mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Allow sharing common code between D3D12 tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bfd20ef1c8
commit
aafbaddb2c
@ -39,6 +39,9 @@ vkd3d_tests = \
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vkd3d_cross_tests = \
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tests/d3d12
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vkd3d_test_headers = \
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tests/vkd3d_d3d12_test.h
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vkd3d_demos = \
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demos/gears \
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demos/triangle
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@ -129,7 +132,7 @@ tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
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DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @XCB_LIBS@ @VULKAN_LIBS@
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DEMOS_CFLAGS = @XCB_CFLAGS@
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noinst_PROGRAMS += $(vkd3d_demos)
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EXTRA_DIST += $(vkd3d_demos_headers)
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EXTRA_DIST += $(vkd3d_test_headers) $(vkd3d_demos_headers)
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demos_gears_CFLAGS = $(DEMOS_CFLAGS)
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demos_gears_LDADD = $(DEMOS_LDADD) -lm
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tests/d3d12.c
695
tests/d3d12.c
@ -55,13 +55,7 @@ typedef int HRESULT;
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# include "vkd3d_utils.h"
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#endif
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static void set_rect(RECT *rect, int left, int top, int right, int bottom)
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{
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rect->left = left;
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rect->right = right;
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rect->top = top;
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rect->bottom = bottom;
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}
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#include "vkd3d_d3d12_test.h"
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static void set_box(D3D12_BOX *box, unsigned int left, unsigned int top, unsigned int front,
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unsigned int right, unsigned int bottom, unsigned int back)
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@ -74,17 +68,6 @@ static void set_box(D3D12_BOX *box, unsigned int left, unsigned int top, unsigne
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box->back = back;
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}
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static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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float width, float height, float min_depth, float max_depth)
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{
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vp->TopLeftX = x;
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vp->TopLeftY = y;
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vp->Width = width;
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vp->Height = height;
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vp->MinDepth = min_depth;
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vp->MaxDepth = max_depth;
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}
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struct vec2
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{
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float x, y;
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@ -153,22 +136,6 @@ static bool compare_uint16(uint16_t a, uint16_t b, unsigned int max_diff)
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return abs(a - b) <= max_diff;
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}
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static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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return true;
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}
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static ULONG get_refcount(void *iface)
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{
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IUnknown *unk = iface;
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@ -190,49 +157,6 @@ static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, bo
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IUnknown_Release(unk);
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}
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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ID3DBlob *blob;
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HRESULT hr;
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if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL)))
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return hr;
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hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
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ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)root_signature);
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ID3D10Blob_Release(blob);
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return hr;
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}
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static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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{
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D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
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return shader_bytecode;
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}
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static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = resource;
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barrier.Transition.Subresource = sub_resource_idx;
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barrier.Transition.StateBefore = state_before;
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barrier.Transition.StateAfter = state_after;
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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state_before, state_after);
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}
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static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resource)
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{
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D3D12_RESOURCE_BARRIER barrier;
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@ -244,12 +168,6 @@ static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resourc
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
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{
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ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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}
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#define reset_command_list(a, b) reset_command_list_(__LINE__, a, b)
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static void reset_command_list_(unsigned int line,
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ID3D12GraphicsCommandList *list, ID3D12CommandAllocator *allocator)
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@ -410,7 +328,6 @@ static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
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return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
