vkd3d-shader/hlsl: Handle effect group statement.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-05 19:27:00 +01:00
committed by Alexandre Julliard
parent f7a02a5da2
commit e527d7c1e7
Notes: Alexandre Julliard 2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
6 changed files with 53 additions and 6 deletions

View File

@@ -96,6 +96,7 @@ enum hlsl_base_type
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_TECHNIQUE,
HLSL_TYPE_EFFECT_GROUP,
HLSL_TYPE_STRING,
HLSL_TYPE_VOID,
};
@@ -405,6 +406,8 @@ struct hlsl_ir_var
struct list scope_entry;
/* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */
struct list extern_entry;
/* Scope that variable itself defines, used to provide a container for techniques and passes. */
struct hlsl_scope *scope;
/* Indexes of the IR instructions where the variable is first written and last read (liveness
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1