vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_movc().

This commit is contained in:
Henri Verbeet
2025-09-11 16:19:03 +02:00
parent d52efee466
commit 6e18003aef
Notes: Henri Verbeet 2025-09-17 12:56:58 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1729

View File

@@ -7992,8 +7992,8 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
{
if (instruction->opcode == VSIR_OP_CMP)
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual,
spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count),
condition_id, spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count));
spirv_get_type_id(builder, VSIR_DATA_BOOL, component_count), condition_id,
spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count));
else
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);