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}
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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ID3D12Fence *fence;
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@ -443,38 +360,6 @@ static void update_buffer_data_(unsigned int line, ID3D12Resource *buffer,
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ID3D12Resource_Unmap(buffer, 0, NULL);
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}
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#define create_buffer(a, b, c, d, e) create_buffer_(__LINE__, a, b, c, d, e)
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static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
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D3D12_HEAP_TYPE heap_type, size_t size, D3D12_RESOURCE_FLAGS resource_flags,
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D3D12_RESOURCE_STATES initial_resource_state)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *buffer;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = heap_type;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = size;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = resource_flags;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties,
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D3D12_HEAP_FLAG_NONE, &resource_desc, initial_resource_state,
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NULL, &IID_ID3D12Resource, (void **)&buffer);
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ok_(line)(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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return buffer;
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}
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#define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d)
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static ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *device,
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size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state)
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@ -496,44 +381,6 @@ static ID3D12Resource *create_upload_buffer_(unsigned int line, ID3D12Device *de
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return buffer;
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}
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#define create_readback_buffer(a, b) create_readback_buffer_(__LINE__, a, b)
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static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *device,
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size_t size)
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{
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return create_buffer_(line, device, D3D12_HEAP_TYPE_READBACK, size,
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D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
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}
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#define create_texture(a, b, c, d, e) create_default_texture_(__LINE__, a, b, c, d, 0, e)
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#define create_default_texture(a, b, c, d, e, f) create_default_texture_(__LINE__, a, b, c, d, e, f)
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static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, DXGI_FORMAT format,
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D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *texture;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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memset(&resource_desc, 0, sizeof(resource_desc));
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Width = width;
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resource_desc.Height = height;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = format;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.Flags = flags;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, initial_state, NULL, &IID_ID3D12Resource, (void **)&texture);
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ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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return texture;
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}
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static void copy_sub_resource_data(const D3D12_MEMCPY_DEST *dst, const D3D12_SUBRESOURCE_DATA *src,
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unsigned int row_count, unsigned int slice_count, size_t row_size)
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{
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@ -648,51 +495,6 @@ static void upload_texture_data_(unsigned int line, ID3D12Resource *texture,
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free(row_sizes);
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}
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static unsigned int format_size(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_UNKNOWN:
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case DXGI_FORMAT_A8_UNORM:
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return 1;
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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case DXGI_FORMAT_R32G32B32A32_UINT:
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return 16;
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case DXGI_FORMAT_R32_TYPELESS:
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case DXGI_FORMAT_D32_FLOAT:
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case DXGI_FORMAT_R32_FLOAT:
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case DXGI_FORMAT_R32_UINT:
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case DXGI_FORMAT_R32_SINT:
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case DXGI_FORMAT_R8G8B8A8_TYPELESS:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return 4;
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case DXGI_FORMAT_R16_FLOAT:
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case DXGI_FORMAT_R16_UNORM:
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return 2;
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case DXGI_FORMAT_BC1_UNORM:
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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case DXGI_FORMAT_BC4_UNORM:
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case DXGI_FORMAT_BC4_SNORM:
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return 8;
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case DXGI_FORMAT_BC2_UNORM:
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case DXGI_FORMAT_BC2_UNORM_SRGB:
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case DXGI_FORMAT_BC3_UNORM:
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case DXGI_FORMAT_BC3_UNORM_SRGB:
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case DXGI_FORMAT_BC5_UNORM:
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case DXGI_FORMAT_BC5_SNORM:
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case DXGI_FORMAT_BC6H_UF16:
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case DXGI_FORMAT_BC6H_SF16:
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case DXGI_FORMAT_BC7_UNORM:
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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return 16;
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default:
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trace("Unhandled format %#x.\n", format);
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return 1;
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}
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}
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static unsigned int format_block_width(DXGI_FORMAT format)
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{
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switch (format)
