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vkd3d-shader/hlsl: Handle effect group statement.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
f7a02a5da2
commit
e527d7c1e7
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
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{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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@ -96,6 +96,7 @@ enum hlsl_base_type
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_EFFECT_GROUP,
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HLSL_TYPE_STRING,
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HLSL_TYPE_STRING,
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HLSL_TYPE_VOID,
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HLSL_TYPE_VOID,
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};
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};
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@ -405,6 +406,8 @@ struct hlsl_ir_var
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struct list scope_entry;
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struct list scope_entry;
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/* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */
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/* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */
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struct list extern_entry;
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struct list extern_entry;
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/* Scope that variable itself defines, used to provide a container for techniques and passes. */
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struct hlsl_scope *scope;
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/* Indexes of the IR instructions where the variable is first written and last read (liveness
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/* Indexes of the IR instructions where the variable is first written and last read (liveness
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* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
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* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
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@ -1120,6 +1120,31 @@ static bool add_technique(struct hlsl_ctx *ctx, const char *name, const char *ty
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return true;
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return true;
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}
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}
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static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_var *var;
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struct hlsl_type *type;
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type = hlsl_get_type(ctx->globals, "fxgroup", false, false);
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if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL)))
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return false;
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var->scope = scope;
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if (!hlsl_add_var(ctx, var, false))
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{
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struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
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"Identifier \"%s\" was already declared in this scope.", var->name);
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hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
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hlsl_free_var(var);
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return false;
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}
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return true;
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}
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static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string)
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static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string)
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{
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{
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struct hlsl_reg_reservation reservation = {0};
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struct hlsl_reg_reservation reservation = {0};
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@ -5120,6 +5145,7 @@ hlsl_prog:
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}
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}
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| hlsl_prog preproc_directive
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| hlsl_prog preproc_directive
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| hlsl_prog global_technique
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| hlsl_prog global_technique
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| hlsl_prog effect_group
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| hlsl_prog ';'
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| hlsl_prog ';'
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technique_name:
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technique_name:
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@ -5166,6 +5192,23 @@ global_technique:
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| technique10
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| technique10
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| technique11
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| technique11
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group_technique:
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technique10
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| technique11
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group_techniques:
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group_technique
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| group_techniques group_technique
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effect_group:
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KW_FXGROUP any_identifier '{' scope_start group_techniques '}'
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{
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struct hlsl_scope *scope = ctx->cur_scope;
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hlsl_pop_scope(ctx);
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if (!(add_effect_group(ctx, $2, scope, &@2)))
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YYABORT;
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}
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buffer_declaration:
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buffer_declaration:
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buffer_type any_identifier colon_attribute
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buffer_type any_identifier colon_attribute
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{
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{
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@ -124,7 +124,7 @@ fxgroup group
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}
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}
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% Regular shaders with technique blocks
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% Regular shaders with technique blocks
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[vertex shader todo]
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[vertex shader]
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float4 main() : sv_position
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float4 main() : sv_position
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{
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{
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return 0;
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return 0;
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@ -147,7 +147,7 @@ fxgroup group
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technique10 {}
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technique10 {}
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}
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}
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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float4 main() : sv_target
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{
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{
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return 0;
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return 0;
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@ -97,7 +97,7 @@ float4 technIque10;
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float4 technIque11;
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float4 technIque11;
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% Regular shaders with technique blocks
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% Regular shaders with technique blocks
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[vertex shader todo]
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[vertex shader]
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float4 main() : sv_position
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float4 main() : sv_position
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{
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{
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return 0;
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return 0;
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@ -120,7 +120,7 @@ fxgroup group
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technique10 {}
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technique10 {}
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}
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}
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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float4 main() : sv_target
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{
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{
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return 0;
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return 0;
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@ -97,7 +97,7 @@ float4 technIque10;
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float4 technIque11;
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float4 technIque11;
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% Regular shaders with technique blocks
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% Regular shaders with technique blocks
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[vertex shader todo]
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[vertex shader]
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float4 main() : sv_position
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float4 main() : sv_position
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{
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{
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return 0;
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return 0;
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@ -120,7 +120,7 @@ fxgroup group
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technique10 {}
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technique10 {}
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}
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}
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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float4 main() : sv_target
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{
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{
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return 0;
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return 0;
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