libs/vkd3d: Add support for buffer SRVs.

This commit is contained in:
Józef Kucia 2017-08-22 12:39:56 +02:00
parent 6ffe54b9ec
commit d443e0eb00
2 changed files with 104 additions and 30 deletions

View File

@ -2401,6 +2401,12 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
vk_descriptor_write->pBufferInfo = &descriptor->u.vk_cbv_info;
}
else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV)
{
if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER)
{
vk_descriptor_write->pTexelBufferView = &descriptor->u.vk_buffer_view;
}
else
{
vk_image_info->sampler = VK_NULL_HANDLE;
vk_image_info->imageView = descriptor->u.vk_image_view;
@ -2408,6 +2414,7 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
vk_descriptor_write->pImageInfo = vk_image_info;
}
}
else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
{
if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)

View File

@ -776,7 +776,7 @@ static void d3d12_desc_destroy(struct d3d12_desc *descriptor,
memset(descriptor, 0, sizeof(*descriptor));
}
static bool vkd3d_create_buffer_view(struct d3d12_device *device,
static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
struct d3d12_resource *resource, const struct vkd3d_format *format,
VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view)
{
@ -804,6 +804,40 @@ static bool vkd3d_create_buffer_view(struct d3d12_device *device,
return vr == VK_SUCCESS;
}
#define VKD3D_VIEW_RAW_BUFFER 0x1
static bool vkd3d_create_buffer_view(struct d3d12_device *device,
struct d3d12_resource *resource, DXGI_FORMAT view_format,
unsigned int offset, unsigned int size, unsigned int structure_stride,
unsigned int flags, VkBufferView *vk_view)
{
const struct vkd3d_format *format;
unsigned int element_size;
if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
{
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
element_size = format->byte_count;
}
else if (view_format == DXGI_FORMAT_UNKNOWN && structure_stride)
{
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
element_size = structure_stride;
}
else if ((format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, view_format)))
{
element_size = format->byte_count;
}
else
{
WARN("Failed to find format for %#x.\n", resource->desc.Format);
return false;
}
return vkd3d_create_vk_buffer_view(device, resource, format,
offset * element_size, size * element_size, vk_view);
}
static VkResult vkd3d_create_texture_view(struct d3d12_device *device,
struct d3d12_resource *resource, const struct vkd3d_format *format,
uint32_t miplevel_idx, uint32_t miplevel_count, uint32_t layer_idx, uint32_t layer_count,
@ -875,6 +909,42 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags)
{
if (flags == D3D12_BUFFER_SRV_FLAG_RAW)
return VKD3D_VIEW_RAW_BUFFER;
if (flags)
FIXME("Unhandled buffer SRV flags %#x.\n", flags);
return 0;
}
static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
if (!desc)
{
FIXME("Default SRV views not supported.\n");
return;
}
if (desc->ViewDimension != D3D12_SRV_DIMENSION_BUFFER)
{
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
return;
}
if (!vkd3d_create_buffer_view(device, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
desc->u.Buffer.StructureByteStride,
vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags),
&descriptor->u.vk_buffer_view))
return;
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
}
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
@ -889,6 +959,12 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
return;
}
if (d3d12_resource_is_buffer(resource))
{
vkd3d_create_buffer_srv(descriptor, device, resource, desc);
return;
}
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
{
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
@ -912,13 +988,19 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags)
{
if (flags == D3D12_BUFFER_UAV_FLAG_RAW)
return VKD3D_VIEW_RAW_BUFFER;
if (flags)
FIXME("Unhandled buffer UAV flags %#x.\n", flags);
return 0;
}
static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{
const struct vkd3d_format *format;
unsigned int element_size;
if (!desc)
{
FIXME("Default UAV views not supported.\n");
@ -931,29 +1013,14 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
return;
}
if (desc->Format == DXGI_FORMAT_UNKNOWN && desc->u.Buffer.StructureByteStride)
{
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
element_size = desc->u.Buffer.StructureByteStride;
}
else if ((format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc->Format)))
{
element_size = format->byte_count;
}
else
{
ERR("Failed to find format for %#x.\n", resource->desc.Format);
return;
}
if (desc->u.Buffer.CounterOffsetInBytes)
FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes);
if (desc->u.Buffer.Flags)
FIXME("Ignoring buffer view flags %#x.\n", desc->u.Buffer.Flags);
if (!vkd3d_create_buffer_view(device, resource, format,
desc->u.Buffer.FirstElement * element_size,
desc->u.Buffer.NumElements * element_size, &descriptor->u.vk_buffer_view))
if (!vkd3d_create_buffer_view(device, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
desc->u.Buffer.StructureByteStride,
vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags),
&descriptor->u.vk_buffer_view))
return;
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
@ -981,7 +1048,7 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
if (vkd3d_format_is_compressed(format))
{
WARN("Buffer views cannot be created for compressed formats.\n");
WARN("UAVs cannot be created for compressed formats.\n");
return;
}
@ -1037,7 +1104,7 @@ bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device,
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address);
return vkd3d_create_buffer_view(device, resource, format,
return vkd3d_create_vk_buffer_view(device, resource, format,
gpu_address - resource->gpu_address, VK_WHOLE_SIZE, vk_buffer_view);
}