BUFFER, 1, { ARG_WIDTH} },
};
const struct overload *o = NULL;
if (object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
{
hlsl_fixme(ctx, loc, "Method '%s' for structured buffers.", name);
return false;
}
uint_type = hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT);
float_type = hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT);
has_uint_arg = has_float_arg = false;
for (i = 0; i < ARRAY_SIZE(overloads); ++i)
{
const struct overload *iter = &overloads[i];
if (iter->sampler_dim == object_type->sampler_dim && iter->args_count == params->args_count)
{
for (j = 0; j < params->args_count; ++j)
{
args[iter->args[j]] = params->args[j];
/* Input parameter. */
if (iter->args[j] == ARG_MIP_LEVEL)
{
if (!(args[ARG_MIP_LEVEL] = add_implicit_conversion(ctx, block, args[ARG_MIP_LEVEL],
hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc)))
{
return false;
}
continue;
}
has_float_arg |= hlsl_types_are_equal(params->args[j]->data_type, float_type);
has_uint_arg |= hlsl_types_are_equal(params->args[j]->data_type, uint_type);
if (params->args[j]->data_type->class != HLSL_CLASS_SCALAR)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Expected scalar arguments.");
break;
}
}
o = iter;
break;
}
}
uint_resinfo = !has_float_arg && has_uint_arg;
if (!o)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Unexpected number of arguments %u for %s.%s().", params->args_count, string->buffer, name);
hlsl_release_string_buffer(ctx, string);
}
}
if (!args[ARG_MIP_LEVEL])
{
if (!(zero = hlsl_new_uint_constant(ctx, 0, loc)))
return false;
hlsl_block_add_instr(block, zero);
args[ARG_MIP_LEVEL] = zero;
}
memset(&load_params, 0, sizeof(load_params));
load_params.type = HLSL_RESOURCE_RESINFO;
load_params.resource = object;
load_params.lod = args[ARG_MIP_LEVEL];
load_params.format = hlsl_get_vector_type(ctx, uint_resinfo ? HLSL_TYPE_UINT : HLSL_TYPE_FLOAT, 4);
if (!(res_info = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, res_info);
if (!add_assignment_from_component(ctx, block, args[ARG_WIDTH], res_info, 0, loc))
return false;
if (!add_assignment_from_component(ctx, block, args[ARG_HEIGHT], res_info, 1, loc))
return false;
if (!add_assignment_from_component(ctx, block, args[ARG_ELEMENT_COUNT], res_info,
object_type->sampler_dim == HLSL_SAMPLER_DIM_1DARRAY ? 1 : 2, loc))
{
return false;
}
if (!add_assignment_from_component(ctx, block, args[ARG_LEVEL_COUNT], res_info, 3, loc))
return false;
if (args[ARG_SAMPLE_COUNT])
{
memset(&load_params, 0, sizeof(load_params));
load_params.type = HLSL_RESOURCE_SAMPLE_INFO;
load_params.resource = object;
load_params.format = args[ARG_SAMPLE_COUNT]->data_type;
if (!(sample_info = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, sample_info);
if (!add_assignment(ctx, block, args[ARG_SAMPLE_COUNT], ASSIGN_OP_ASSIGN, sample_info))
return false;
}
if (!(void_ret = hlsl_new_void_expr(ctx, loc)))
return false;
hlsl_block_add_instr(block, void_ret);
return true;
}
static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
struct hlsl_resource_load_params load_params = { 0 };
unsigned int sampler_dim, offset_dim;
const struct hlsl_type *sampler_type;
struct hlsl_ir_node *load;
sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
if (!strcmp(name, "SampleLevel"))
load_params.type = HLSL_RESOURCE_SAMPLE_LOD;
else
load_params.type = HLSL_RESOURCE_SAMPLE_LOD_BIAS;
if (params->args_count < 3 || params->args_count > 4 + !!offset_dim)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected from 3 to %u, but got %u.",
name, 4 + !!offset_dim, params->args_count);
return false;
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!(load_params.coords = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
load_params.coords = params->args[1];
if (!(load_params.lod = add_implicit_conversion(ctx, block, params->args[2],
hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
load_params.lod = params->args[2];
if (offset_dim && params->args_count > 3)
{
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[3],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
}
if (params->args_count > 3 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource.format;
load_params.resource = object;
load_params.sampler = params->args[0];
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, load);
return true;
}
static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
struct hlsl_resource_load_params load_params = { 0 };
unsigned int sampler_dim, offset_dim;
const struct hlsl_type *sampler_type;
struct hlsl_ir_node *load;
sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
load_params.type = HLSL_RESOURCE_SAMPLE_GRAD;
if (params->args_count < 4 || params->args_count > 5 + !!offset_dim)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected from 4 to %u, but got %u.",
name, 5 + !!offset_dim, params->args_count);
return false;
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
if (!(load_params.coords = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
load_params.coords = params->args[1];
if (!(load_params.ddx = add_implicit_conversion(ctx, block, params->args[2],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
load_params.ddx = params->args[2];
if (!(load_params.ddy = add_implicit_conversion(ctx, block, params->args[3],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
load_params.ddy = params->args[3];
if (offset_dim && params->args_count > 4)
{
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[4],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
return false;
}
if (params->args_count > 4 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource.format;
load_params.resource = object;
load_params.sampler = params->args[0];
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;
hlsl_block_add_instr(block, load);
return true;
}
static const struct method_function
{
const char *name;
bool (*handler)(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc);
bool valid_dims[HLSL_SAMPLER_DIM_MAX + 1];
}
object_methods[] =
{
/* g c 1d 2d 3d cube 1darr 2darr 2dms 2dmsarr cubearr buff sbuff*/
{ "Gather", add_gather_method_call, {0,0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0}},
{ "GatherAlpha", add_gather_method_call, {0,0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0}},
{ "GatherBlue", add_gather_method_call, {0,0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0}},
{ "GatherGreen", add_gather_method_call, {0,0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0}},
{ "GatherRed", add_gather_method_call, {0,0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0}},
{ "GetDimensions", add_getdimensions_method_call, {0,0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}},
{ "Load", add_load_method_call, {0,0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1}},
{ "Sample", add_sample_method_call, {0,0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}},
{ "SampleBias", add_sample_lod_method_call, {0,0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}},
{ "SampleCmp", add_sample_cmp_method_call, {0,0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}},
{ "SampleCmpLevelZero", add_sample_cmp_method_call, {0,0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}},
{ "SampleGrad", add_sample_grad_method_call, {0,0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}},
{ "SampleLevel", add_sample_lod_method_call, {0,0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0}},
};
static int object_method_function_name_compare(const void *a, const void *b)
{
const struct method_function *func = b;
return strcmp(a, func->name);
}
static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
const struct method_function *method;
if (object_type->class != HLSL_CLASS_TEXTURE || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Type '%s' does not have methods.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
method = bsearch(name, object_methods, ARRAY_SIZE(object_methods), sizeof(*method),
object_method_function_name_compare);
if (method && method->valid_dims[object_type->sampler_dim])
{
return method->handler(ctx, block, object, name, params, loc);
}
else
{
return raise_invalid_method_object_type(ctx, object_type, name, loc);
}
}
static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type *format,
const struct vkd3d_shader_location *loc)
{
if (format->class > HLSL_CLASS_VECTOR)
{
struct vkd3d_string_buffer *string;
string = hlsl_type_to_string(ctx, format);
if (string)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Texture data type %s is not scalar or vector.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
}
static bool check_continue(struct hlsl_ctx *ctx, const struct hlsl_scope *scope, const struct vkd3d_shader_location *loc)
{
if (scope->_switch)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"The 'continue' statement is not allowed in 'switch' statements.");
return false;
}
if (scope->loop)
return true;
if (scope->upper)
return check_continue(ctx, scope->upper, loc);
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "The 'continue' statement is only allowed in loops.");
return false;
}
static bool is_break_allowed(const struct hlsl_scope *scope)
{
if (scope->loop || scope->_switch)
return true;
return scope->upper ? is_break_allowed(scope->upper) : false;
}
static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hlsl_ir_switch_case *check, struct list *cases)