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@ -741,15 +543,6 @@ static unsigned int format_block_height(DXGI_FORMAT format)
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}
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}
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struct resource_readback
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{
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unsigned int width;
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unsigned int height;
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ID3D12Resource *resource;
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unsigned int row_pitch;
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void *data;
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};
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static void get_buffer_readback_with_command_list(ID3D12Resource *buffer, DXGI_FORMAT format,
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struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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@ -800,69 +593,6 @@ static void get_buffer_readback_with_command_list(ID3D12Resource *buffer, DXGI_F
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ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr);
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}
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static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
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struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_RANGE read_range;
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unsigned int miplevel;
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ID3D12Device *device;
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DXGI_FORMAT format;
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HRESULT hr;
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hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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resource_desc = ID3D12Resource_GetDesc(texture);
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ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
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"Resource %p is not texture.\n", texture);
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ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D,
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"Readback not implemented for 3D textures.\n");
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miplevel = sub_resource % resource_desc.MipLevels;
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rb->width = max(1, resource_desc.Width >> miplevel);
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rb->height = max(1, resource_desc.Height >> miplevel);
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rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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rb->data = NULL;
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format = resource_desc.Format;
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rb->resource = create_readback_buffer(device, rb->row_pitch * rb->height);
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dst_location.pResource = rb->resource;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dst_location.PlacedFootprint.Offset = 0;
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dst_location.PlacedFootprint.Footprint.Format = format;
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dst_location.PlacedFootprint.Footprint.Width = rb->width;
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dst_location.PlacedFootprint.Footprint.Height = rb->height;
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dst_location.PlacedFootprint.Footprint.Depth = 1;
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dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
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src_location.pResource = texture;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src_location.SubresourceIndex = sub_resource;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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ID3D12Device_Release(device);
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read_range.Begin = 0;
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read_range.End = resource_desc.Width;
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hr = ID3D12Resource_Map(rb->resource, 0, &read_range, &rb->data);
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ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr);
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}
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static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y,
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size_t element_size)
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{
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return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size];
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}
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static uint8_t get_readback_uint8(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(uint8_t *)get_readback_data(rb, x, y, sizeof(uint8_t));
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@ -873,11 +603,6 @@ static uint16_t get_readback_uint16(struct resource_readback *rb, unsigned int x
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return *(uint16_t *)get_readback_data(rb, x, y, sizeof(uint16_t));
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}
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static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
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}
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static UINT64 get_readback_uint64(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(UINT64 *)get_readback_data(rb, x, y, sizeof(UINT64));
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@ -898,13 +623,6 @@ static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsi
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return get_readback_data(rb, x, y, sizeof(struct uvec4));
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}
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|
||||
static void release_resource_readback(struct resource_readback *rb)
|
||||
{
|
||||
D3D12_RANGE range = {0, 0};
|
||||
ID3D12Resource_Unmap(rb->resource, 0, &range);
|
||||
ID3D12Resource_Release(rb->resource);
|
||||
}
|
||||
|
||||
#define check_readback_data_float(a, b, c, d) check_readback_data_float_(__LINE__, a, b, c, d)
|
||||
static void check_readback_data_float_(unsigned int line, struct resource_readback *rb,
|
||||
const RECT *rect, float expected, unsigned int max_diff)
|
||||
@ -1028,47 +746,6 @@ static void check_sub_resource_uint16_(unsigned int line, ID3D12Resource *textur
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
|
||||
#define check_readback_data_uint(a, b, c, d) check_readback_data_uint_(__LINE__, a, b, c, d)
|
||||
static void check_readback_data_uint_(unsigned int line, struct resource_readback *rb,
|
||||
const RECT *rect, unsigned int expected, unsigned int max_diff)
|
||||
{
|
||||
RECT r = {0, 0, rb->width, rb->height};
|
||||
unsigned int x = 0, y;
|
||||
bool all_match = true;
|
||||
unsigned int got = 0;
|
||||
|
||||
if (rect)
|
||||
r = *rect;
|
||||
|
||||
for (y = r.top; y < r.bottom; ++y)
|
||||
{
|
||||
for (x = r.left; x < r.right; ++x)
|
||||
{
|
||||
got = get_readback_uint(rb, x, y);
|
||||
if (!compare_color(got, expected, max_diff))
|
||||
{
|
||||
all_match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!all_match)
|
||||
break;
|
||||
}
|
||||
ok_(line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u).\n", got, expected, x, y);
|
||||
}
|
||||
|
||||
#define check_sub_resource_uint(a, b, c, d, e, f) check_sub_resource_uint_(__LINE__, a, b, c, d, e, f)
