From e37f1ed26d1aa32056972618fc1fc10994620a2b Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Wed, 6 Apr 2022 21:24:45 +0200 Subject: [PATCH] vkd3d-shader/hlsl: Write SM4 uint division instructions. Signed-off-by: Giovanni Mascellani Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 21997312..58529672 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1670,6 +1670,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2); break; + case HLSL_TYPE_UINT: + write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2); + break; + default: hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer); }