{
struct hlsl_ir_switch_case *c;
bool found_duplicate = false;
LIST_FOR_EACH_ENTRY(c, cases, struct hlsl_ir_switch_case, entry)
{
if (check->is_default)
{
if ((found_duplicate = c->is_default))
{
hlsl_error(ctx, &check->loc, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE,
"Found multiple 'default' statements.");
hlsl_note(ctx, &c->loc, VKD3D_SHADER_LOG_ERROR, "The 'default' statement was previously found here.");
}
}
else
{
if (c->is_default) continue;
if ((found_duplicate = (c->value == check->value)))
{
hlsl_error(ctx, &check->loc, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE,
"Found duplicate 'case' statement.");
hlsl_note(ctx, &c->loc, VKD3D_SHADER_LOG_ERROR, "The same 'case %d' statement was previously found here.",
c->value);
}
}
if (found_duplicate)
break;
}
}
static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
struct hlsl_type *format, const struct vkd3d_shader_location* loc)
{
struct vkd3d_string_buffer *string = hlsl_type_to_string(ctx, format);
if (!type_contains_only_numerics(format))
{
if (string)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"UAV type %s is not numeric.", string->buffer);
}
switch (dim)
{
case HLSL_SAMPLER_DIM_BUFFER:
case HLSL_SAMPLER_DIM_1D:
case HLSL_SAMPLER_DIM_1DARRAY:
case HLSL_SAMPLER_DIM_2D:
case HLSL_SAMPLER_DIM_2DARRAY:
case HLSL_SAMPLER_DIM_3D:
if (format->class == HLSL_CLASS_ARRAY)
{
if (string)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"This type of UAV does not support array type.");
}
else if (hlsl_type_component_count(format) > 4)
{
if (string)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"UAV data type %s size exceeds maximum size.", string->buffer);
}
break;
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
break;
default:
vkd3d_unreachable();
}
hlsl_release_string_buffer(ctx, string);
}
static bool state_block_add_entry(struct hlsl_state_block *state_block, struct hlsl_state_block_entry *entry)
{
if (!vkd3d_array_reserve((void **)&state_block->entries, &state_block->capacity, state_block->count + 1,
sizeof(*state_block->entries)))
return false;
state_block->entries[state_block->count++] = entry;
return true;
}
}
%locations
%define parse.error verbose
%define api.prefix {hlsl_yy}
%define api.pure full
%expect 1
%lex-param {yyscan_t scanner}
%parse-param {void *scanner}
%parse-param {struct hlsl_ctx *ctx}
%union
{
struct hlsl_type *type;
INT intval;
FLOAT floatval;
bool boolval;
char *name;
uint32_t modifiers;
struct hlsl_ir_node *instr;
struct hlsl_block *block;
struct list *list;
struct parse_fields fields;
struct parse_function function;
struct parse_parameter parameter;
struct hlsl_func_parameters parameters;
struct parse_initializer initializer;
struct parse_array_sizes arrays;
struct parse_variable_def *variable_def;
struct parse_if_body if_body;
enum parse_assign_op assign_op;
struct hlsl_reg_reservation reg_reservation;
struct parse_colon_attribute colon_attribute;
struct hlsl_semantic semantic;
enum hlsl_buffer_type buffer_type;
enum hlsl_sampler_dim sampler_dim;
struct hlsl_attribute *attr;
struct parse_attribute_list attr_list;
struct hlsl_ir_switch_case *switch_case;
struct hlsl_scope *scope;
struct hlsl_state_block *state_block;
struct state_block_index state_block_index;
}
%token KW_BLENDSTATE
%token KW_BREAK
%token KW_BUFFER
%token KW_CASE
%token KW_CONSTANTBUFFER
%token KW_CBUFFER
%token KW_CENTROID
%token KW_COLUMN_MAJOR
%token KW_COMPILE
%token KW_COMPILESHADER
%token KW_COMPUTESHADER
%token KW_CONST
%token KW_CONTINUE
%token KW_DEFAULT
%token KW_DEPTHSTENCILSTATE
%token KW_DEPTHSTENCILVIEW
%token KW_DISCARD
%token KW_DO
%token KW_DOMAINSHADER
%token KW_DOUBLE
%token KW_ELSE
%token KW_EXPORT
%token KW_EXTERN
%token KW_FALSE
%token KW_FOR
%token KW_FXGROUP
%token KW_GEOMETRYSHADER
%token KW_GROUPSHARED
%token KW_HULLSHADER
%token KW_IF
%token KW_IN
%token KW_INLINE
%token KW_INOUT
%token KW_LINEAR
%token KW_MATRIX
%token KW_NAMESPACE
%token KW_NOINTERPOLATION
%token KW_NOPERSPECTIVE
%token KW_NULL
%token KW_OUT
%token KW_PACKOFFSET
%token KW_PASS
%token KW_PIXELSHADER
%token KW_RASTERIZERORDEREDBUFFER
%token KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
%token KW_RASTERIZERORDEREDTEXTURE1D
%token KW_RASTERIZERORDEREDTEXTURE1DARRAY
%token KW_RASTERIZERORDEREDTEXTURE2D
%token KW_RASTERIZERORDEREDTEXTURE2DARRAY
%token KW_RASTERIZERORDEREDTEXTURE3D
%token KW_RASTERIZERSTATE
%token KW_RENDERTARGETVIEW
%token KW_RETURN
%token KW_REGISTER
%token KW_ROW_MAJOR
%token KW_RWBUFFER
%token KW_RWSTRUCTUREDBUFFER
%token KW_RWTEXTURE1D
%token KW_RWTEXTURE1DARRAY
%token KW_RWTEXTURE2D
%token KW_RWTEXTURE2DARRAY
%token KW_RWTEXTURE3D
%token KW_SAMPLER
%token KW_SAMPLER1D
%token KW_SAMPLER2D
%token KW_SAMPLER3D
%token KW_SAMPLERCUBE
%token KW_SAMPLER_STATE
%token KW_SAMPLERCOMPARISONSTATE
%token KW_SHARED
%token KW_STATEBLOCK
%token KW_STATEBLOCK_STATE
%token KW_STATIC
%token KW_STRING
%token KW_STRUCT
%token KW_SWITCH
%token KW_TBUFFER
%token KW_TECHNIQUE
%token KW_TECHNIQUE10
%token KW_TECHNIQUE11
%token KW_TEXTURE
%token KW_TEXTURE1D
%token KW_TEXTURE1DARRAY
%token KW_TEXTURE2D
%token KW_TEXTURE2DARRAY
%token KW_TEXTURE2DMS
%token KW_TEXTURE2DMSARRAY
%token KW_TEXTURE3D
%token KW_TEXTURECUBE
%token KW_TEXTURECUBEARRAY
%token KW_TRUE
%token KW_TYPEDEF
%token KW_UNSIGNED
%token KW_UNIFORM
%token KW_VECTOR
%token KW_VERTEXSHADER
%token KW_VOID
%token KW_VOLATILE
%token KW_WHILE
%token OP_INC
%token OP_DEC
%token OP_AND
%token OP_OR
%token OP_EQ
%token OP_LEFTSHIFT
%token OP_LEFTSHIFTASSIGN
%token OP_RIGHTSHIFT
%token OP_RIGHTSHIFTASSIGN
%token OP_LE
%token OP_GE
%token OP_NE
%token OP_ADDASSIGN
%token OP_SUBASSIGN
%token OP_MULASSIGN
%token OP_DIVASSIGN
%token OP_MODASSIGN
%token OP_ANDASSIGN
%token OP_ORASSIGN
%token OP_XORASSIGN
%token <floatval> C_FLOAT
%token <intval> C_INTEGER
%token <intval> C_UNSIGNED
%token <intval> PRE_LINE
%type <list> type_specs
%type <list> variables_def
%type <list> variables_def_typed
%type <list> switch_cases
%token <name> VAR_IDENTIFIER
%token <name> NEW_IDENTIFIER
%token <name> STRING
%token <name> TYPE_IDENTIFIER
%type <scope> annotations_opt
%type <arrays> arrays
%type <assign_op> assign_op
%type <attr> attribute
%type <attr_list> attribute_list
%type <attr_list> attribute_list_optional
%type <block> add_expr
%type <block> assignment_expr
%type <block> bitand_expr
%type <block> bitor_expr
%type <block> bitxor_expr
%type <block> compound_statement
%type <block> conditional_expr
%type <block> declaration
%type <block> declaration_statement
%type <block> equality_expr
%type <block> expr
%type <block> expr_optional
%type <block> expr_statement
%type <block> initializer_expr
%type <block> jump_statement
%type <block> logicand_expr
%type <block> logicor_expr
%type <block> loop_statement
%type <block> mul_expr
%type <block> postfix_expr
%type <block> primary_expr
%type <block> relational_expr
%type <block> shift_expr
%type <block> selection_statement
%type <block> statement
%type <block> statement_list
%type <block> struct_declaration_without_vars
%type <block> switch_statement
%type <block> unary_expr
%type <boolval> boolean
%type <buffer_type> buffer_type
%type <colon_attribute> colon_attribute
%type <fields> field
%type <fields> fields_list
%type <function> func_prototype
%type <function> func_prototype_no_attrs
%type <initializer> complex_initializer
%type <initializer> complex_initializer_list
%type <initializer> func_arguments
%type <initializer> initializer_expr_list
%type <if_body> if_body
%type <intval> array
%type <modifiers> var_modifiers
%type <name> any_identifier
%type <name> var_identifier
%type <name> stateblock_lhs_identifier
%type <name> name_opt
%type <parameter> parameter
%type <parameter> parameter_decl
%type <parameters> param_list
%type <parameters> parameters
%type <reg_reservation> register_reservation
%type <reg_reservation> packoffset_reservation
%type <sampler_dim> texture_type texture_ms_type uav_type rov_type
%type <semantic> semantic
%type <state_block> state_block
%type <state_block_index> state_block_index_opt
%type <switch_case> switch_case
%type <type> field_type
%type <type> named_struct_spec
%type <type> unnamed_struct_spec
%type <type> struct_spec
%type <type> type
%type <type> type_no_void
%type <type> typedef_type
%type <variable_def> state_block_list
%type <variable_def> type_spec
%type <variable_def> variable_decl
%type <variable_def> variable_def
%type <variable_def> variable_def_typed
%%
hlsl_prog:
%empty
| hlsl_prog func_declaration
| hlsl_prog buffer_declaration buffer_body
| hlsl_prog declaration_statement
{
hlsl_block_add_block(&ctx->static_initializers, $2);
destroy_block($2);
}
| hlsl_prog preproc_directive
| hlsl_prog global_technique
| hlsl_prog effect_group
| hlsl_prog ';'
name_opt:
%empty
{
$$ = NULL;
}
| any_identifier
pass:
KW_PASS name_opt annotations_opt '{' state_block_start state_block '}'
{
if (!add_pass(ctx, $2, $3, $6, &@1))
YYABORT;
}
annotations_list:
variables_def_typed ';'
{
struct hlsl_block *block;
block = initialize_vars(ctx, $1);
destroy_block(block);
}
| annotations_list variables_def_typed ';'
{
struct hlsl_block *block;
block = initialize_vars(ctx, $2);
destroy_block(block);
}
annotations_opt:
%empty
{
$$ = NULL;
}
| '<' annotations_scope_start '>'
{
hlsl_pop_scope(ctx);
$$ = NULL;
}