|
||||
static void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture,
|
||||
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
||||
unsigned int expected, unsigned int max_diff)
|
||||
{
|
||||
struct resource_readback rb;
|
||||
|
||||
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
|
||||
check_readback_data_uint_(line, &rb, NULL, expected, max_diff);
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
|
||||
#define check_sub_resource_vec4(a, b, c, d, e, f) check_sub_resource_vec4_(__LINE__, a, b, c, d, e, f)
|
||||
static void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture,
|
||||
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
||||
@ -1159,25 +836,6 @@ static bool is_min_max_filtering_supported(ID3D12Device *device)
|
||||
return options.TiledResourcesTier >= D3D12_TILED_RESOURCES_TIER_2;
|
||||
}
|
||||
|
||||
#define create_empty_root_signature(device, flags) create_empty_root_signature_(__LINE__, device, flags)
|
||||
static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
|
||||
ID3D12Device *device, D3D12_ROOT_SIGNATURE_FLAGS flags)
|
||||
{
|
||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
||||
ID3D12RootSignature *root_signature = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
root_signature_desc.NumParameters = 0;
|
||||
root_signature_desc.pParameters = NULL;
|
||||
root_signature_desc.NumStaticSamplers = 0;
|
||||
root_signature_desc.pStaticSamplers = NULL;
|
||||
root_signature_desc.Flags = flags;
|
||||
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
||||
|
||||
return root_signature;
|
||||
}
|
||||
|
||||
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e)
|
||||
static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
|
||||
ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility,
|
||||
@ -1300,236 +958,6 @@ static ID3D12PipelineState *create_compute_pipeline_state_(unsigned int line, ID
|
||||
return pipeline_state;
|
||||
}
|
||||
|
||||
static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
|
||||
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
|
||||
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
|
||||
const D3D12_INPUT_LAYOUT_DESC *input_layout)
|
||||
{
|
||||
static const DWORD vs_code[] =
|
||||
{
|
||||
#if 0
|
||||
void main(uint id : SV_VertexID, out float4 position : SV_Position)
|
||||
{
|
||||
float2 coords = float2((id << 1) & 2, id & 2);
|
||||
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0xf900d25e, 0x68bfefa7, 0xa63ac0a7, 0xa476af7a, 0x00000001, 0x0000018c, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, 0x00010050,
|
||||
0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
|
||||
0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
|
||||
0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
|
||||
0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
|
||||
0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000,
|
||||
0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000,
|
||||
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x3f800000, 0x0100003e,
|
||||
};
|
||||
static const DWORD ps_code[] =
|
||||
{
|
||||
#if 0
|
||||
void main(const in float4 position : SV_Position, out float4 target : SV_Target0)
|
||||
{
|
||||
target = float4(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x8a4a8140, 0x5eba8e0b, 0x714e0791, 0xb4b8eed2, 0x00000001, 0x000000d8, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050,
|
||||
0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
||||
0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
|
||||
};
|
||||
|
||||
memset(desc, 0, sizeof(*desc));
|
||||
desc->pRootSignature = root_signature;
|
||||
if (vs)
|
||||
desc->VS = *vs;
|
||||
else
|
||||
desc->VS = shader_bytecode(vs_code, sizeof(vs_code));
|
||||
if (ps)
|
||||
desc->PS = *ps;
|
||||
else
|
||||
desc->PS = shader_bytecode(ps_code, sizeof(ps_code));
|
||||
desc->StreamOutput.RasterizedStream = 0;
|
||||
desc->BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
desc->RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
|
||||
desc->RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
|
||||
if (input_layout)
|
||||
desc->InputLayout = *input_layout;
|
||||
desc->SampleMask = ~(UINT)0;
|
||||
desc->PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
desc->NumRenderTargets = 1;
|
||||
desc->RTVFormats[0] = rt_format;
|
||||
desc->SampleDesc.Count = 1;
|
||||
}
|
||||
|
||||
#define create_pipeline_state(a, b, c, d, e, f) create_pipeline_state_(__LINE__, a, b, c, d, e, f)
|
||||
static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
|
||||
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
|
||||
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
|
||||
const D3D12_INPUT_LAYOUT_DESC *input_layout)
|
||||
{
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
|
||||
ID3D12PipelineState *pipeline_state;
|
||||
HRESULT hr;
|
||||
|
||||
init_pipeline_state_desc(&pipeline_state_desc, root_signature, rt_format, vs, ps, input_layout);
|
||||
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
|
||||
&IID_ID3D12PipelineState, (void **)&pipeline_state);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
||||
|
||||
return pipeline_state;
|
||||
}
|
||||
|
||||
struct test_context_desc
|
||||
{
|
||||
unsigned int rt_width, rt_height;
|
||||
DXGI_FORMAT rt_format;
|
||||
unsigned int rt_descriptor_count;
|
||||
unsigned int root_signature_flags;
|
||||
bool no_render_target;
|
||||
bool no_root_signature;
|
||||
bool no_pipeline;
|
||||
const D3D12_SHADER_BYTECODE *ps;
|
||||
};
|
||||
|
||||
struct test_context
|
||||
{
|
||||
ID3D12Device *device;
|
||||
|
||||
ID3D12CommandQueue *queue;
|
||||
ID3D12CommandAllocator *allocator;
|
||||
ID3D12GraphicsCommandList *list;
|
||||
|
||||
D3D12_RESOURCE_DESC render_target_desc;
|
||||
ID3D12Resource *render_target;
|
||||
|
||||
ID3D12DescriptorHeap *rtv_heap;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv;
|
||||
|
||||
ID3D12RootSignature *root_signature;
|
||||
ID3D12PipelineState *pipeline_state;
|
||||
|
||||
D3D12_VIEWPORT viewport;
|
||||
RECT scissor_rect;
|
||||
};
|
||||
|
||||
#define create_render_target(context, a, b, c) create_render_target_(__LINE__, context, a, b, c)
|
||||
static void create_render_target_(unsigned int line, struct test_context *context,
|
||||
const struct test_context_desc *desc, ID3D12Resource **render_target,
|
||||
const D3D12_CPU_DESCRIPTOR_HANDLE *rtv)
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES heap_properties;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
D3D12_CLEAR_VALUE clear_value;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&heap_properties, 0, sizeof(heap_properties));
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = desc && desc->rt_width ? desc->rt_width : 32;
|
||||
resource_desc.Height = desc && desc->rt_height ? desc->rt_height : 32;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = desc && desc->rt_format ? desc->rt_format : DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
||||
clear_value.Format = resource_desc.Format;
|
||||
clear_value.Color[0] = 1.0f;
|
||||
clear_value.Color[1] = 1.0f;
|
||||
clear_value.Color[2] = 1.0f;
|
||||
clear_value.Color[3] = 1.0f;
|
||||
hr = ID3D12Device_CreateCommittedResource(context->device,
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
||||
&IID_ID3D12Resource, (void **)render_target);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
||||
|
||||
context->render_target_desc = resource_desc;
|
||||
|
||||
if (rtv)
|
||||
ID3D12Device_CreateRenderTargetView(context->device, *render_target, NULL, *rtv);
|
||||
}
|
||||
|
||||
#define init_test_context(context, desc) init_test_context_(__LINE__, context, desc)
|
||||
static bool init_test_context_(unsigned int line, struct test_context *context,
|
||||
const struct test_context_desc *desc)
|
||||
{
|
||||
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
||||
