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vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-08-13 21:26:02 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/980
@ -64,6 +64,9 @@ RWTexture2DArray<float4> ua2 = NULL;
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RWBuffer<float4> b1 = NULL;
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RWBuffer<float4> b1 = NULL;
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DepthStencilView dsv = NULL;
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RenderTargetView rtv = NULL;
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float4 main() : sv_target
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float4 main() : sv_target
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{
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{
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return 0;
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return 0;
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