| '<' annotations_scope_start annotations_list '>'
{
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
$$ = scope;
}
pass_list:
pass
| pass_list pass
passes:
scope_start
| scope_start pass_list
technique9:
KW_TECHNIQUE name_opt annotations_opt '{' passes '}'
{
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
if (!add_technique(ctx, $2, scope, $3, "technique", &@1))
YYABORT;
}
technique10:
KW_TECHNIQUE10 name_opt annotations_opt '{' passes '}'
{
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
if (!add_technique(ctx, $2, scope, $3, "technique10", &@1))
YYABORT;
}
technique11:
KW_TECHNIQUE11 name_opt annotations_opt '{' passes '}'
{
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT && ctx->profile->major_version == 2)
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"The 'technique11' keyword is invalid for this profile.");
if (!add_technique(ctx, $2, scope, $3, "technique11", &@1))
YYABORT;
}
global_technique:
technique9
| technique10
| technique11
group_technique:
technique10
| technique11
group_techniques:
group_technique
| group_techniques group_technique
effect_group:
KW_FXGROUP any_identifier annotations_opt '{' scope_start group_techniques '}'
{
struct hlsl_scope *scope = ctx->cur_scope;
hlsl_pop_scope(ctx);
if (!(add_effect_group(ctx, $2, scope, $3, &@2)))
YYABORT;
}
buffer_declaration:
var_modifiers buffer_type any_identifier colon_attribute annotations_opt
{
if ($4.semantic.name)
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $2, $3, $1, &$4.reg_reservation, $5, &@3)))
YYABORT;
}
buffer_body:
'{' declaration_statement_list '}'
{
ctx->cur_buffer = ctx->globals_buffer;
}
buffer_type:
KW_CBUFFER
{
$$ = HLSL_BUFFER_CONSTANT;
}
| KW_TBUFFER
{
$$ = HLSL_BUFFER_TEXTURE;
}
declaration_statement_list:
%empty
| declaration_statement_list declaration_statement
preproc_directive:
PRE_LINE STRING
{
const char **new_array = NULL;
ctx->location.line = $1;
if (strcmp($2, ctx->location.source_name))
new_array = hlsl_realloc(ctx, ctx->source_files,
sizeof(*ctx->source_files) * (ctx->source_files_count + 1));
if (new_array)
{
ctx->source_files = new_array;
ctx->source_files[ctx->source_files_count++] = $2;
ctx->location.source_name = $2;
}
else
{
vkd3d_free($2);
}
}
struct_declaration_without_vars:
var_modifiers struct_spec ';'
{
if (!$2->name)
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Anonymous struct type must declare a variable.");
if ($1)
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers are not allowed on struct type declarations.");
if (!($$ = make_empty_block(ctx)))
YYABORT;
}
struct_spec:
named_struct_spec
| unnamed_struct_spec
named_struct_spec:
KW_STRUCT any_identifier '{' fields_list '}'
{
bool ret;
$$ = hlsl_new_struct_type(ctx, $2, $4.fields, $4.count);
if (hlsl_get_var(ctx->cur_scope, $2))
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "\"%s\" is already declared as a variable.", $2);
YYABORT;
}
ret = hlsl_scope_add_type(ctx->cur_scope, $$);
if (!ret)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "Struct \"%s\" is already defined.", $2);
YYABORT;
}
}
unnamed_struct_spec:
KW_STRUCT '{' fields_list '}'
{
$$ = hlsl_new_struct_type(ctx, NULL, $3.fields, $3.count);
}
any_identifier:
VAR_IDENTIFIER
| TYPE_IDENTIFIER
| NEW_IDENTIFIER
fields_list:
%empty
{
$$.fields = NULL;
$$.count = 0;
$$.capacity = 0;
}
| fields_list field
{
size_t i;
for (i = 0; i < $2.count; ++i)
{
const struct hlsl_struct_field *field = &$2.fields[i];
const struct hlsl_struct_field *existing;
if ((existing = get_struct_field($1.fields, $1.count, field->name)))
{
hlsl_error(ctx, &field->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Field \"%s\" is already defined.", field->name);
hlsl_note(ctx, &existing->loc, VKD3D_SHADER_LOG_ERROR,
"'%s' was previously defined here.", field->name);
}
}
if (!hlsl_array_reserve(ctx, (void **)&$1.fields, &$1.capacity, $1.count + $2.count, sizeof(*$1.fields)))
YYABORT;
memcpy($1.fields + $1.count, $2.fields, $2.count * sizeof(*$2.fields));
$1.count += $2.count;
vkd3d_free($2.fields);
$$ = $1;
}
field_type:
type
| unnamed_struct_spec
field:
var_modifiers field_type variables_def ';'
{
struct hlsl_type *type;
uint32_t modifiers = $1;
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
if (modifiers & ~HLSL_INTERPOLATION_MODIFIERS_MASK)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(ctx, modifiers)))
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers '%s' are not allowed on struct fields.", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
if (!gen_struct_fields(ctx, &$$, type, modifiers, $3))
YYABORT;
}
attribute:
'[' any_identifier ']'
{
if (!($$ = hlsl_alloc(ctx, offsetof(struct hlsl_attribute, args[0]))))
{
vkd3d_free($2);
YYABORT;
}
$$->name = $2;
hlsl_block_init(&$$->instrs);
$$->loc = @$;
$$->args_count = 0;
}
| '[' any_identifier '(' initializer_expr_list ')' ']'
{
unsigned int i;
if (!($$ = hlsl_alloc(ctx, offsetof(struct hlsl_attribute, args[$4.args_count]))))
{
vkd3d_free($2);
free_parse_initializer(&$4);
YYABORT;
}
$$->name = $2;
hlsl_block_init(&$$->instrs);
hlsl_block_add_block(&$$->instrs, $4.instrs);
$$->loc = @$;
$$->args_count = $4.args_count;
for (i = 0; i < $4.args_count; ++i)
hlsl_src_from_node(&$$->args[i], $4.args[i]);
free_parse_initializer(&$4);
}
attribute_list:
attribute
{
$$.count = 1;
if (!($$.attrs = hlsl_alloc(ctx, sizeof(*$$.attrs))))
{
hlsl_free_attribute($1);
YYABORT;
}
$$.attrs[0] = $1;
}
| attribute_list attribute
{
const struct hlsl_attribute **new_array;
$$ = $1;
if (!(new_array = vkd3d_realloc($$.attrs, ($$.count + 1) * sizeof(*$$.attrs))))
{
cleanup_parse_attribute_list(&$$);
YYABORT;
}
$$.attrs = new_array;
$$.attrs[$$.count++] = $2;
}
attribute_list_optional:
%empty
{
$$.count = 0;
$$.attrs = NULL;
}
| attribute_list
func_declaration:
func_prototype compound_statement
{
struct hlsl_ir_function_decl *decl = $1.decl;
if (decl->has_body)
{
hlsl_error(ctx, &decl->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Function \"%s\" is already defined.", decl->func->name);
hlsl_note(ctx, &decl->loc, VKD3D_SHADER_LOG_ERROR,
"\"%s\" was previously defined here.", decl->func->name);
destroy_block($2);
}
else
{
size_t i;
decl->has_body = true;
hlsl_block_add_block(&decl->body, $2);
destroy_block($2);
/* Semantics are taken from whichever definition has a body.
* We can't just replace the hlsl_ir_var pointers, though: if
* the function was already declared but not defined, the
* callers would have used the old declaration's parameters to
* transfer arguments. */
if (!$1.first)
{
VKD3D_ASSERT(decl->parameters.count == $1.parameters.count);
for (i = 0; i < $1.parameters.count; ++i)
{
struct hlsl_ir_var *dst = decl->parameters.vars[i];
struct hlsl_ir_var *src = $1.parameters.vars[i];
hlsl_cleanup_semantic(&dst->semantic);
dst->semantic = src->semantic;
memset(&src->semantic, 0, sizeof(src->semantic));
}
if (decl->return_var)
{
hlsl_cleanup_semantic(&decl->return_var->semantic);
decl->return_var->semantic = $1.return_semantic;
memset(&$1.return_semantic, 0, sizeof($1.return_semantic));
}
}
}
hlsl_pop_scope(ctx);
if (!$1.first)
{
vkd3d_free($1.parameters.vars);
hlsl_cleanup_semantic(&$1.return_semantic);
}
}
| func_prototype ';'
{
hlsl_pop_scope(ctx);
}
func_prototype_no_attrs:
/* var_modifiers is necessary to avoid shift/reduce conflicts. */
var_modifiers type var_identifier '(' parameters ')' colon_attribute
{
uint32_t modifiers = $1;
struct hlsl_ir_var *var;
struct hlsl_type *type;
/* Functions are unconditionally inlined. */
modifiers &= ~HLSL_MODIFIER_INLINE;
if (modifiers & ~(HLSL_MODIFIERS_MAJORITY_MASK | HLSL_MODIFIER_EXPORT))
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Unexpected modifier used on a function.");
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
if ((var = hlsl_get_var(ctx->globals, $3)))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"\"%s\" is already declared as a variable.", $3);
hlsl_note(ctx, &var->loc, VKD3D_SHADER_LOG_ERROR,
"\"%s\" was previously declared here.", $3);
}
if (hlsl_types_are_equal(type, ctx->builtin_types.Void) && $7.semantic.name)
{
hlsl_error(ctx, &@7, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Semantics are not allowed on void functions.");
}
if ($7.reg_reservation.reg_type)
FIXME("Unexpected register reservation for a function.\n");
if ($7.reg_reservation.offset_type)
hlsl_error(ctx, &@5, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"packoffset() is not allowed on functions.");
if (($$.decl = hlsl_get_func_decl(ctx, $3, &$5)))
{
const struct hlsl_func_parameters *params = &$$.decl->parameters;
size_t i;
if (!hlsl_types_are_equal($2, $$.decl->return_type))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"\"%s\" was already declared with a different return type.", $3);
hlsl_note(ctx, &$$.decl->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", $3);
}
vkd3d_free($3);
/* We implement function invocation by copying to input
* parameters, emitting a HLSL_IR_CALL instruction, then copying
* from output parameters. As a result, we need to use the same
* parameter variables for every invocation of this function,
* which means we use the parameters created by the first
* declaration. If we're not the first declaration, the
* parameter variables that just got created will end up being
* mostly ignored—in particular, they won't be used in actual
* IR.