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
||||
ID3D12Device *device;
|
||||
HRESULT hr;
|
||||
|
||||
memset(context, 0, sizeof(*context));
|
||||
|
||||
if (!(context->device = create_device()))
|
||||
{
|
||||
skip_(line)("Failed to create device.\n");
|
||||
return false;
|
||||
}
|
||||
device = context->device;
|
||||
|
||||
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
||||
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
command_queue_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
||||
&IID_ID3D12CommandQueue, (void **)&context->queue);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create command queue, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
&IID_ID3D12CommandAllocator, (void **)&context->allocator);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create command allocator, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
context->allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
|
||||
|
||||
if (desc && desc->no_render_target)
|
||||
return true;
|
||||
|
||||
rtv_heap_desc.NumDescriptors = desc && desc->rt_descriptor_count ? desc->rt_descriptor_count : 1;
|
||||
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
rtv_heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&context->rtv_heap);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
||||
|
||||
context->rtv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(context->rtv_heap);
|
||||
|
||||
create_render_target_(line, context, desc, &context->render_target, &context->rtv);
|
||||
|
||||
set_viewport(&context->viewport, 0.0f, 0.0f,
|
||||
context->render_target_desc.Width, context->render_target_desc.Height, 0.0f, 1.0f);
|
||||
set_rect(&context->scissor_rect, 0, 0,
|
||||
context->render_target_desc.Width, context->render_target_desc.Height);
|
||||
|
||||
if (desc && desc->no_root_signature)
|
||||
return true;
|
||||
|
||||
context->root_signature = create_empty_root_signature_(line,
|
||||
device, desc ? desc->root_signature_flags : D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
||||
|
||||
if (desc && desc->no_pipeline)
|
||||
return true;
|
||||
|
||||
context->pipeline_state = create_pipeline_state_(line, device,
|
||||
context->root_signature, context->render_target_desc.Format,
|
||||
NULL, desc ? desc->ps : NULL, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define init_compute_test_context(context) init_compute_test_context_(__LINE__, context)
|
||||
static bool init_compute_test_context_(unsigned int line, struct test_context *context)
|
||||
{
|
||||
@ -1565,127 +993,6 @@ static bool init_compute_test_context_(unsigned int line, struct test_context *c
|
||||
return true;
|
||||
}
|
||||
|
||||
#define destroy_test_context(context) destroy_test_context_(__LINE__, context)
|
||||
static void destroy_test_context_(unsigned int line, struct test_context *context)
|
||||
{
|
||||
ULONG refcount;
|
||||
|
||||
if (context->pipeline_state)
|
||||
ID3D12PipelineState_Release(context->pipeline_state);
|
||||
if (context->root_signature)
|
||||
ID3D12RootSignature_Release(context->root_signature);
|
||||
|
||||
if (context->rtv_heap)
|
||||
ID3D12DescriptorHeap_Release(context->rtv_heap);
|
||||
if (context->render_target)
|
||||
ID3D12Resource_Release(context->render_target);
|
||||
|
||||
ID3D12CommandAllocator_Release(context->allocator);
|
||||
ID3D12CommandQueue_Release(context->queue);
|
||||
ID3D12GraphicsCommandList_Release(context->list);
|
||||
|
||||
refcount = ID3D12Device_Release(context->device);
|
||||
ok_(line)(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
||||
}
|
||||
|
||||
#define create_cpu_descriptor_heap(a, b, c) create_cpu_descriptor_heap_(__LINE__, a, b, c)
|
||||
static ID3D12DescriptorHeap *create_cpu_descriptor_heap_(unsigned int line, ID3D12Device *device,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int descriptor_count)
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
||||
ID3D12DescriptorHeap *descriptor_heap;
|
||||
HRESULT hr;
|
||||
|
||||
heap_desc.Type = heap_type,
|
||||
heap_desc.NumDescriptors = descriptor_count;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
||||
|
||||
return descriptor_heap;
|
||||
}
|
||||
|
||||
#define create_gpu_descriptor_heap(a, b, c) create_gpu_descriptor_heap_(__LINE__, a, b, c)
|
||||
static ID3D12DescriptorHeap *create_gpu_descriptor_heap_(unsigned int line, ID3D12Device *device,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int descriptor_count)
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
||||
ID3D12DescriptorHeap *descriptor_heap;
|
||||
HRESULT hr;
|
||||
|
||||
heap_desc.Type = heap_type,
|
||||
heap_desc.NumDescriptors = descriptor_count;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
||||
|
||||
return descriptor_heap;
|
||||
}
|
||||
|
||||
static D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_handle(ID3D12Device *device,
|
||||
ID3D12DescriptorHeap *heap, D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int offset)
|
||||
{
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle;
|
||||
unsigned int descriptor_size;
|
||||
|
||||
handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
||||
if (!offset)
|
||||
return handle;
|
||||
|
||||
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device, heap_type);
|
||||
handle.ptr += offset * descriptor_size;
|
||||
return handle;
|
||||
}
|
||||
|
||||
static D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_descriptor_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_cpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, offset);
|
||||
}
|
||||
|
||||
static D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_sampler_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_cpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, offset);
|
||||
}
|
||||
|
||||
static D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_rtv_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_cpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, offset);
|
||||
}
|
||||
|
||||
static D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_handle(ID3D12Device *device,
|
||||
ID3D12DescriptorHeap *heap, D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int offset)
|
||||
{
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle;
|
||||
unsigned int descriptor_size;
|
||||
|
||||
handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
|
||||
if (!offset)
|
||||
return handle;
|
||||
|
||||
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device, heap_type);
|
||||
handle.ptr += offset * descriptor_size;
|
||||
return handle;
|
||||
}
|
||||
|
||||
static D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_descriptor_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_gpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, offset);
|
||||
}
|
||||
|
||||
static D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_sampler_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_gpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, offset);
|
||||
}
|
||||
|
||||
struct depth_stencil_resource
|
||||
{
|
||||
ID3D12Resource *texture;
|
||||
|
720
tests/vkd3d_d3d12_test.h
Normal file
720
tests/vkd3d_d3d12_test.h
Normal file
@ -0,0 +1,720 @@
|
||||
/*
|
||||
* Copyright 2016-2018 Józef Kucia for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __VKD3D_D3D12_TEST_H
|
||||
#define __VKD3D_D3D12_TEST_H
|
||||
|
||||
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
|
||||
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue);
|
||||
static ID3D12Device *create_device(void);
|
||||
|
||||
static void set_rect(RECT *rect, int left, int top, int right, int bottom)
|
||||
{
|
||||
rect->left = left;
|
||||
rect->right = right;
|
||||
rect->top = top;
|
||||
rect->bottom = bottom;
|
||||
}
|
||||
|
||||
static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
|
||||
float width, float height, float min_depth, float max_depth)
|
||||
{
|
||||
vp->TopLeftX = x;
|
||||
vp->TopLeftY = y;
|
||||
vp->Width = width;
