vkd3d-shader/msl: Implement VSIR_OP_HCOS.

This commit is contained in:
Henri Verbeet
2025-09-22 16:40:27 +02:00
parent f28c9e116b
commit d0ef67234d
Notes: Henri Verbeet 2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
2 changed files with 7 additions and 5 deletions

View File

@@ -100,12 +100,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
draw quad
probe (0, 0) f32(3.0, 2.0, 2.0, 3.0) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
draw quad
probe (0, 0) f32(1.0, 1.0, inf, inf) 1
[pixel shader]
uniform float4 a;