*
* There is a hitch: if this is the actual definition, the
* function body will look up parameter variables by name. We
* must return the original parameters, and not the ones we just
* created, but we're in the wrong scope, and the parameters
* might not even have the same names.
*
* Therefore we need to shuffle the parameters we just created
* into a dummy scope where they'll never be looked up, and
* rename the original parameters so they have the expected
* names. We actually do this for every prototype: we don't know
* whether this is the function definition yet, but it doesn't
* really matter. The variables can only be used in the
* actual definition, and don't do anything in a declaration.
*
* This is complex, and it seems tempting to avoid this logic by
* putting arguments into the HLSL_IR_CALL instruction, letting
* the canonical variables be the ones attached to the function
* definition, and resolving the copies when inlining. The
* problem with this is output parameters. We would have to use
* a lot of parsing logic on already lowered IR, which is
* brittle and ugly.
*/
VKD3D_ASSERT($5.count == params->count);
for (i = 0; i < params->count; ++i)
{
struct hlsl_ir_var *orig_param = params->vars[i];
struct hlsl_ir_var *new_param = $5.vars[i];
char *new_name;
list_remove(&orig_param->scope_entry);
list_add_tail(&ctx->cur_scope->vars, &orig_param->scope_entry);
list_remove(&new_param->scope_entry);
list_add_tail(&ctx->dummy_scope->vars, &new_param->scope_entry);
if (!(new_name = hlsl_strdup(ctx, new_param->name)))
YYABORT;
vkd3d_free((void *)orig_param->name);
orig_param->name = new_name;
}
$$.first = false;
$$.parameters = $5;
$$.return_semantic = $7.semantic;
}
else
{
if (!($$.decl = hlsl_new_func_decl(ctx, type, &$5, &$7.semantic, &@3)))
YYABORT;
hlsl_add_function(ctx, $3, $$.decl);
$$.first = true;
}
ctx->cur_function = $$.decl;
}
func_prototype:
func_prototype_no_attrs
| attribute_list func_prototype_no_attrs
{
check_attribute_list_for_duplicates(ctx, &$1);
if ($2.first)
{
$2.decl->attr_count = $1.count;
$2.decl->attrs = $1.attrs;
}
else
{
cleanup_parse_attribute_list(&$1);
}
$$ = $2;
}
compound_statement:
'{' '}'
{
if (!($$ = make_empty_block(ctx)))
YYABORT;
}
| '{' scope_start statement_list '}'
{
hlsl_pop_scope(ctx);
$$ = $3;
}
scope_start:
%empty
{
hlsl_push_scope(ctx);
}
loop_scope_start:
%empty
{
hlsl_push_scope(ctx);
ctx->cur_scope->loop = true;
}
switch_scope_start:
%empty
{
hlsl_push_scope(ctx);
ctx->cur_scope->_switch = true;
}
annotations_scope_start:
%empty
{
hlsl_push_scope(ctx);
ctx->cur_scope->annotations = true;
}
var_identifier:
VAR_IDENTIFIER
| NEW_IDENTIFIER
colon_attribute:
%empty
{
$$.semantic = (struct hlsl_semantic){0};
$$.reg_reservation.reg_type = 0;
$$.reg_reservation.offset_type = 0;
}
| semantic
{
$$.semantic = $1;
$$.reg_reservation.reg_type = 0;
$$.reg_reservation.offset_type = 0;
}
| register_reservation
{
$$.semantic = (struct hlsl_semantic){0};
$$.reg_reservation = $1;
}
| packoffset_reservation
{
$$.semantic = (struct hlsl_semantic){0};
$$.reg_reservation = $1;
}
semantic:
':' any_identifier
{
char *p;
if (!($$.raw_name = hlsl_strdup(ctx, $2)))
YYABORT;
for (p = $2 + strlen($2); p > $2 && isdigit(p[-1]); --p)
;
$$.name = $2;
$$.index = atoi(p);
$$.reported_missing = false;
$$.reported_duplicated_output_next_index = 0;
$$.reported_duplicated_input_incompatible_next_index = 0;
*p = 0;
}
/* FIXME: Writemasks */
register_reservation:
':' KW_REGISTER '(' any_identifier ')'
{
memset(&$$, 0, sizeof($$));
if (!parse_reservation_index(ctx, $4, 0, &$$))
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4);
vkd3d_free($4);
}
| ':' KW_REGISTER '(' any_identifier '[' expr ']' ')'
{
memset(&$$, 0, sizeof($$));
if (!parse_reservation_index(ctx, $4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
{
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4);
}
vkd3d_free($4);
vkd3d_free($6);
}
| ':' KW_REGISTER '(' any_identifier ',' any_identifier ')'
{
memset(&$$, 0, sizeof($$));
if (parse_reservation_index(ctx, $6, 0, &$$))
{
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
}
else if (parse_reservation_space($6, &$$.reg_space))
{
if (!parse_reservation_index(ctx, $4, 0, &$$))
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4);
}
else
{
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register or space reservation '%s'.", $6);
}
vkd3d_free($4);
vkd3d_free($6);
}
| ':' KW_REGISTER '(' any_identifier '[' expr ']' ',' any_identifier ')'
{
memset(&$$, 0, sizeof($$));
if (!parse_reservation_space($9, &$$.reg_space))
hlsl_error(ctx, &@9, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register space reservation '%s'.", $9);
if (!parse_reservation_index(ctx, $4, evaluate_static_expression_as_uint(ctx, $6, &@6), &$$))
{
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $4);
}
vkd3d_free($4);
vkd3d_free($6);
vkd3d_free($9);
}
| ':' KW_REGISTER '(' any_identifier ',' any_identifier '[' expr ']' ')'
{
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
memset(&$$, 0, sizeof($$));
if (!parse_reservation_index(ctx, $6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
{
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $6);
}
vkd3d_free($4);
vkd3d_free($6);
vkd3d_free($8);
}
| ':' KW_REGISTER '(' any_identifier ',' any_identifier ',' any_identifier ')'
{
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
memset(&$$, 0, sizeof($$));
if (!parse_reservation_index(ctx, $6, 0, &$$))
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $6);
if (!parse_reservation_space($8, &$$.reg_space))
hlsl_error(ctx, &@8, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register space reservation '%s'.", $8);
vkd3d_free($4);
vkd3d_free($6);
vkd3d_free($8);
}
| ':' KW_REGISTER '(' any_identifier ',' any_identifier '[' expr ']' ',' any_identifier ')'
{
hlsl_fixme(ctx, &@4, "Reservation shader target %s.", $4);
memset(&$$, 0, sizeof($$));
if (!parse_reservation_index(ctx, $6, evaluate_static_expression_as_uint(ctx, $8, &@8), &$$))
{
hlsl_error(ctx, &@6, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register reservation '%s'.", $6);
}
if (!parse_reservation_space($11, &$$.reg_space))
hlsl_error(ctx, &@11, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Invalid register space reservation '%s'.", $11);
vkd3d_free($4);
vkd3d_free($6);
vkd3d_free($8);
vkd3d_free($11);
}
packoffset_reservation:
':' KW_PACKOFFSET '(' any_identifier ')'
{
$$ = parse_packoffset(ctx, $4, NULL, &@$);
vkd3d_free($4);
}
| ':' KW_PACKOFFSET '(' any_identifier '.' any_identifier ')'
{
$$ = parse_packoffset(ctx, $4, $6, &@$);
vkd3d_free($4);
vkd3d_free($6);
}
parameters:
scope_start
{
memset(&$$, 0, sizeof($$));
}
| scope_start KW_VOID
{
memset(&$$, 0, sizeof($$));
}
| scope_start param_list
{
$$ = $2;
}
param_list:
parameter
{
memset(&$$, 0, sizeof($$));
if (!add_func_parameter(ctx, &$$, &$1, &@1))
{
ERR("Error adding function parameter %s.\n", $1.name);
YYABORT;
}
}
| param_list ',' parameter
{
$$ = $1;
if (!add_func_parameter(ctx, &$$, &$3, &@3))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
"Parameter \"%s\" is already declared.", $3.name);
YYABORT;
}
}
parameter:
parameter_decl
| parameter_decl '=' complex_initializer
{
$$ = $1;
$$.initializer = $3;
}
parameter_decl:
var_modifiers type_no_void any_identifier arrays colon_attribute
{
uint32_t modifiers = $1;
struct hlsl_type *type;
unsigned int i;
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
$$.modifiers = modifiers;
if (!($$.modifiers & (HLSL_STORAGE_IN | HLSL_STORAGE_OUT)))
$$.modifiers |= HLSL_STORAGE_IN;
for (i = 0; i < $4.count; ++i)
{
if ($4.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Implicit size arrays not allowed in function parameters.");
}
type = hlsl_new_array_type(ctx, type, $4.sizes[i]);
}
vkd3d_free($4.sizes);
$$.type = type;
if (hlsl_version_ge(ctx, 5, 1) && type->class == HLSL_CLASS_ARRAY && hlsl_type_is_resource(type))
hlsl_fixme(ctx, &@2, "Shader model 5.1+ resource array.");
$$.name = $3;
$$.semantic = $5.semantic;
$$.reg_reservation = $5.reg_reservation;
memset(&$$.initializer, 0, sizeof($$.initializer));
}
texture_type:
KW_BUFFER
{
$$ = HLSL_SAMPLER_DIM_BUFFER;
}
| KW_TEXTURE1D
{
$$ = HLSL_SAMPLER_DIM_1D;
