vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-08-04 00:50:02 +02:00 committed by Henri Verbeet
parent b4d957f848
commit e0b5fe1288
Notes: Henri Verbeet 2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980

View File

@ -64,6 +64,9 @@ RWTexture2DArray<float4> ua2 = NULL;
RWBuffer<float4> b1 = NULL; RWBuffer<float4> b1 = NULL;
DepthStencilView dsv = NULL;
RenderTargetView rtv = NULL;
float4 main() : sv_target float4 main() : sv_target
{ {
return 0; return 0;