mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
b4d957f848
commit
e0b5fe1288
Notes:
Henri Verbeet
2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
@ -64,6 +64,9 @@ RWTexture2DArray<float4> ua2 = NULL;
|
|||||||
|
|
||||||
RWBuffer<float4> b1 = NULL;
|
RWBuffer<float4> b1 = NULL;
|
||||||
|
|
||||||
|
DepthStencilView dsv = NULL;
|
||||||
|
RenderTargetView rtv = NULL;
|
||||||
|
|
||||||
float4 main() : sv_target
|
float4 main() : sv_target
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user