}
| KW_TEXTURE2D
{
$$ = HLSL_SAMPLER_DIM_2D;
}
| KW_TEXTURE3D
{
$$ = HLSL_SAMPLER_DIM_3D;
}
| KW_TEXTURECUBE
{
$$ = HLSL_SAMPLER_DIM_CUBE;
}
| KW_TEXTURE1DARRAY
{
$$ = HLSL_SAMPLER_DIM_1DARRAY;
}
| KW_TEXTURE2DARRAY
{
$$ = HLSL_SAMPLER_DIM_2DARRAY;
}
| KW_TEXTURECUBEARRAY
{
$$ = HLSL_SAMPLER_DIM_CUBEARRAY;
}
texture_ms_type:
KW_TEXTURE2DMS
{
$$ = HLSL_SAMPLER_DIM_2DMS;
}
| KW_TEXTURE2DMSARRAY
{
$$ = HLSL_SAMPLER_DIM_2DMSARRAY;
}
uav_type:
KW_RWBUFFER
{
$$ = HLSL_SAMPLER_DIM_BUFFER;
}
| KW_RWSTRUCTUREDBUFFER
{
$$ = HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
}
| KW_RWTEXTURE1D
{
$$ = HLSL_SAMPLER_DIM_1D;
}
| KW_RWTEXTURE1DARRAY
{
$$ = HLSL_SAMPLER_DIM_1DARRAY;
}
| KW_RWTEXTURE2D
{
$$ = HLSL_SAMPLER_DIM_2D;
}
| KW_RWTEXTURE2DARRAY
{
$$ = HLSL_SAMPLER_DIM_2DARRAY;
}
| KW_RWTEXTURE3D
{
$$ = HLSL_SAMPLER_DIM_3D;
}
rov_type:
KW_RASTERIZERORDEREDBUFFER
{
$$ = HLSL_SAMPLER_DIM_BUFFER;
}
| KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
{
$$ = HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
}
| KW_RASTERIZERORDEREDTEXTURE1D
{
$$ = HLSL_SAMPLER_DIM_1D;
}
| KW_RASTERIZERORDEREDTEXTURE1DARRAY
{
$$ = HLSL_SAMPLER_DIM_1DARRAY;
}
| KW_RASTERIZERORDEREDTEXTURE2D
{
$$ = HLSL_SAMPLER_DIM_2D;
}
| KW_RASTERIZERORDEREDTEXTURE2DARRAY
{
$$ = HLSL_SAMPLER_DIM_2DARRAY;
}
| KW_RASTERIZERORDEREDTEXTURE3D
{
$$ = HLSL_SAMPLER_DIM_3D;
}
type_no_void:
KW_VECTOR '<' type ',' C_INTEGER '>'
{
if ($3->class != HLSL_CLASS_SCALAR)
{
struct vkd3d_string_buffer *string;
string = hlsl_type_to_string(ctx, $3);
if (string)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Vector base type %s is not scalar.", string->buffer);
hlsl_release_string_buffer(ctx, string);
YYABORT;
}
if ($5 < 1 || $5 > 4)
{
hlsl_error(ctx, &@5, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE,
"Vector size %d is not between 1 and 4.", $5);
YYABORT;
}
$$ = hlsl_type_clone(ctx, hlsl_get_vector_type(ctx, $3->e.numeric.type, $5), 0, 0);
$$->is_minimum_precision = $3->is_minimum_precision;
}
| KW_VECTOR
{
$$ = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
}
| KW_MATRIX '<' type ',' C_INTEGER ',' C_INTEGER '>'
{
if ($3->class != HLSL_CLASS_SCALAR)
{
struct vkd3d_string_buffer *string;
string = hlsl_type_to_string(ctx, $3);
if (string)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Matrix base type %s is not scalar.", string->buffer);
hlsl_release_string_buffer(ctx, string);
YYABORT;
}
if ($5 < 1 || $5 > 4)
{
hlsl_error(ctx, &@5, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE,
"Matrix row count %d is not between 1 and 4.", $5);
YYABORT;
}
if ($7 < 1 || $7 > 4)
{
hlsl_error(ctx, &@7, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE,
"Matrix column count %d is not between 1 and 4.", $7);
YYABORT;
}
$$ = hlsl_type_clone(ctx, hlsl_get_matrix_type(ctx, $3->e.numeric.type, $7, $5), 0, 0);
$$->is_minimum_precision = $3->is_minimum_precision;
}
| KW_MATRIX
{
$$ = hlsl_get_matrix_type(ctx, HLSL_TYPE_FLOAT, 4, 4);
}
| KW_SAMPLER
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_GENERIC];
}
| KW_SAMPLERCOMPARISONSTATE
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_COMPARISON];
}
| KW_SAMPLER1D
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_1D];
}
| KW_SAMPLER2D
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_2D];
}
| KW_SAMPLER3D
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_3D];
}
| KW_SAMPLERCUBE
{
$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_CUBE];
}
| KW_TEXTURE
{
$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_GENERIC, NULL, 0);
}
| texture_type
{
$$ = hlsl_new_texture_type(ctx, $1, hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4), 0);
}
| texture_type '<' type '>'
{
validate_texture_format_type(ctx, $3, &@3);
$$ = hlsl_new_texture_type(ctx, $1, $3, 0);
}
| texture_ms_type '<' type '>'
{
validate_texture_format_type(ctx, $3, &@3);
$$ = hlsl_new_texture_type(ctx, $1, $3, 0);
}
| texture_ms_type '<' type ',' shift_expr '>'
{
unsigned int sample_count;
struct hlsl_block block;
hlsl_block_init(&block);
hlsl_block_add_block(&block, $5);
sample_count = evaluate_static_expression_as_uint(ctx, &block, &@5);
hlsl_block_cleanup(&block);
vkd3d_free($5);
$$ = hlsl_new_texture_type(ctx, $1, $3, sample_count);
}
| uav_type '<' type '>'
{
validate_uav_type(ctx, $1, $3, &@3);
$$ = hlsl_new_uav_type(ctx, $1, $3, false);
}
| rov_type '<' type '>'
{
validate_uav_type(ctx, $1, $3, &@3);
$$ = hlsl_new_uav_type(ctx, $1, $3, true);
}
| KW_STRING
{
$$ = ctx->builtin_types.string;
}
| TYPE_IDENTIFIER
{
$$ = hlsl_get_type(ctx->cur_scope, $1, true, true);
if ($$->is_minimum_precision)
{
if (hlsl_version_lt(ctx, 4, 0))
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Target profile doesn't support minimum-precision types.");
}
else
{
FIXME("Reinterpreting type %s.\n", $$->name);
}
}
vkd3d_free($1);
}
| KW_UNSIGNED TYPE_IDENTIFIER
{
struct hlsl_type *type = hlsl_get_type(ctx->cur_scope, $2, true, true);
if (hlsl_is_numeric_type(type) && type->e.numeric.type == HLSL_TYPE_INT)
{
if (!(type = hlsl_type_clone(ctx, type, 0, 0)))
YYABORT;
vkd3d_free((void *)type->name);
type->name = NULL;
type->e.numeric.type = HLSL_TYPE_UINT;
}
else
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"The 'unsigned' keyword can't be used with type %s.", $2);
}
$$ = type;
}
| KW_STRUCT TYPE_IDENTIFIER
{
$$ = hlsl_get_type(ctx->cur_scope, $2, true, true);
if ($$->class != HLSL_CLASS_STRUCT)
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "\"%s\" redefined as a structure.", $2);
vkd3d_free($2);
}
| KW_RENDERTARGETVIEW
{
$$ = hlsl_get_type(ctx->cur_scope, "RenderTargetView", true, true);
}
| KW_DEPTHSTENCILSTATE
{
$$ = hlsl_get_type(ctx->cur_scope, "DepthStencilState", true, true);
}
| KW_DEPTHSTENCILVIEW
{
$$ = hlsl_get_type(ctx->cur_scope, "DepthStencilView", true, true);
}
| KW_VERTEXSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true);
}
| KW_PIXELSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
}
| KW_COMPUTESHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "ComputeShader", true, true);
}
| KW_DOMAINSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "DomainShader", true, true);
}
| KW_HULLSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "HullShader", true, true);
}
| KW_GEOMETRYSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
}
| KW_CONSTANTBUFFER '<' type '>'
{
if ($3->class != HLSL_CLASS_STRUCT)
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"ConstantBuffer<...> requires user-defined structure type.");
$$ = hlsl_new_cb_type(ctx, $3);
}
| KW_RASTERIZERSTATE
{
$$ = hlsl_get_type(ctx->cur_scope, "RasterizerState", true, true);
}
| KW_BLENDSTATE
{
$$ = hlsl_get_type(ctx->cur_scope, "BlendState", true, true);
}
type:
type_no_void
| KW_VOID
{
$$ = ctx->builtin_types.Void;
}
declaration_statement:
declaration
| struct_declaration_without_vars
| typedef
{
if (!($$ = make_empty_block(ctx)))
YYABORT;
}
typedef_type:
type
| struct_spec
typedef:
KW_TYPEDEF var_modifiers typedef_type type_specs ';'
{
struct parse_variable_def *v, *v_next;
uint32_t modifiers = $2;
struct hlsl_type *type;
if (!(type = apply_type_modifiers(ctx, $3, &modifiers, false, &@2)))
{
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, $4, struct parse_variable_def, entry)
free_parse_variable_def(v);
vkd3d_free($4);
YYABORT;
}
if (modifiers)
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Storage modifiers are not allowed on typedefs.");
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, $4, struct parse_variable_def, entry)
vkd3d_free(v);
vkd3d_free($4);
YYABORT;
}
if (!add_typedef(ctx, type, $4))
YYABORT;
}
type_specs:
type_spec
{
if (!($$ = make_empty_list(ctx)))
YYABORT;
list_add_head($$, &$1->entry);
}
| type_specs ',' type_spec
{
$$ = $1;
list_add_tail($$, &$3->entry);
}
type_spec:
any_identifier arrays
{
$$ = hlsl_alloc(ctx, sizeof(*$$));
$$->loc = @1;
$$->name = $1;
$$->arrays = $2;
}
declaration:
variables_def_typed ';'
{
if (!($$ = initialize_vars(ctx, $1)))
YYABORT;
}
variables_def:
variable_def
{
if (!($$ = make_empty_list(ctx)))
YYABORT;
list_add_head($$, &$1->entry);
}
| variables_def ',' variable_def
{
$$ = $1;
list_add_tail($$, &$3->entry);
}
variables_def_typed:
variable_def_typed