|
||||
vp->Height = height;
|
||||
vp->MinDepth = min_depth;
|
||||
vp->MaxDepth = max_depth;
|
||||
}
|
||||
|
||||
static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
|
||||
{
|
||||
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
|
||||
return false;
|
||||
c1 >>= 8; c2 >>= 8;
|
||||
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
|
||||
return false;
|
||||
c1 >>= 8; c2 >>= 8;
|
||||
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
|
||||
return false;
|
||||
c1 >>= 8; c2 >>= 8;
|
||||
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
|
||||
{
|
||||
D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
|
||||
return shader_bytecode;
|
||||
}
|
||||
|
||||
static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
|
||||
{
|
||||
ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
|
||||
ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
|
||||
}
|
||||
|
||||
#define create_buffer(a, b, c, d, e) create_buffer_(__LINE__, a, b, c, d, e)
|
||||
static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
|
||||
D3D12_HEAP_TYPE heap_type, size_t size, D3D12_RESOURCE_FLAGS resource_flags,
|
||||
D3D12_RESOURCE_STATES initial_resource_state)
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES heap_properties;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
ID3D12Resource *buffer;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&heap_properties, 0, sizeof(heap_properties));
|
||||
heap_properties.Type = heap_type;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = size;
|
||||
resource_desc.Height = 1;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
resource_desc.Flags = resource_flags;
|
||||
|
||||
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties,
|
||||
D3D12_HEAP_FLAG_NONE, &resource_desc, initial_resource_state,
|
||||
NULL, &IID_ID3D12Resource, (void **)&buffer);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
#define create_readback_buffer(a, b) create_readback_buffer_(__LINE__, a, b)
|
||||
static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *device,
|
||||
size_t size)
|
||||
{
|
||||
return create_buffer_(line, device, D3D12_HEAP_TYPE_READBACK, size,
|
||||
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
}
|
||||
|
||||
#define create_cpu_descriptor_heap(a, b, c) create_cpu_descriptor_heap_(__LINE__, a, b, c)
|
||||
static inline ID3D12DescriptorHeap *create_cpu_descriptor_heap_(unsigned int line, ID3D12Device *device,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int descriptor_count)
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
||||
ID3D12DescriptorHeap *descriptor_heap;
|
||||
HRESULT hr;
|
||||
|
||||
heap_desc.Type = heap_type,
|
||||
heap_desc.NumDescriptors = descriptor_count;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
||||
|
||||
return descriptor_heap;
|
||||
}
|
||||
|
||||
#define create_gpu_descriptor_heap(a, b, c) create_gpu_descriptor_heap_(__LINE__, a, b, c)
|
||||
static inline ID3D12DescriptorHeap *create_gpu_descriptor_heap_(unsigned int line, ID3D12Device *device,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int descriptor_count)
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
||||
ID3D12DescriptorHeap *descriptor_heap;
|
||||
HRESULT hr;
|
||||
|
||||
heap_desc.Type = heap_type,
|
||||
heap_desc.NumDescriptors = descriptor_count;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
||||
|
||||
return descriptor_heap;
|
||||
}
|
||||
|
||||
static unsigned int format_size(DXGI_FORMAT format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case DXGI_FORMAT_UNKNOWN:
|
||||
case DXGI_FORMAT_A8_UNORM:
|
||||
return 1;
|
||||
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
||||
case DXGI_FORMAT_R32G32B32A32_UINT:
|
||||
return 16;
|
||||
case DXGI_FORMAT_R32_TYPELESS:
|
||||
case DXGI_FORMAT_D32_FLOAT:
|
||||
case DXGI_FORMAT_R32_FLOAT:
|
||||
case DXGI_FORMAT_R32_UINT:
|
||||
case DXGI_FORMAT_R32_SINT:
|
||||
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
return 4;
|
||||
case DXGI_FORMAT_R16_FLOAT:
|
||||
case DXGI_FORMAT_R16_UNORM:
|
||||
return 2;
|
||||
case DXGI_FORMAT_BC1_UNORM:
|
||||
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC4_UNORM:
|
||||
case DXGI_FORMAT_BC4_SNORM:
|
||||
return 8;
|
||||
case DXGI_FORMAT_BC2_UNORM:
|
||||
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC3_UNORM:
|
||||
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC5_UNORM:
|
||||
case DXGI_FORMAT_BC5_SNORM:
|
||||
case DXGI_FORMAT_BC6H_UF16:
|
||||
case DXGI_FORMAT_BC6H_SF16:
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
return 16;
|
||||
default:
|
||||
trace("Unhandled format %#x.\n", format);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
struct resource_readback
|
||||
{
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
ID3D12Resource *resource;
|
||||
unsigned int row_pitch;
|
||||
void *data;
|
||||
};
|
||||
|
||||
static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
|
||||
struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
|
||||
{
|
||||
D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
D3D12_RANGE read_range;
|
||||
unsigned int miplevel;
|
||||
ID3D12Device *device;
|
||||
DXGI_FORMAT format;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
|
||||
ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
|
||||
|
||||
resource_desc = ID3D12Resource_GetDesc(texture);
|
||||
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
|
||||
"Resource %p is not texture.\n", texture);
|
||||
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D,
|
||||
"Readback not implemented for 3D textures.\n");
|
||||
|
||||
miplevel = sub_resource % resource_desc.MipLevels;
|
||||
rb->width = max(1, resource_desc.Width >> miplevel);
|
||||
rb->height = max(1, resource_desc.Height >> miplevel);
|
||||
rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||||
rb->data = NULL;
|
||||
|
||||
format = resource_desc.Format;
|
||||
|
||||
rb->resource = create_readback_buffer(device, rb->row_pitch * rb->height);
|
||||
|
||||
dst_location.pResource = rb->resource;
|
||||
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
dst_location.PlacedFootprint.Offset = 0;
|
||||
dst_location.PlacedFootprint.Footprint.Format = format;
|
||||
dst_location.PlacedFootprint.Footprint.Width = rb->width;
|
||||
dst_location.PlacedFootprint.Footprint.Height = rb->height;
|
||||
dst_location.PlacedFootprint.Footprint.Depth = 1;
|
||||
dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
|
||||
|
||||
src_location.pResource = texture;
|
||||
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
src_location.SubresourceIndex = sub_resource;
|
||||
|
||||
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
|
||||
hr = ID3D12GraphicsCommandList_Close(command_list);
|
||||
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
|
||||
|
||||
exec_command_list(queue, command_list);
|
||||
wait_queue_idle(device, queue);
|
||||
ID3D12Device_Release(device);
|
||||
|
||||
read_range.Begin = 0;
|
||||
read_range.End = resource_desc.Width;
|
||||
hr = ID3D12Resource_Map(rb->resource, 0, &read_range, &rb->data);
|
||||
ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr);
|
||||
}
|
||||
|
||||
static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y,
|
||||
size_t element_size)
|
||||
{
|
||||
return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size];
|
||||
}
|
||||
|
||||
static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y)
|
||||
{
|
||||
return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
|
||||
}
|
||||
|
||||
static void release_resource_readback(struct resource_readback *rb)
|
||||
{
|
||||
D3D12_RANGE range = {0, 0};
|
||||
ID3D12Resource_Unmap(rb->resource, 0, &range);
|
||||
ID3D12Resource_Release(rb->resource);
|
||||
}
|
||||
|
||||
#define check_readback_data_uint(a, b, c, d) check_readback_data_uint_(__LINE__, a, b, c, d)
|
||||
static void check_readback_data_uint_(unsigned int line, struct resource_readback *rb,
|
||||
