vkd3d-shader/hlsl: Handle effect group statement.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-05 19:27:00 +01:00
committed by Alexandre Julliard
parent f7a02a5da2
commit e527d7c1e7
Notes: Alexandre Julliard 2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
6 changed files with 53 additions and 6 deletions

View File

@@ -124,7 +124,7 @@ fxgroup group
}
% Regular shaders with technique blocks
[vertex shader todo]
[vertex shader]
float4 main() : sv_position
{
return 0;
@@ -147,7 +147,7 @@ fxgroup group
technique10 {}
}
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
return 0;

View File

@@ -97,7 +97,7 @@ float4 technIque10;
float4 technIque11;
% Regular shaders with technique blocks
[vertex shader todo]
[vertex shader]
float4 main() : sv_position
{
return 0;
@@ -120,7 +120,7 @@ fxgroup group
technique10 {}
}
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
return 0;

View File

@@ -97,7 +97,7 @@ float4 technIque10;
float4 technIque11;
% Regular shaders with technique blocks
[vertex shader todo]
[vertex shader]
float4 main() : sv_position
{
return 0;
@@ -120,7 +120,7 @@ fxgroup group
technique10 {}
}
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
return 0;