{
if (!($$ = make_empty_list(ctx)))
YYABORT;
list_add_head($$, &$1->entry);
declare_var(ctx, $1);
}
| variables_def_typed ',' variable_def
{
struct parse_variable_def *head_def;
VKD3D_ASSERT(!list_empty($1));
head_def = LIST_ENTRY(list_head($1), struct parse_variable_def, entry);
VKD3D_ASSERT(head_def->basic_type);
$3->basic_type = head_def->basic_type;
$3->modifiers = head_def->modifiers;
$3->modifiers_loc = head_def->modifiers_loc;
declare_var(ctx, $3);
$$ = $1;
list_add_tail($$, &$3->entry);
}
variable_decl:
any_identifier arrays colon_attribute annotations_opt
{
$$ = hlsl_alloc(ctx, sizeof(*$$));
$$->loc = @1;
$$->name = $1;
$$->arrays = $2;
$$->semantic = $3.semantic;
$$->reg_reservation = $3.reg_reservation;
$$->annotations = $4;
}
state_block_start:
%empty
{
ctx->in_state_block = 1;
}
stateblock_lhs_identifier:
any_identifier
{
$$ = $1;
}
| KW_PIXELSHADER
{
if (!($$ = hlsl_strdup(ctx, "pixelshader")))
YYABORT;
}
| KW_VERTEXSHADER
{
if (!($$ = hlsl_strdup(ctx, "vertexshader")))
YYABORT;
}
state_block_index_opt:
%empty
{
$$.has_index = false;
$$.index = 0;
}
| '[' C_INTEGER ']'
{
if ($2 < 0)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX,
"State block array index is not a positive integer constant.");
YYABORT;
}
$$.has_index = true;
$$.index = $2;
}
state_block:
%empty
{
if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
YYABORT;
}
| state_block stateblock_lhs_identifier state_block_index_opt '=' complex_initializer ';'
{
struct hlsl_state_block_entry *entry;
unsigned int i;
if (!(entry = hlsl_alloc(ctx, sizeof(*entry))))
YYABORT;
entry->name = $2;
entry->lhs_has_index = $3.has_index;
entry->lhs_index = $3.index;
entry->instrs = $5.instrs;
entry->args_count = $5.args_count;
if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count)))
YYABORT;
for (i = 0; i < entry->args_count; ++i)
hlsl_src_from_node(&entry->args[i], $5.args[i]);
vkd3d_free($5.args);
$$ = $1;
state_block_add_entry($$, entry);
}
| state_block any_identifier '(' func_arguments ')' ';'
{
struct hlsl_state_block_entry *entry;
unsigned int i;
if (!(entry = hlsl_alloc(ctx, sizeof(*entry))))
YYABORT;
entry->is_function_call = true;
entry->name = $2;
entry->lhs_has_index = false;
entry->lhs_index = 0;
entry->instrs = $4.instrs;
entry->args_count = $4.args_count;
if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count)))
YYABORT;
for (i = 0; i < entry->args_count; ++i)
hlsl_src_from_node(&entry->args[i], $4.args[i]);
vkd3d_free($4.args);
hlsl_validate_state_block_entry(ctx, entry, &@4);
$$ = $1;
state_block_add_entry($$, entry);
}
state_block_list:
'{' state_block '}'
{
if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
YYABORT;
if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
$$->state_block_count + 1, sizeof(*$$->state_blocks))))
YYABORT;
$$->state_blocks[$$->state_block_count++] = $2;
}
| state_block_list ',' '{' state_block '}'
{
$$ = $1;
if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
$$->state_block_count + 1, sizeof(*$$->state_blocks))))
YYABORT;
$$->state_blocks[$$->state_block_count++] = $4;
}
variable_def:
variable_decl
| variable_decl '=' complex_initializer
{
$$ = $1;
$$->initializer = $3;
}
| variable_decl '{' state_block_start state_block '}'
{
$$ = $1;
ctx->in_state_block = 0;
if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
$$->state_block_count + 1, sizeof(*$$->state_blocks))))
YYABORT;
$$->state_blocks[$$->state_block_count++] = $4;
}
| variable_decl '{' state_block_start state_block_list '}'
{
$$ = $1;
ctx->in_state_block = 0;
$$->state_blocks = $4->state_blocks;
$$->state_block_count = $4->state_block_count;
$$->state_block_capacity = $4->state_block_capacity;
$4->state_blocks = NULL;
$4->state_block_count = 0;
$4->state_block_capacity = 0;
free_parse_variable_def($4);
}
variable_def_typed:
var_modifiers struct_spec variable_def
{
uint32_t modifiers = $1;
struct hlsl_type *type;
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
check_invalid_in_out_modifiers(ctx, modifiers, &@1);
$$ = $3;
$$->basic_type = type;
$$->modifiers = modifiers;
$$->modifiers_loc = @1;
}
| var_modifiers type variable_def
{
uint32_t modifiers = $1;
struct hlsl_type *type;
if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
check_invalid_in_out_modifiers(ctx, modifiers, &@1);
$$ = $3;
$$->basic_type = type;
$$->modifiers = modifiers;
$$->modifiers_loc = @1;
}
array:
'[' ']'
{
$$ = HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT;
}
| '[' expr ']'
{
$$ = evaluate_static_expression_as_uint(ctx, $2, &@2);
if (!$$)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE,
"Array size is not a positive integer constant.");
YYABORT;
}
if ($$ > 65536)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE,
"Array size %u is not between 1 and 65536.", $$);
YYABORT;
}
destroy_block($2);
}
arrays:
%empty
{
$$.sizes = NULL;
$$.count = 0;
}
| array arrays
{
uint32_t *new_array;
$$ = $2;
if (!(new_array = hlsl_realloc(ctx, $$.sizes, ($$.count + 1) * sizeof(*new_array))))
{
vkd3d_free($$.sizes);
YYABORT;
}
$$.sizes = new_array;
$$.sizes[$$.count++] = $1;
}
var_modifiers:
%empty
{
$$ = 0;
}
| KW_EXTERN var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_EXTERN, &@1);
}
| KW_NOINTERPOLATION var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOINTERPOLATION, &@1);
}
| KW_CENTROID var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_CENTROID, &@1);
}
| KW_LINEAR var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_LINEAR, &@1);
}
| KW_NOPERSPECTIVE var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOPERSPECTIVE, &@1);
}
| KW_SHARED var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_SHARED, &@1);
}
| KW_GROUPSHARED var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_GROUPSHARED, &@1);
}
| KW_STATIC var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_STATIC, &@1);
}
| KW_UNIFORM var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_UNIFORM, &@1);
}
| KW_VOLATILE var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_VOLATILE, &@1);
}
| KW_CONST var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_CONST, &@1);
}
| KW_ROW_MAJOR var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_ROW_MAJOR, &@1);
}
| KW_COLUMN_MAJOR var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_COLUMN_MAJOR, &@1);
}
| KW_IN var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN, &@1);
}
| KW_OUT var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_OUT, &@1);
}
| KW_INOUT var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_STORAGE_IN | HLSL_STORAGE_OUT, &@1);
}
| KW_INLINE var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_INLINE, &@1);
}
| KW_EXPORT var_modifiers
{
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_EXPORT, &@1);
}
| var_identifier var_modifiers
{
$$ = $2;
if (!strcmp($1, "precise"))
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
else if (!strcmp($1, "single"))
$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_SINGLE, &@1);
else
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER,
"Unknown modifier %s.", debugstr_a($1));
}
complex_initializer:
initializer_expr
{
$$.args_count = 1;
if (!($$.args = hlsl_alloc(ctx, sizeof(*$$.args))))
{
destroy_block($1);
YYABORT;
}
$$.args[0] = node_from_block($1);
$$.instrs = $1;
$$.braces = false;
}
| '{' complex_initializer_list '}'
{
$$ = $2;
$$.braces = true;
}
| '{' complex_initializer_list ',' '}'
{
$$ = $2;
$$.braces = true;
}
complex_initializer_list:
complex_initializer
| complex_initializer_list ',' complex_initializer
{
struct hlsl_ir_node **new_args;
unsigned int i;
$$ = $1;
if (!(new_args = hlsl_realloc(ctx, $$.args, ($$.args_count + $3.args_count) * sizeof(*$$.args))))
{
free_parse_initializer(&$$);
free_parse_initializer(&$3);
YYABORT;
}
$$.args = new_args;
for (i = 0; i < $3.args_count; ++i)
$$.args[$$.args_count++] = $3.args[i];
hlsl_block_add_block($$.instrs, $3.instrs);
free_parse_initializer(&$3);
}
initializer_expr:
assignment_expr
initializer_expr_list:
initializer_expr
{
$$.args_count = 1;
if (!($$.args = hlsl_alloc(ctx, sizeof(*$$.args))))
{
destroy_block($1);
YYABORT;
}
$$.args[0] = node_from_block($1);
$$.instrs = $1;
$$.braces = false;
}
| initializer_expr_list ',' initializer_expr
