vkd3d-shader/fx: Initial support for fx_5_0 output.

This commit is contained in:
Nikolay Sivov
2024-01-12 14:26:39 +01:00
committed by Alexandre Julliard
parent 8014c11e88
commit e7d65d39ba
Notes: Alexandre Julliard 2024-01-15 23:02:43 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/560
2 changed files with 151 additions and 9 deletions

View File

@ -37,7 +37,7 @@ float4 main() : sv_target
return fxGroup;
}
[effect todo]
[effect]
technique
{
}
@ -47,11 +47,11 @@ technique10
}
% Effects without techniques are allowed for fx_5_0
[effect todo]
[effect]
float4 f;
% fx_2_0 keyword is allowed with fx_5_0 profiles
[effect todo]
[effect]
technique
{
}
@ -90,10 +90,10 @@ float4 technique10;
[effect fail]
float4 technique11;
[effect todo]
[effect]
float4 technIque10;
[effect todo]
[effect]
float4 technIque11;
% Regular shaders with technique blocks
@ -174,7 +174,7 @@ fxgroup group
}
% Group provides scope for techniques
[effect todo]
[effect]
fxgroup group1
{
technique11 tech0 {}