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vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
8422a3a82a
commit
c95d028ee2
@@ -3041,22 +3041,12 @@ static void shader_write_descriptor_table1(struct root_signature_writer_context
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shader_write_descriptor_ranges1(buffer, table);
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shader_write_descriptor_ranges1(buffer, table);
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}
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}
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static int shader_write_root_constants(struct root_signature_writer_context *context,
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static void shader_write_root_constants(struct vkd3d_bytecode_buffer *buffer,
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const struct vkd3d_shader_root_constants *constants)
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const struct vkd3d_shader_root_constants *constants)
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{
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{
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if (!write_dword(context, constants->shader_register))
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put_u32(buffer, constants->shader_register);
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goto fail;
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put_u32(buffer, constants->register_space);
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if (!write_dword(context, constants->register_space))
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put_u32(buffer, constants->value_count);
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goto fail;
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if (!write_dword(context, constants->value_count))
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goto fail;
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return VKD3D_OK;
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fail:
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vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
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"Out of memory while writing root signature root constants.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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static int shader_write_root_descriptor(struct root_signature_writer_context *context,
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static int shader_write_root_descriptor(struct root_signature_writer_context *context,
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@@ -3128,7 +3118,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
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shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
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shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
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break;
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break;
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case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
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case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
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ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i));
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shader_write_root_constants(buffer, versioned_root_signature_get_root_constants(desc, i));
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break;
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break;
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case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
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case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
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case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
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case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
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