{
struct hlsl_ir_node **new_args;
$$ = $1;
if (!(new_args = hlsl_realloc(ctx, $$.args, ($$.args_count + 1) * sizeof(*$$.args))))
{
free_parse_initializer(&$$);
destroy_block($3);
YYABORT;
}
$$.args = new_args;
$$.args[$$.args_count++] = node_from_block($3);
hlsl_block_add_block($$.instrs, $3);
destroy_block($3);
}
boolean:
KW_TRUE
{
$$ = true;
}
| KW_FALSE
{
$$ = false;
}
statement_list:
statement
| statement_list statement
{
$$ = $1;
hlsl_block_add_block($$, $2);
destroy_block($2);
}
statement:
declaration_statement
| expr_statement
| compound_statement
| jump_statement
| selection_statement
| loop_statement
| switch_statement
jump_statement:
KW_BREAK ';'
{
struct hlsl_ir_node *jump;
if (!is_break_allowed(ctx->cur_scope))
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"The 'break' statement must be used inside of a loop or a switch.");
}
if (!($$ = make_empty_block(ctx)))
YYABORT;
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, NULL, &@1)))
YYABORT;
hlsl_block_add_instr($$, jump);
}
| KW_CONTINUE ';'
{
struct hlsl_ir_node *jump;
check_continue(ctx, ctx->cur_scope, &@1);
if (!($$ = make_empty_block(ctx)))
YYABORT;
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_UNRESOLVED_CONTINUE, NULL, &@1)))
YYABORT;
hlsl_block_add_instr($$, jump);
}
| KW_RETURN expr ';'
{
$$ = $2;
if (!add_return(ctx, $$, node_from_block($$), &@1))
YYABORT;
}
| KW_RETURN ';'
{
if (!($$ = make_empty_block(ctx)))
YYABORT;
if (!add_return(ctx, $$, NULL, &@1))
YYABORT;
}
| KW_DISCARD ';'
{
struct hlsl_ir_node *discard, *c;
if (!($$ = make_empty_block(ctx)))
YYABORT;
if (!(c = hlsl_new_uint_constant(ctx, ~0u, &@1)))
return false;
hlsl_block_add_instr($$, c);
if (!(discard = hlsl_new_jump(ctx, HLSL_IR_JUMP_DISCARD_NZ, c, &@1)))
return false;
hlsl_block_add_instr($$, discard);
}
selection_statement:
attribute_list_optional KW_IF '(' expr ')' if_body
{
struct hlsl_ir_node *condition = node_from_block($4);
const struct parse_attribute_list *attributes = &$1;
struct hlsl_ir_node *instr;
unsigned int i;
check_attribute_list_for_duplicates(ctx, attributes);
for (i = 0; i < attributes->count; ++i)
{
const struct hlsl_attribute *attr = attributes->attrs[i];
if (!strcmp(attr->name, "branch")
|| !strcmp(attr->name, "flatten"))
{
hlsl_warning(ctx, &@1, VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE, "Unhandled attribute '%s'.", attr->name);
}
else
{
hlsl_warning(ctx, &@1, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE, "Unrecognized attribute '%s'.", attr->name);
}
}
check_condition_type(ctx, condition);
if (!(condition = add_cast(ctx, $4, condition, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), &@4)))
{
destroy_block($6.then_block);
destroy_block($6.else_block);
cleanup_parse_attribute_list(&$1);
YYABORT;
}
if (!(instr = hlsl_new_if(ctx, condition, $6.then_block, $6.else_block, &@2)))
{
destroy_block($6.then_block);
destroy_block($6.else_block);
cleanup_parse_attribute_list(&$1);
YYABORT;
}
destroy_block($6.then_block);
destroy_block($6.else_block);
cleanup_parse_attribute_list(&$1);
$$ = $4;
hlsl_block_add_instr($$, instr);
}
if_body:
statement
{
$$.then_block = $1;
$$.else_block = NULL;
}
| statement KW_ELSE statement
{
$$.then_block = $1;
$$.else_block = $3;
}
loop_statement:
attribute_list_optional loop_scope_start KW_WHILE '(' expr ')' statement
{
$$ = create_loop(ctx, LOOP_WHILE, &$1, NULL, $5, NULL, $7, &@3);
hlsl_pop_scope(ctx);
cleanup_parse_attribute_list(&$1);
}
| attribute_list_optional loop_scope_start KW_DO statement KW_WHILE '(' expr ')' ';'
{
$$ = create_loop(ctx, LOOP_DO_WHILE, &$1, NULL, $7, NULL, $4, &@3);
hlsl_pop_scope(ctx);
cleanup_parse_attribute_list(&$1);
}
| attribute_list_optional loop_scope_start KW_FOR '(' expr_statement expr_statement expr_optional ')' statement
{
$$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@3);
hlsl_pop_scope(ctx);
cleanup_parse_attribute_list(&$1);
}
| attribute_list_optional loop_scope_start KW_FOR '(' declaration expr_statement expr_optional ')' statement
{
$$ = create_loop(ctx, LOOP_FOR, &$1, $5, $6, $7, $9, &@3);
hlsl_pop_scope(ctx);
cleanup_parse_attribute_list(&$1);
}
switch_statement:
attribute_list_optional switch_scope_start KW_SWITCH '(' expr ')' '{' switch_cases '}'
{
struct hlsl_ir_node *selector = node_from_block($5);
struct hlsl_ir_node *s;
if (!(selector = add_implicit_conversion(ctx, $5, selector, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &@5)))
{
destroy_switch_cases($8);
destroy_block($5);
cleanup_parse_attribute_list(&$1);
YYABORT;
}
s = hlsl_new_switch(ctx, selector, $8, &@3);
destroy_switch_cases($8);
if (!s)
{
destroy_block($5);
cleanup_parse_attribute_list(&$1);
YYABORT;
}
$$ = $5;
hlsl_block_add_instr($$, s);
hlsl_pop_scope(ctx);
cleanup_parse_attribute_list(&$1);
}
switch_case:
KW_CASE expr ':' statement_list
{
struct hlsl_ir_switch_case *c;
unsigned int value;
value = evaluate_static_expression_as_uint(ctx, $2, &@2);
c = hlsl_new_switch_case(ctx, value, false, $4, &@2);
destroy_block($2);
destroy_block($4);
if (!c)
YYABORT;
$$ = c;
}
| KW_CASE expr ':'
{
struct hlsl_ir_switch_case *c;
unsigned int value;
value = evaluate_static_expression_as_uint(ctx, $2, &@2);
c = hlsl_new_switch_case(ctx, value, false, NULL, &@2);
destroy_block($2);
if (!c)
YYABORT;
$$ = c;
}
| KW_DEFAULT ':' statement_list
{
struct hlsl_ir_switch_case *c;
c = hlsl_new_switch_case(ctx, 0, true, $3, &@1);
destroy_block($3);
if (!c)
YYABORT;
$$ = c;
}
| KW_DEFAULT ':'
{
struct hlsl_ir_switch_case *c;
if (!(c = hlsl_new_switch_case(ctx, 0, true, NULL, &@1)))
YYABORT;
$$ = c;
}
switch_cases:
switch_case
{
struct hlsl_ir_switch_case *c = LIST_ENTRY($1, struct hlsl_ir_switch_case, entry);
if (!($$ = make_empty_list(ctx)))
{
hlsl_free_ir_switch_case(c);
YYABORT;
}
list_add_head($$, &$1->entry);
}
| switch_cases switch_case
{
$$ = $1;
check_duplicated_switch_cases(ctx, $2, $$);
list_add_tail($$, &$2->entry);
}
expr_optional:
%empty
{
if (!($$ = make_empty_block(ctx)))
YYABORT;
}
| expr
expr_statement:
expr_optional ';'
{
$$ = $1;
}
func_arguments:
%empty
{
$$.args = NULL;
$$.args_count = 0;
if (!($$.instrs = make_empty_block(ctx)))
YYABORT;
$$.braces = false;
}
| initializer_expr_list
primary_expr:
C_FLOAT
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_float_constant(ctx, $1, &@1)))
YYABORT;
if (!($$ = make_block(ctx, c)))
YYABORT;
}
| C_INTEGER
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_int_constant(ctx, $1, &@1)))
YYABORT;
if (!($$ = make_block(ctx, c)))
YYABORT;
}
| C_UNSIGNED
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_uint_constant(ctx, $1, &@1)))
YYABORT;
if (!($$ = make_block(ctx, c)))
YYABORT;
}
| boolean
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_bool_constant(ctx, $1, &@1)))
YYABORT;
if (!($$ = make_block(ctx, c)))
{
hlsl_free_instr(c);
YYABORT;
}
}
| STRING
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_string_constant(ctx, $1, &@1)))
{
vkd3d_free($1);
YYABORT;
}
vkd3d_free($1);
if (!($$ = make_block(ctx, c)))
{
hlsl_free_instr(c);
YYABORT;
}
}
| KW_NULL
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_null_constant(ctx, &@1)))
YYABORT;
if (!($$ = make_block(ctx, c)))
{
hlsl_free_instr(c);
YYABORT;
}
}
| VAR_IDENTIFIER
{
struct hlsl_ir_load *load;
struct hlsl_ir_var *var;
if (!(var = hlsl_get_var(ctx->cur_scope, $1)))
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Variable \"%s\" is not defined.", $1);
vkd3d_free($1);
YYABORT;
}
vkd3d_free($1);
if (!(load = hlsl_new_var_load(ctx, var, &@1)))
YYABORT;
if (!($$ = make_block(ctx, &load->node)))
YYABORT;
}
| '(' expr ')'
{
$$ = $2;
}
| KW_COMPILE any_identifier var_identifier '(' func_arguments ')'
{
if (!($$ = add_shader_compilation(ctx, $2, $3, &$5, &@1)))
{
vkd3d_free($2);
vkd3d_free($3);
YYABORT;
}
vkd3d_free($2);
vkd3d_free($3);
}
| KW_COMPILESHADER '(' any_identifier ',' var_identifier '(' func_arguments ')' ')'
{
if (!($$ = add_shader_compilation(ctx, $3, $5, &$7, &@1)))
{
vkd3d_free($3);
vkd3d_free($5);
YYABORT;
}
vkd3d_free($3);
vkd3d_free($5);
}
| var_identifier '(' func_arguments ')'
{
if (!($$ = add_call(ctx, $1, &$3, &@1)))
{
vkd3d_free($1);
YYABORT;
}
vkd3d_free($1);
}
| NEW_IDENTIFIER
{
if (ctx->in_state_block)
{