const RECT *rect, unsigned int expected, unsigned int max_diff)
|
||||
{
|
||||
RECT r = {0, 0, rb->width, rb->height};
|
||||
unsigned int x = 0, y;
|
||||
bool all_match = true;
|
||||
unsigned int got = 0;
|
||||
|
||||
if (rect)
|
||||
r = *rect;
|
||||
|
||||
for (y = r.top; y < r.bottom; ++y)
|
||||
{
|
||||
for (x = r.left; x < r.right; ++x)
|
||||
{
|
||||
got = get_readback_uint(rb, x, y);
|
||||
if (!compare_color(got, expected, max_diff))
|
||||
{
|
||||
all_match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!all_match)
|
||||
break;
|
||||
}
|
||||
ok_(line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u).\n", got, expected, x, y);
|
||||
}
|
||||
|
||||
#define check_sub_resource_uint(a, b, c, d, e, f) check_sub_resource_uint_(__LINE__, a, b, c, d, e, f)
|
||||
static void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture,
|
||||
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
||||
unsigned int expected, unsigned int max_diff)
|
||||
{
|
||||
struct resource_readback rb;
|
||||
|
||||
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
|
||||
check_readback_data_uint_(line, &rb, NULL, expected, max_diff);
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
|
||||
#define create_texture(a, b, c, d, e) create_default_texture_(__LINE__, a, b, c, d, 0, e)
|
||||
#define create_default_texture(a, b, c, d, e, f) create_default_texture_(__LINE__, a, b, c, d, e, f)
|
||||
static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
|
||||
unsigned int width, unsigned int height, DXGI_FORMAT format,
|
||||
D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES heap_properties;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
ID3D12Resource *texture;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&heap_properties, 0, sizeof(heap_properties));
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
|
||||
memset(&resource_desc, 0, sizeof(resource_desc));
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Width = width;
|
||||
resource_desc.Height = height;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = format;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.Flags = flags;
|
||||
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
||||
&resource_desc, initial_state, NULL, &IID_ID3D12Resource, (void **)&texture);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
|
||||
unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
|
||||
{
|
||||
D3D12_RESOURCE_BARRIER barrier;
|
||||
|
||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrier.Transition.pResource = resource;
|
||||
barrier.Transition.Subresource = sub_resource_idx;
|
||||
barrier.Transition.StateBefore = state_before;
|
||||
barrier.Transition.StateAfter = state_after;
|
||||
|
||||
ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
|
||||
}
|
||||
|
||||
static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
|
||||
D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
|
||||
{
|
||||
transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
state_before, state_after);
|
||||
}
|
||||
|
||||
static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
|
||||
ID3D12RootSignature **root_signature)
|
||||
{
|
||||
ID3DBlob *blob;
|
||||
HRESULT hr;
|
||||
|
||||
if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL)))
|
||||
return hr;
|
||||
|
||||
hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
|
||||
ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)root_signature);
|
||||
ID3D10Blob_Release(blob);
|
||||
return hr;
|
||||
}
|
||||
|
||||
#define create_empty_root_signature(device, flags) create_empty_root_signature_(__LINE__, device, flags)
|
||||
static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
|
||||
ID3D12Device *device, D3D12_ROOT_SIGNATURE_FLAGS flags)
|
||||
{
|
||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
||||
ID3D12RootSignature *root_signature = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
root_signature_desc.NumParameters = 0;
|
||||
root_signature_desc.pParameters = NULL;
|
||||
root_signature_desc.NumStaticSamplers = 0;
|
||||
root_signature_desc.pStaticSamplers = NULL;
|
||||
root_signature_desc.Flags = flags;
|
||||
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
||||
|
||||
return root_signature;
|
||||
}
|
||||
|
||||
static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
|
||||
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
|
||||
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
|
||||
const D3D12_INPUT_LAYOUT_DESC *input_layout)
|
||||
{
|
||||
static const DWORD vs_code[] =
|
||||
{
|
||||
#if 0
|
||||
void main(uint id : SV_VertexID, out float4 position : SV_Position)
|
||||
{
|
||||
float2 coords = float2((id << 1) & 2, id & 2);
|
||||
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0xf900d25e, 0x68bfefa7, 0xa63ac0a7, 0xa476af7a, 0x00000001, 0x0000018c, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, 0x00010050,
|
||||
0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
|
||||
0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
|
||||
0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
|
||||
0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
|
||||
0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000,
|
||||
0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000,
|
||||
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x3f800000, 0x0100003e,
|
||||
};
|
||||
static const DWORD ps_code[] =
|
||||
{
|
||||
#if 0
|
||||
void main(const in float4 position : SV_Position, out float4 target : SV_Target0)
|
||||
{
|
||||
target = float4(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x8a4a8140, 0x5eba8e0b, 0x714e0791, 0xb4b8eed2, 0x00000001, 0x000000d8, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050,
|
||||
0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
||||
0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
|
||||
};
|
||||
|
||||
memset(desc, 0, sizeof(*desc));
|
||||
desc->pRootSignature = root_signature;
|
||||
if (vs)
|
||||
desc->VS = *vs;
|
||||
else
|
||||
desc->VS = shader_bytecode(vs_code, sizeof(vs_code));
|
||||
if (ps)
|
||||
desc->PS = *ps;
|
||||
else
|
||||
desc->PS = shader_bytecode(ps_code, sizeof(ps_code));
|
||||
desc->StreamOutput.RasterizedStream = 0;
|
||||
desc->BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
desc->RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
|
||||
desc->RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
|
||||
if (input_layout)
|
||||
desc->InputLayout = *input_layout;
|
||||
desc->SampleMask = ~(UINT)0;
|
||||
desc->PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
desc->NumRenderTargets = 1;
|
||||
desc->RTVFormats[0] = rt_format;
|
||||
desc->SampleDesc.Count = 1;
|
||||
}
|
||||
|
||||
#define create_pipeline_state(a, b, c, d, e, f) create_pipeline_state_(__LINE__, a, b, c, d, e, f)
|
||||
static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
|
||||
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
|
||||
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
|
||||
const D3D12_INPUT_LAYOUT_DESC *input_layout)
|
||||
{
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
|
||||
ID3D12PipelineState *pipeline_state;
|
||||
HRESULT hr;
|
||||
|
||||
init_pipeline_state_desc(&pipeline_state_desc, root_signature, rt_format, vs, ps, input_layout);
|
||||
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
|
||||
&IID_ID3D12PipelineState, (void **)&pipeline_state);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
||||
|
||||
return pipeline_state;
|
||||
}
|
||||
|
||||
struct test_context_desc
|
||||
{
|
||||
unsigned int rt_width, rt_height;
|
||||
DXGI_FORMAT rt_format;
|
||||
unsigned int rt_descriptor_count;
|
||||
unsigned int root_signature_flags;
|
||||
bool no_render_target;
|
||||
bool no_root_signature;
|
||||
bool no_pipeline;
|
||||
const D3D12_SHADER_BYTECODE *ps;
|
||||
};
|
||||
|
||||
struct test_context
|
||||
{
|
||||
ID3D12Device *device;
|
||||
|
||||
ID3D12CommandQueue *queue;
|
||||
