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vkd3d-compiler: Dynamically allocate options array.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-10-19 23:22:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/381
@ -35,8 +35,6 @@
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#include <term.h>
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#endif
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#define MAX_COMPILE_OPTIONS 6
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enum
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{
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OPTION_HELP = CHAR_MAX + 1,
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@ -233,7 +231,7 @@ struct options
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uint32_t formatting;
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bool explicit_colour;
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struct vkd3d_shader_compile_option compile_options[MAX_COMPILE_OPTIONS];
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struct vkd3d_shader_compile_option *compile_options;
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unsigned int compile_option_count;
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};
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@ -242,6 +240,7 @@ static void add_compile_option(struct options *options,
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{
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struct vkd3d_shader_compile_option *o;
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unsigned int i;
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size_t size;
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for (i = 0; i < options->compile_option_count; ++i)
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{
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@ -254,9 +253,10 @@ static void add_compile_option(struct options *options,
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}
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}
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if (options->compile_option_count >= ARRAY_SIZE(options->compile_options))
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size = (options->compile_option_count + 1) * sizeof(*o);
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if (!(options->compile_options = realloc(options->compile_options, size)))
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{
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fprintf(stderr, "Ignoring option.\n");
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fprintf(stderr, "Out of memory.\n");
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return;
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}
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