struct hlsl_ir_node *constant;
if (!(constant = hlsl_new_stateblock_constant(ctx, $1, &@1)))
YYABORT;
vkd3d_free($1);
if (!($$ = make_block(ctx, constant)))
YYABORT;
}
else
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Identifier \"%s\" is not declared.", $1);
YYABORT;
}
}
postfix_expr:
primary_expr
| postfix_expr OP_INC
{
if (!add_increment(ctx, $1, false, true, &@2))
{
destroy_block($1);
YYABORT;
}
$$ = $1;
}
| postfix_expr OP_DEC
{
if (!add_increment(ctx, $1, true, true, &@2))
{
destroy_block($1);
YYABORT;
}
$$ = $1;
}
| postfix_expr '.' any_identifier
{
struct hlsl_ir_node *node = node_from_block($1);
if (node->data_type->class == HLSL_CLASS_STRUCT)
{
struct hlsl_type *type = node->data_type;
const struct hlsl_struct_field *field;
unsigned int field_idx = 0;
if (!(field = get_struct_field(type->e.record.fields, type->e.record.field_count, $3)))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Field \"%s\" is not defined.", $3);
vkd3d_free($3);
YYABORT;
}
field_idx = field - type->e.record.fields;
if (!add_record_access(ctx, $1, node, field_idx, &@2))
{
vkd3d_free($3);
YYABORT;
}
vkd3d_free($3);
$$ = $1;
}
else if (hlsl_is_numeric_type(node->data_type))
{
struct hlsl_ir_node *swizzle;
if (!(swizzle = get_swizzle(ctx, node, $3, &@3)))
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid swizzle \"%s\".", $3);
vkd3d_free($3);
YYABORT;
}
hlsl_block_add_instr($1, swizzle);
vkd3d_free($3);
$$ = $1;
}
else
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid subscript \"%s\".", $3);
vkd3d_free($3);
YYABORT;
}
}
| postfix_expr '[' expr ']'
{
struct hlsl_ir_node *array = node_from_block($1), *index = node_from_block($3);
hlsl_block_add_block($3, $1);
destroy_block($1);
if (!add_array_access(ctx, $3, array, index, &@2))
{
destroy_block($3);
YYABORT;
}
$$ = $3;
}
/* var_modifiers is necessary to avoid shift/reduce conflicts. */
| var_modifiers type '(' initializer_expr_list ')'
{
if ($1)
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers are not allowed on constructors.");
free_parse_initializer(&$4);
YYABORT;
}
if (!hlsl_is_numeric_type($2))
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, $2)))
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Constructor data type %s is not numeric.", string->buffer);
hlsl_release_string_buffer(ctx, string);
free_parse_initializer(&$4);
YYABORT;
}
if ($2->dimx * $2->dimy != initializer_size(&$4))
{
hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in constructor, but got %u.",
$2->dimx * $2->dimy, initializer_size(&$4));
free_parse_initializer(&$4);
YYABORT;
}
if (!($$ = add_constructor(ctx, $2, &$4, &@2)))
{
free_parse_initializer(&$4);
YYABORT;
}
}
| postfix_expr '.' any_identifier '(' func_arguments ')'
{
struct hlsl_ir_node *object = node_from_block($1);
hlsl_block_add_block($1, $5.instrs);
vkd3d_free($5.instrs);
if (!add_method_call(ctx, $1, object, $3, &$5, &@3))
{
destroy_block($1);
vkd3d_free($5.args);
YYABORT;
}
vkd3d_free($5.args);
$$ = $1;
}
unary_expr:
postfix_expr
| OP_INC unary_expr
{
if (!add_increment(ctx, $2, false, false, &@1))
{
destroy_block($2);
YYABORT;
}
$$ = $2;
}
| OP_DEC unary_expr
{
if (!add_increment(ctx, $2, true, false, &@1))
{
destroy_block($2);
YYABORT;
}
$$ = $2;
}
| '+' unary_expr
{
$$ = $2;
}
| '-' unary_expr
{
add_unary_arithmetic_expr(ctx, $2, HLSL_OP1_NEG, node_from_block($2), &@1);
$$ = $2;
}
| '~' unary_expr
{
add_unary_bitwise_expr(ctx, $2, HLSL_OP1_BIT_NOT, node_from_block($2), &@1);
$$ = $2;
}
| '!' unary_expr
{
add_unary_logical_expr(ctx, $2, HLSL_OP1_LOGIC_NOT, node_from_block($2), &@1);
$$ = $2;
}
/* var_modifiers is necessary to avoid shift/reduce conflicts. */
| '(' var_modifiers type arrays ')' unary_expr
{
struct hlsl_type *src_type = node_from_block($6)->data_type;
struct hlsl_type *dst_type;
unsigned int i;
if ($2)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers are not allowed on casts.");
YYABORT;
}
dst_type = $3;
for (i = 0; i < $4.count; ++i)
{
if ($4.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Implicit size arrays not allowed in casts.");
}
dst_type = hlsl_new_array_type(ctx, dst_type, $4.sizes[i]);
}
if (!explicit_compatible_data_types(ctx, src_type, dst_type))
{
struct vkd3d_string_buffer *src_string, *dst_string;
src_string = hlsl_type_to_string(ctx, src_type);
dst_string = hlsl_type_to_string(ctx, dst_type);
if (src_string && dst_string)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Can't cast from %s to %s.",
src_string->buffer, dst_string->buffer);
hlsl_release_string_buffer(ctx, src_string);
hlsl_release_string_buffer(ctx, dst_string);
YYABORT;
}
if (!add_cast(ctx, $6, node_from_block($6), dst_type, &@3))
{
destroy_block($6);
YYABORT;
}
$$ = $6;
}
mul_expr:
unary_expr
| mul_expr '*' unary_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_MUL, &@2);
}
| mul_expr '/' unary_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_DIV, &@2);
}
| mul_expr '%' unary_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_MOD, &@2);
}
add_expr:
mul_expr
| add_expr '+' mul_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_ADD, &@2);
}
| add_expr '-' mul_expr
{
struct hlsl_ir_node *neg;
if (!(neg = add_unary_arithmetic_expr(ctx, $3, HLSL_OP1_NEG, node_from_block($3), &@2)))
YYABORT;
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_ADD, &@2);
}
shift_expr:
add_expr
| shift_expr OP_LEFTSHIFT add_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_LSHIFT, &@2);
}
| shift_expr OP_RIGHTSHIFT add_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_RSHIFT, &@2);
}
relational_expr:
shift_expr
| relational_expr '<' shift_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_LESS, &@2);
}
| relational_expr '>' shift_expr
{
$$ = add_binary_expr_merge(ctx, $3, $1, HLSL_OP2_LESS, &@2);
}
| relational_expr OP_LE shift_expr
{
$$ = add_binary_expr_merge(ctx, $3, $1, HLSL_OP2_GEQUAL, &@2);
}
| relational_expr OP_GE shift_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_GEQUAL, &@2);
}
equality_expr:
relational_expr
| equality_expr OP_EQ relational_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_EQUAL, &@2);
}
| equality_expr OP_NE relational_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_NEQUAL, &@2);
}
bitand_expr:
equality_expr
| bitand_expr '&' equality_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_BIT_AND, &@2);
}
bitxor_expr:
bitand_expr
| bitxor_expr '^' bitand_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_BIT_XOR, &@2);
}
bitor_expr:
bitxor_expr
| bitor_expr '|' bitxor_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_BIT_OR, &@2);
}
logicand_expr:
bitor_expr
| logicand_expr OP_AND bitor_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_LOGIC_AND, &@2);
}
logicor_expr:
logicand_expr
| logicor_expr OP_OR logicand_expr
{
$$ = add_binary_expr_merge(ctx, $1, $3, HLSL_OP2_LOGIC_OR, &@2);
}
conditional_expr:
logicor_expr
| logicor_expr '?' expr ':' assignment_expr
{
struct hlsl_ir_node *cond = node_from_block($1);
struct hlsl_ir_node *first = node_from_block($3);
struct hlsl_ir_node *second = node_from_block($5);
hlsl_block_add_block($1, $3);
hlsl_block_add_block($1, $5);
destroy_block($3);
destroy_block($5);
if (!add_ternary(ctx, $1, cond, first, second))
YYABORT;
$$ = $1;
}
assignment_expr:
conditional_expr
| unary_expr assign_op assignment_expr
{
struct hlsl_ir_node *lhs = node_from_block($1), *rhs = node_from_block($3);
if (lhs->data_type->modifiers & HLSL_MODIFIER_CONST)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST, "Statement modifies a const expression.");
YYABORT;
}
hlsl_block_add_block($3, $1);
destroy_block($1);
if (!add_assignment(ctx, $3, lhs, $2, rhs))
YYABORT;
$$ = $3;
}
assign_op:
'='
{
$$ = ASSIGN_OP_ASSIGN;
}
| OP_ADDASSIGN
{
$$ = ASSIGN_OP_ADD;
}
| OP_SUBASSIGN
{
$$ = ASSIGN_OP_SUB;
}
| OP_MULASSIGN
{
$$ = ASSIGN_OP_MUL;
}
| OP_DIVASSIGN
{
$$ = ASSIGN_OP_DIV;
}
| OP_MODASSIGN
{
$$ = ASSIGN_OP_MOD;
}
| OP_LEFTSHIFTASSIGN
{
$$ = ASSIGN_OP_LSHIFT;
}
| OP_RIGHTSHIFTASSIGN
{
$$ = ASSIGN_OP_RSHIFT;
}
| OP_ANDASSIGN
{
$$ = ASSIGN_OP_AND;
}
| OP_ORASSIGN
{
$$ = ASSIGN_OP_OR;
}
| OP_XORASSIGN
{
$$ = ASSIGN_OP_XOR;
}
expr:
assignment_expr
| expr ',' assignment_expr
{
$$ = $1;
hlsl_block_add_block($$, $3);
destroy_block($3);
}