ID3D12CommandAllocator *allocator;
|
||||
ID3D12GraphicsCommandList *list;
|
||||
|
||||
D3D12_RESOURCE_DESC render_target_desc;
|
||||
ID3D12Resource *render_target;
|
||||
|
||||
ID3D12DescriptorHeap *rtv_heap;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv;
|
||||
|
||||
ID3D12RootSignature *root_signature;
|
||||
ID3D12PipelineState *pipeline_state;
|
||||
|
||||
D3D12_VIEWPORT viewport;
|
||||
RECT scissor_rect;
|
||||
};
|
||||
|
||||
#define create_render_target(context, a, b, c) create_render_target_(__LINE__, context, a, b, c)
|
||||
static void create_render_target_(unsigned int line, struct test_context *context,
|
||||
const struct test_context_desc *desc, ID3D12Resource **render_target,
|
||||
const D3D12_CPU_DESCRIPTOR_HANDLE *rtv)
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES heap_properties;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
D3D12_CLEAR_VALUE clear_value;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&heap_properties, 0, sizeof(heap_properties));
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = desc && desc->rt_width ? desc->rt_width : 32;
|
||||
resource_desc.Height = desc && desc->rt_height ? desc->rt_height : 32;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = desc && desc->rt_format ? desc->rt_format : DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
||||
clear_value.Format = resource_desc.Format;
|
||||
clear_value.Color[0] = 1.0f;
|
||||
clear_value.Color[1] = 1.0f;
|
||||
clear_value.Color[2] = 1.0f;
|
||||
clear_value.Color[3] = 1.0f;
|
||||
hr = ID3D12Device_CreateCommittedResource(context->device,
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
||||
&IID_ID3D12Resource, (void **)render_target);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
||||
|
||||
context->render_target_desc = resource_desc;
|
||||
|
||||
if (rtv)
|
||||
ID3D12Device_CreateRenderTargetView(context->device, *render_target, NULL, *rtv);
|
||||
}
|
||||
|
||||
#define init_test_context(context, desc) init_test_context_(__LINE__, context, desc)
|
||||
static bool init_test_context_(unsigned int line, struct test_context *context,
|
||||
const struct test_context_desc *desc)
|
||||
{
|
||||
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
||||
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
||||
ID3D12Device *device;
|
||||
HRESULT hr;
|
||||
|
||||
memset(context, 0, sizeof(*context));
|
||||
|
||||
if (!(context->device = create_device()))
|
||||
{
|
||||
skip_(line)("Failed to create device.\n");
|
||||
return false;
|
||||
}
|
||||
device = context->device;
|
||||
|
||||
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
||||
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
command_queue_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
||||
&IID_ID3D12CommandQueue, (void **)&context->queue);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create command queue, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
&IID_ID3D12CommandAllocator, (void **)&context->allocator);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create command allocator, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
context->allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
|
||||
|
||||
if (desc && desc->no_render_target)
|
||||
return true;
|
||||
|
||||
rtv_heap_desc.NumDescriptors = desc && desc->rt_descriptor_count ? desc->rt_descriptor_count : 1;
|
||||
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
rtv_heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&context->rtv_heap);
|
||||
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
||||
|
||||
context->rtv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(context->rtv_heap);
|
||||
|
||||
create_render_target_(line, context, desc, &context->render_target, &context->rtv);
|
||||
|
||||
set_viewport(&context->viewport, 0.0f, 0.0f,
|
||||
context->render_target_desc.Width, context->render_target_desc.Height, 0.0f, 1.0f);
|
||||
set_rect(&context->scissor_rect, 0, 0,
|
||||
context->render_target_desc.Width, context->render_target_desc.Height);
|
||||
|
||||
if (desc && desc->no_root_signature)
|
||||
return true;
|
||||
|
||||
context->root_signature = create_empty_root_signature_(line,
|
||||
device, desc ? desc->root_signature_flags : D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
||||
|
||||
if (desc && desc->no_pipeline)
|
||||
return true;
|
||||
|
||||
context->pipeline_state = create_pipeline_state_(line, device,
|
||||
context->root_signature, context->render_target_desc.Format,
|
||||
NULL, desc ? desc->ps : NULL, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define destroy_test_context(context) destroy_test_context_(__LINE__, context)
|
||||
static void destroy_test_context_(unsigned int line, struct test_context *context)
|
||||
{
|
||||
ULONG refcount;
|
||||
|
||||
if (context->pipeline_state)
|
||||
ID3D12PipelineState_Release(context->pipeline_state);
|
||||
if (context->root_signature)
|
||||
ID3D12RootSignature_Release(context->root_signature);
|
||||
|
||||
if (context->rtv_heap)
|
||||
ID3D12DescriptorHeap_Release(context->rtv_heap);
|
||||
if (context->render_target)
|
||||
ID3D12Resource_Release(context->render_target);
|
||||
|
||||
ID3D12CommandAllocator_Release(context->allocator);
|
||||
ID3D12CommandQueue_Release(context->queue);
|
||||
ID3D12GraphicsCommandList_Release(context->list);
|
||||
|
||||
refcount = ID3D12Device_Release(context->device);
|
||||
ok_(line)(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
||||
}
|
||||
|
||||
static inline D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_handle(ID3D12Device *device,
|
||||
ID3D12DescriptorHeap *heap, D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int offset)
|
||||
{
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle;
|
||||
unsigned int descriptor_size;
|
||||
|
||||
handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
||||
if (!offset)
|
||||
return handle;
|
||||
|
||||
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device, heap_type);
|
||||
handle.ptr += offset * descriptor_size;
|
||||
return handle;
|
||||
}
|
||||
|
||||
static inline D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_handle(ID3D12Device *device,
|
||||
ID3D12DescriptorHeap *heap, D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int offset)
|
||||
{
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle;
|
||||
unsigned int descriptor_size;
|
||||
|
||||
handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
|
||||
if (!offset)
|
||||
return handle;
|
||||
|
||||
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device, heap_type);
|
||||
handle.ptr += offset * descriptor_size;
|
||||
return handle;
|
||||
}
|
||||
|
||||
static inline D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_descriptor_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_cpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, offset);
|
||||
}
|
||||
|
||||
static inline D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_sampler_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_cpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, offset);
|
||||
}
|
||||
|
||||
static inline D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_rtv_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_cpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, offset);
|
||||
}
|
||||
|
||||
static inline D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_descriptor_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_gpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, offset);
|
||||
}
|
||||
|
||||
static inline D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_sampler_handle(struct test_context *context,
|
||||
ID3D12DescriptorHeap *heap, unsigned int offset)
|
||||
{
|
||||
return get_gpu_handle(context->device, heap, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, offset);
|
||||
}
|
||||
|
||||
#endif /* __VKD3D_D3D12_TEST_H */
|
Loading…
Reference in New Issue
Block a user